
Sammelband Open Access Vollzugriff
Mental Health | Atmospheres | Video Games
New Directions in Game Research II- Herausgeber:innen:
- | | | | | |
- Reihe:
- Bild und Bit. Studien zur digitalen Medienkultur, Band 15
- Verlag:
- 2022
Zusammenfassung
Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.
Schlagworte
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Bibliographische Angaben
- Auflage
- 1/2022
- Copyrightjahr
- 2022
- ISBN-Print
- 978-3-8376-6264-1
- ISBN-Online
- 978-3-8394-6264-5
- Verlag
- transcript, Bielefeld
- Reihe
- Bild und Bit. Studien zur digitalen Medienkultur
- Band
- 15
- Sprache
- Englisch
- Seiten
- 262
- Produkttyp
- Sammelband
Inhaltsverzeichnis
KapitelSeiten
- Gaming Disorder – a "lousy" and "meaningless" labelSeiten 21 - 34Autor:innen:Download Kapitel (PDF)
- Digital Fictions: Towards Designing Narrative Driven Games as TherapySeiten 77 - 86Autor:innen:Download Kapitel (PDF)
- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young AdultsSeiten 87 - 102Autor:innen: |Download Kapitel (PDF)
- Mental Health of Twitch Streamers During COVID-19Seiten 103 - 116Autor:innen:Download Kapitel (PDF)
- "Wind''s howling." Meteorological Phenomena as Atmospheres in Digital GamesSeiten 161 - 176Autor:innen:Download Kapitel (PDF)
- Conclusion: Toward an Atmospherology of Digital GamesSeiten 243 - 254Autor:innen:Download Kapitel (PDF)




