Cover of book: Mental Health | Atmospheres | Video Games
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Mental Health | Atmospheres | Video Games

New Directions in Game Research II
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Publisher:
 2022

Keywords



Bibliographic data

Edition
1/2022
Copyright year
2022
ISBN-Print
978-3-8376-6264-1
ISBN-Online
978-3-8394-6264-5
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
15
Language
English
Pages
262
Product type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4
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  2. Table of ContentsPages 5 - 6
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  3. PrefacePages 7 - 10
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  4. AcknowledgmentsPages 11 - 12
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  5. Play, Games, Mental HealthPages 13 - 20
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  6. Gaming Disorder – a "lousy" and "meaningless" labelPages 21 - 34
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  7. Protecting the Youth by Controlling the LudicPages 35 - 50
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  8. MindspacesPages 51 - 62
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  9. Reclaiming AgencyPages 63 - 76
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  10. Digital Fictions: Towards Designing Narrative Driven Games as TherapyPages 77 - 86
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  11. Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young AdultsPages 87 - 102
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  12. Mental Health of Twitch Streamers During COVID-19Pages 103 - 116
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  13. The End is Never The End is Never The EndPages 117 - 126
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  14. Introduction: Slow PlayPages 127 - 146
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  15. Cool Games, Cool JapanPages 147 - 160
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  16. "Wind''s howling." Meteorological Phenomena as Atmospheres in Digital GamesPages 161 - 176
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  17. I Don''t Feel at Home in this Game AnymorePages 177 - 194
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  18. Generative AtmospheresPages 195 - 208
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  19. Sounding the AtmospherePages 209 - 226
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  20. Systemically Implied AtmospheresPages 227 - 242
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  21. Conclusion: Toward an Atmospherology of Digital GamesPages 243 - 254
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  22. ContributorsPages 255 - 262
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