Cover of book: Gaming the Metaverse
Edited Book Open Access Full access

Gaming the Metaverse

Editors:
Publisher:
 2025

Keywords



Bibliographic data

Copyright year
2025
ISBN-Print
978-3-8376-7462-0
ISBN-Online
978-3-8394-7462-4
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
21
Language
German
Pages
397
Product type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4 Vanessa Ossa, Gundolf S. Freyermuth, Isabelle Hamm, Benjamin Beil Download chapter (PDF)
  2. Table of ContentsPages 5 - 6 Vanessa Ossa, Gundolf S. Freyermuth, Isabelle Hamm, Benjamin Beil Download chapter (PDF)
  3. Preface and AcknowledgementsPages 7 - 12 Vanessa Ossa, Gundolf S. Freyermuth, Isabelle Hamm, Benjamin Beil Download chapter (PDF)
  4. Metaverse’s Modern PrehistoryPages 13 - 98 Gundolf S. Freyermuth Download chapter (PDF)
  5. The Metaverse and Other Digital DelusionsPages 101 - 116 Janet H. Murray Download chapter (PDF)
  6. Incarnations of the Metaverse in Science FictionPages 117 - 138 Lars Schmeink Download chapter (PDF)
  7. Dreaming the MetaversePages 139 - 166 Vanessa Ossa Download chapter (PDF)
  8. Body-Crash: “The Impact Will Be Real” On How the Metaverse Could Affect Our BodiesPages 167 - 186 Icare Bamba Download chapter (PDF)
  9. Metaverse (Re)VisionsPages 187 - 200 Sonia Fizek Download chapter (PDF)
  10. The Metaverse: What’s Now, What’s NextPages 201 - 220 Jesse Schell Download chapter (PDF)
  11. From Pixels to EmotionsPages 223 - 246 Isabelle Hamm Download chapter (PDF)
  12. Virtual WonderlandsPages 247 - 264 Isabelle Hamm, Alina Fuchte Download chapter (PDF)
  13. Creating a GTP-3-driven Chatbot for Social Virtual RealityPages 265 - 308 Jesse Schell, Giovanni Tagliamonte, Lars Schmeink, Tobias Bieseke, Sonia Fizek, Nicolle Lamerichs, Christina Kinne, Icare Bamba, Alina Fuchte, Janet H. Murray Download chapter (PDF)
  14. Let’s Play the Metaverse …!Pages 309 - 334 Tobias Bieseke Download chapter (PDF)
  15. Towards a Responsible MetaversePages 335 - 350 Nicolle Lamerichs Download chapter (PDF)
  16. AkihabaraPages 351 - 392 Giovanni Tagliamonte Download chapter (PDF)
  17. ContributorsPages 393 - 397 Vanessa Ossa, Gundolf S. Freyermuth, Isabelle Hamm, Benjamin Beil Download chapter (PDF)

Similar publications

from the series "Bild und Bit. Studien zur digitalen Medienkultur"
Cover of book: Klangwelten digitaler Spiele
Book Titles Full access
Björn Redecker
Klangwelten digitaler Spiele
Cover of book: Narratives Crossing Boundaries
Edited Book Full access
Joachim Friedmann
Narratives Crossing Boundaries
Cover of book: Time and Space in Video Games
Book Titles Full access
Federico Alvarez Igarzábal
Time and Space in Video Games
Cover of book: Mental Health | Atmospheres | Video Games
Edited Book Full access
Jimena Aguilar, Su-Jin Song, Miruna Vozaru, Michael S. Debus, Curtis L. Maughan, Federico Alvarez Igarzábal, Felix Zimmermann
Mental Health | Atmospheres | Video Games
Cover of book: Playful Materialities
Edited Book Full access
Gundolf S. Freyermuth, Benjamin Beil, Hanns Christian Schmidt, Raven Rusch
Playful Materialities