
Edited Book Open Access Full access
Gaming the Metaverse
- Editors:
- | | |
- Series:
- Bild und Bit. Studien zur digitalen Medienkultur, Volume 21
- Publisher:
- 2025
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Bibliographic data
- Copyright year
- 2025
- ISBN-Print
- 978-3-8376-7462-0
- ISBN-Online
- 978-3-8394-7462-4
- Publisher
- transcript, Bielefeld
- Series
- Bild und Bit. Studien zur digitalen Medienkultur
- Volume
- 21
- Language
- German
- Pages
- 397
- Product type
- Edited Book
Table of contents
ChapterPages
- FrontmatterPages 1 - 4 Vanessa Ossa, Gundolf S. Freyermuth, Isabelle Hamm, Benjamin Beil Download chapter (PDF)
- Table of ContentsPages 5 - 6 Vanessa Ossa, Gundolf S. Freyermuth, Isabelle Hamm, Benjamin Beil Download chapter (PDF)
- Preface and AcknowledgementsPages 7 - 12 Vanessa Ossa, Gundolf S. Freyermuth, Isabelle Hamm, Benjamin Beil Download chapter (PDF)
- Incarnations of the Metaverse in Science FictionPages 117 - 138 Lars Schmeink Download chapter (PDF)
- Body-Crash: “The Impact Will Be Real” On How the Metaverse Could Affect Our BodiesPages 167 - 186 Icare Bamba Download chapter (PDF)
- Creating a GTP-3-driven Chatbot for Social Virtual RealityPages 265 - 308 Jesse Schell, Giovanni Tagliamonte, Lars Schmeink, Tobias Bieseke, Sonia Fizek, Nicolle Lamerichs, Christina Kinne, Icare Bamba, Alina Fuchte, Janet H. Murray Download chapter (PDF)
- ContributorsPages 393 - 397 Vanessa Ossa, Gundolf S. Freyermuth, Isabelle Hamm, Benjamin Beil Download chapter (PDF)




