Cover of book: Gaming the Metaverse
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Gaming the Metaverse

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Publisher:
 2025

Keywords



Bibliographic data

Edition
1/2025
Copyright year
2025
ISBN-Print
978-3-8376-7462-0
ISBN-Online
978-3-8394-7462-4
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
21
Language
German
Pages
397
Product type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4
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  2. Table of ContentsPages 5 - 6
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  3. Preface and AcknowledgementsPages 7 - 12
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  4. Metaverse’s Modern PrehistoryPages 13 - 98
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  5. The Metaverse and Other Digital DelusionsPages 101 - 116
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  6. Incarnations of the Metaverse in Science FictionPages 117 - 138
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  7. Dreaming the MetaversePages 139 - 166
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  8. Body-Crash: “The Impact Will Be Real” On How the Metaverse Could Affect Our BodiesPages 167 - 186
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  9. Metaverse (Re)VisionsPages 187 - 200
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  10. The Metaverse: What’s Now, What’s NextPages 201 - 220
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  11. From Pixels to EmotionsPages 223 - 246
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  12. Virtual WonderlandsPages 247 - 264
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  13. Creating a GTP-3-driven Chatbot for Social Virtual RealityPages 265 - 308
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  14. Let’s Play the Metaverse …!Pages 309 - 334
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  15. Towards a Responsible MetaversePages 335 - 350
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  16. AkihabaraPages 351 - 392
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  17. ContributorsPages 393 - 397
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