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Time and Space in Video Games
A Cognitive-Formalist Approach- Authors:
- Series:
- Bild und Bit. Studien zur digitalen Medienkultur, Volume 9
- Publisher:
- 2023
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Bibliographic data
- Copyright year
- 2023
- ISBN-Print
- 978-3-8376-4713-6
- ISBN-Online
- 978-3-8394-4713-0
- Publisher
- transcript, Bielefeld
- Series
- Bild und Bit. Studien zur digitalen Medienkultur
- Volume
- 9
- Language
- English
- Pages
- 232
- Product type
- Book Titles
Table of contents
ChapterPages
- FrontmatterPages 1 - 4 Download chapter (PDF)
- ContentsPages 5 - 8 Download chapter (PDF)
- IntroductionPages 9 - 30 Download chapter (PDF)
- The State Machine and the Present MomentPages 33 - 52 Download chapter (PDF)
- Structuring GametimePages 53 - 84 Download chapter (PDF)
- Cause, Effect, and Player-Centric TimePages 85 - 98 Download chapter (PDF)
- Predictive Thinking in Virtual WorldsPages 101 - 114 Download chapter (PDF)
- The Groundhog Day EffectPages 115 - 138 Download chapter (PDF)
- The Hybrid NarratorPages 139 - 156 Download chapter (PDF)
- The Speed of TimePages 159 - 174 Download chapter (PDF)
- Marshmallows and BulletsPages 175 - 190 Download chapter (PDF)
- Chekhov''s BFGPages 191 - 204 Download chapter (PDF)
- ConclusionPages 205 - 210 Download chapter (PDF)
- AcknowledgementsPages 211 - 212 Download chapter (PDF)
- ReferencesPages 213 - 232 Download chapter (PDF)




