Cover of book: Time and Space in Video Games
Monograph Open Access Full access

Time and Space in Video Games

A Cognitive-Formalist Approach
Authors:
Publisher:
 2023

Keywords



Bibliographic data

Edition
1/2023
Copyright Year
2023
ISBN-Print
978-3-8376-4713-6
ISBN-Online
978-3-8394-4713-0
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
9
Language
English
Pages
232
Product Type
Monograph

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4 Download chapter (PDF)
  2. ContentsPages 5 - 8 Download chapter (PDF)
  3. IntroductionPages 9 - 30 Download chapter (PDF)
  4. The State Machine and the Present MomentPages 33 - 52 Download chapter (PDF)
  5. Structuring GametimePages 53 - 84 Download chapter (PDF)
  6. Cause, Effect, and Player-Centric TimePages 85 - 98 Download chapter (PDF)
  7. Predictive Thinking in Virtual WorldsPages 101 - 114 Download chapter (PDF)
  8. The Groundhog Day EffectPages 115 - 138 Download chapter (PDF)
  9. The Hybrid NarratorPages 139 - 156 Download chapter (PDF)
  10. The Speed of TimePages 159 - 174 Download chapter (PDF)
  11. Marshmallows and BulletsPages 175 - 190 Download chapter (PDF)
  12. Chekhov''s BFGPages 191 - 204 Download chapter (PDF)
  13. ConclusionPages 205 - 210 Download chapter (PDF)
  14. AcknowledgementsPages 211 - 212 Download chapter (PDF)
  15. ReferencesPages 213 - 232 Download chapter (PDF)

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