Cover of book: Time and Space in Video Games
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Time and Space in Video Games

A Cognitive-Formalist Approach
Authors:
Publisher:
 2023

Keywords



Bibliographic data

Edition
1/2023
Copyright year
2023
ISBN-Print
978-3-8376-4713-6
ISBN-Online
978-3-8394-4713-0
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
9
Language
English
Pages
232
Product type
Book Titles

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4
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  2. ContentsPages 5 - 8
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  3. IntroductionPages 9 - 30
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  4. The State Machine and the Present MomentPages 33 - 52
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  5. Structuring GametimePages 53 - 84
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  6. Cause, Effect, and Player-Centric TimePages 85 - 98
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  7. Predictive Thinking in Virtual WorldsPages 101 - 114
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  8. The Groundhog Day EffectPages 115 - 138
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  9. The Hybrid NarratorPages 139 - 156
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  10. The Speed of TimePages 159 - 174
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  11. Marshmallows and BulletsPages 175 - 190
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  12. Chekhov''s BFGPages 191 - 204
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  13. ConclusionPages 205 - 210
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  14. AcknowledgementsPages 211 - 212
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  15. ReferencesPages 213 - 232
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