
Edited Book Open Access Full access
Playful Materialities
The Stuff That Games Are Made Of- Editors:
- | | |
- Series:
- Bild und Bit. Studien zur digitalen Medienkultur, Volume 14
- Publisher:
- 2022
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Bibliographic data
- Copyright year
- 2022
- ISBN-Print
- 978-3-8376-6200-9
- ISBN-Online
- 978-3-8394-6200-3
- Publisher
- transcript, Bielefeld
- Series
- Bild und Bit. Studien zur digitalen Medienkultur
- Volume
- 14
- Language
- English
- Pages
- 404
- Product type
- Edited Book
Table of contents
ChapterPages
- FrontmatterPages 1 - 4 Gundolf S. Freyermuth, Hanns Christian Schmidt, Raven Rusch Download chapter (PDF)
- Table of ContentsPages 5 - 6 Gundolf S. Freyermuth, Hanns Christian Schmidt, Raven Rusch Download chapter (PDF)
- Preface and AcknowledgmentsPages 7 - 14 Gundolf S. Freyermuth, Hanns Christian Schmidt, Raven Rusch Download chapter (PDF)
- Augmenting MaterialitiesPages 99 - 120 Isabel Grünberg, David Wildemann, Raven Rusch Download chapter (PDF)
- On Chainsaws and Display CasesPages 159 - 184 Micael Sousa, Emma Reay, Isabelle Hamm, Cordula Heithausen, Rene G. Cepeda, Chaz Evans, Isabel Grünberg, Markus Spöhrer, Peter Podrez, David Wildemann Download chapter (PDF)
- Have We Left the Paperverse Yet?Pages 315 - 350 Micael Sousa, Emma Reay, Isabelle Hamm, Cordula Heithausen, Rene G. Cepeda, Chaz Evans, Isabel Grünberg, Markus Spöhrer, Peter Podrez, David Wildemann Download chapter (PDF)
- ContributorsPages 399 - 404 Gundolf S. Freyermuth, Hanns Christian Schmidt, Raven Rusch Download chapter (PDF)




