Cover of book: Playful Materialities
Edited Book Open Access Full access

Playful Materialities

The Stuff That Games Are Made Of
Editors:
Publisher:
 2022

Keywords



Bibliographic data

Edition
1/2022
Copyright year
2022
ISBN-Print
978-3-8376-6200-9
ISBN-Online
978-3-8394-6200-3
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
14
Language
English
Pages
404
Product type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4
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  2. Table of ContentsPages 5 - 6
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  3. Preface and AcknowledgmentsPages 7 - 14
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  4. Vegas, Disney, and the MetaversePages 17 - 98
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  5. Augmenting MaterialitiesPages 99 - 120
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  6. Let''s Play the Exhibition!Pages 123 - 144
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  7. To Craft a Game Arts Curators KitPages 145 - 158
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  8. On Chainsaws and Display CasesPages 159 - 184
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  9. Unpacking the Blackbox of ''Normal Gaming''Pages 187 - 222
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  10. Being a Child Again Through GameplayPages 223 - 252
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  11. Lego Level UpPages 253 - 276
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  12. Beyond Pawns and MeeplesPages 279 - 314
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  13. Have We Left the Paperverse Yet?Pages 315 - 350
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  14. Keep the Innovation RollingPages 351 - 378
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  15. Immateriality and ImmortalityPages 379 - 398
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  16. ContributorsPages 399 - 404
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