Cover des Buchs: Paratextualizing Games
Sammelband Open Access Vollzugriff

Paratextualizing Games

Investigations on the Paraphernalia and Peripheries of Play
Herausgeber:innen:
Verlag:
 2021

Zusammenfassung

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced – i.e., in which forms and formats and through which channels we talk (and write) about games – as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Schlagworte


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Bibliographische Angaben

Copyrightjahr
2021
ISBN-Print
978-3-8376-5421-9
ISBN-Online
978-3-8394-5421-3
Verlag
transcript, Bielefeld
Reihe
Bild und Bit. Studien zur digitalen Medienkultur
Band
13
Sprache
Englisch
Seiten
406
Produkttyp
Sammelband

Inhaltsverzeichnis

KapitelSeiten
  1. FrontmatterSeiten 1 - 4 Gundolf S. Freyermuth, Hanns Christian Schmidt Download Kapitel (PDF)
  2. Table of ContentsSeiten 5 - 8 Gundolf S. Freyermuth, Hanns Christian Schmidt Download Kapitel (PDF)
  3. Preface and AcknowledgementsSeiten 9 - 12 Gundolf S. Freyermuth, Hanns Christian Schmidt Download Kapitel (PDF)
  4. Paratext . ParaplaySeiten 13 - 52 Gundolf S. Freyermuth Download Kapitel (PDF)
  5. "And You Didn''t Even Look at It!"Seiten 55 - 74 Can Mert Bozkurt, Richard Cole, René Glas, Katarzyna Marak, Milosz Markocki, Regina Seiwald, Giovanni Tagliamonte, Ed Vollans, Yaochong Yang, Rudolf Thomas Inderst, Nicolle Lamerichs, Rüdiger Brandis, Souvik Mukherjee, Mark J.P. Wolf Download Kapitel (PDF)
  6. The Cartography of Virtual EmpiresSeiten 75 - 96 Souvik Mukherjee Download Kapitel (PDF)
  7. Unboxing AGE OF EMPIRESSeiten 97 - 130 Richard Cole Download Kapitel (PDF)
  8. Making MarioSeiten 131 - 162 René Glas Download Kapitel (PDF)
  9. Player Agency in Audience GamingSeiten 165 - 180 Can Mert Bozkurt, Rüdiger Brandis Download Kapitel (PDF)
  10. Material Culture on TwitchSeiten 181 - 212 Nicolle Lamerichs Download Kapitel (PDF)
  11. Benefits of Including Let''s Play Recordings in Close Readings of Digital Game TextsSeiten 213 - 236 Katarzyna Marak Download Kapitel (PDF)
  12. Fame or Infamy: The Influence of Let''s Plays on Independent Game DevelopersSeiten 237 - 256 Milosz Markocki Download Kapitel (PDF)
  13. "Here Comes a New Challenger"Seiten 257 - 278 Rudolf Thomas Inderst Download Kapitel (PDF)
  14. The Impending Demise of Video Game Packaging: An EulogySeiten 281 - 292 Mark J.P. Wolf Download Kapitel (PDF)
  15. The Ludic Nature of ParatextsSeiten 293 - 318 Regina Seiwald Download Kapitel (PDF)
  16. [Para]Textually Here: Paratexts and Presence in GamesSeiten 319 - 340 Ed Vollans Download Kapitel (PDF)
  17. Isekai: Tracing Interactive Control in Non-interactive MediaSeiten 341 - 372 Giovanni Tagliamonte, Yaochong Yang Download Kapitel (PDF)
  18. The Paratext, the Palimpsest, and the PandemicSeiten 373 - 398 Hanns Christian Schmidt Download Kapitel (PDF)
  19. ContributorsSeiten 399 - 406 Gundolf S. Freyermuth, Hanns Christian Schmidt Download Kapitel (PDF)

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