
Paratextualizing Games
Investigations on the Paraphernalia and Peripheries of Play- Herausgeber:innen:
- | |
- Reihe:
- Bild und Bit. Studien zur digitalen Medienkultur, Band 13
- Verlag:
- 2021
Zusammenfassung
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced – i.e., in which forms and formats and through which channels we talk (and write) about games – as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Schlagworte
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Bibliographische Angaben
- Copyrightjahr
- 2021
- ISBN-Print
- 978-3-8376-5421-9
- ISBN-Online
- 978-3-8394-5421-3
- Verlag
- transcript, Bielefeld
- Reihe
- Bild und Bit. Studien zur digitalen Medienkultur
- Band
- 13
- Sprache
- Englisch
- Seiten
- 406
- Produkttyp
- Sammelband
Inhaltsverzeichnis
- Preface and AcknowledgementsSeiten 9 - 12 Gundolf S. Freyermuth, Hanns Christian Schmidt Download Kapitel (PDF)
- "And You Didn''t Even Look at It!"Seiten 55 - 74 Can Mert Bozkurt, Richard Cole, René Glas, Katarzyna Marak, Milosz Markocki, Regina Seiwald, Giovanni Tagliamonte, Ed Vollans, Yaochong Yang, Rudolf Thomas Inderst, Nicolle Lamerichs, Rüdiger Brandis, Souvik Mukherjee, Mark J.P. Wolf Download Kapitel (PDF)
- Player Agency in Audience GamingSeiten 165 - 180 Can Mert Bozkurt, Rüdiger Brandis Download Kapitel (PDF)
- Benefits of Including Let''s Play Recordings in Close Readings of Digital Game TextsSeiten 213 - 236 Katarzyna Marak Download Kapitel (PDF)
- Fame or Infamy: The Influence of Let''s Plays on Independent Game DevelopersSeiten 237 - 256 Milosz Markocki Download Kapitel (PDF)
- The Impending Demise of Video Game Packaging: An EulogySeiten 281 - 292 Mark J.P. Wolf Download Kapitel (PDF)
- [Para]Textually Here: Paratexts and Presence in GamesSeiten 319 - 340 Ed Vollans Download Kapitel (PDF)
- Isekai: Tracing Interactive Control in Non-interactive MediaSeiten 341 - 372 Giovanni Tagliamonte, Yaochong Yang Download Kapitel (PDF)
- The Paratext, the Palimpsest, and the PandemicSeiten 373 - 398 Hanns Christian Schmidt Download Kapitel (PDF)




