Cover of book: Paratextualizing Games
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Paratextualizing Games

Investigations on the Paraphernalia and Peripheries of Play
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Publisher:
 2021

Keywords



Bibliographic data

Edition
1/2021
Copyright year
2021
ISBN-Print
978-3-8376-5421-9
ISBN-Online
978-3-8394-5421-3
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
13
Language
English
Pages
406
Product type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4
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  2. Table of ContentsPages 5 - 8
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  3. Preface and AcknowledgementsPages 9 - 12
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  4. Paratext . ParaplayPages 13 - 52
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  5. "And You Didn''t Even Look at It!"Pages 55 - 74
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  6. The Cartography of Virtual EmpiresPages 75 - 96
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  7. Unboxing AGE OF EMPIRESPages 97 - 130
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  8. Making MarioPages 131 - 162
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  9. Player Agency in Audience GamingPages 165 - 180
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  10. Material Culture on TwitchPages 181 - 212
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  11. Benefits of Including Let''s Play Recordings in Close Readings of Digital Game TextsPages 213 - 236
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  12. Fame or Infamy: The Influence of Let''s Plays on Independent Game DevelopersPages 237 - 256
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  13. "Here Comes a New Challenger"Pages 257 - 278
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  14. The Impending Demise of Video Game Packaging: An EulogyPages 281 - 292
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  15. The Ludic Nature of ParatextsPages 293 - 318
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  16. [Para]Textually Here: Paratexts and Presence in GamesPages 319 - 340
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  17. Isekai: Tracing Interactive Control in Non-interactive MediaPages 341 - 372
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  18. The Paratext, the Palimpsest, and the PandemicPages 373 - 398
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  19. ContributorsPages 399 - 406
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