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Paratextualizing Games
Investigations on the Paraphernalia and Peripheries of Play- Editors:
- | |
- Series:
- Bild und Bit. Studien zur digitalen Medienkultur, Volume 13
- Publisher:
- 2021
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Bibliographic data
- Copyright year
- 2021
- ISBN-Print
- 978-3-8376-5421-9
- ISBN-Online
- 978-3-8394-5421-3
- Publisher
- transcript, Bielefeld
- Series
- Bild und Bit. Studien zur digitalen Medienkultur
- Volume
- 13
- Language
- English
- Pages
- 406
- Product type
- Edited Book
Table of contents
ChapterPages
- Preface and AcknowledgementsPages 9 - 12 Gundolf S. Freyermuth, Hanns Christian Schmidt Download chapter (PDF)
- "And You Didn''t Even Look at It!"Pages 55 - 74 Can Mert Bozkurt, Richard Cole, René Glas, Katarzyna Marak, Milosz Markocki, Regina Seiwald, Giovanni Tagliamonte, Ed Vollans, Yaochong Yang, Rudolf Thomas Inderst, Nicolle Lamerichs, Rüdiger Brandis, Souvik Mukherjee, Mark J.P. Wolf Download chapter (PDF)
- Player Agency in Audience GamingPages 165 - 180 Can Mert Bozkurt, Rüdiger Brandis Download chapter (PDF)
- Benefits of Including Let''s Play Recordings in Close Readings of Digital Game TextsPages 213 - 236 Katarzyna Marak Download chapter (PDF)
- Fame or Infamy: The Influence of Let''s Plays on Independent Game DevelopersPages 237 - 256 Milosz Markocki Download chapter (PDF)
- The Impending Demise of Video Game Packaging: An EulogyPages 281 - 292 Mark J.P. Wolf Download chapter (PDF)
- [Para]Textually Here: Paratexts and Presence in GamesPages 319 - 340 Ed Vollans Download chapter (PDF)
- Isekai: Tracing Interactive Control in Non-interactive MediaPages 341 - 372 Giovanni Tagliamonte, Yaochong Yang Download chapter (PDF)
- The Paratext, the Palimpsest, and the PandemicPages 373 - 398 Hanns Christian Schmidt Download chapter (PDF)




