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Paratextualizing Games
Investigations on the Paraphernalia and Peripheries of Play- Editors:
- | |
- Series:
- Bild und Bit. Studien zur digitalen Medienkultur, Volume 13
- Publisher:
- 2021
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Bibliographic data
- Edition
- 1/2021
- Copyright year
- 2021
- ISBN-Print
- 978-3-8376-5421-9
- ISBN-Online
- 978-3-8394-5421-3
- Publisher
- transcript, Bielefeld
- Series
- Bild und Bit. Studien zur digitalen Medienkultur
- Volume
- 13
- Language
- English
- Pages
- 406
- Product type
- Edited Book
Table of contents
ChapterPages
- "And You Didn''t Even Look at It!"Pages 55 - 74Authors: | | | | | | | | | | | | |Download chapter (PDF)
- Benefits of Including Let''s Play Recordings in Close Readings of Digital Game TextsPages 213 - 236Authors:Download chapter (PDF)
- Fame or Infamy: The Influence of Let''s Plays on Independent Game DevelopersPages 237 - 256Authors:Download chapter (PDF)
- The Impending Demise of Video Game Packaging: An EulogyPages 281 - 292Authors:Download chapter (PDF)
- [Para]Textually Here: Paratexts and Presence in GamesPages 319 - 340Authors:Download chapter (PDF)
- Isekai: Tracing Interactive Control in Non-interactive MediaPages 341 - 372Authors: |Download chapter (PDF)




