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Clash of Realities 2015/16

On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference
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Publisher:
 2017

Keywords



Bibliographic data

Edition
1/2017
Copyright year
2017
ISBN-Print
978-3-8376-4031-1
ISBN-Online
978-3-8394-4031-5
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
5
Language
English
Pages
638
Product type
Edited Book

Table of contents

ChapterPages
  1. Frontmatter Full access Pages 1 - 4
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  2. Inhalt Full access Pages 5 - 10
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  3. Preface No access Pages 11 - 16
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  4. Clash at Clash of Realities No access Pages 19 - 28
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  5. How C lose Are We to the Holodeck? No access Pages 29 - 44
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  6. The Potential of Procedurally-Generated Narrative in Video Games No access Pages 45 - 56
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  7. Cinema and Game Spaces No access Pages 57 - 76
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  8. More About EVERYTHING No access Pages 77 - 82
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  9. Play, Games, and the Good Life No access Pages 83 - 90
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  10. Introduction No access Pages 93 - 96
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  11. Transmedia Storytelling No access Pages 97 - 126
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  12. Worlds Apart? No access Pages 127 - 142
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  13. Playing (with) STAR WARS No access Pages 143 - 158
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  14. Time, Memory, and Longing in Transmedial Storytelling No access Pages 159 - 174
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  15. Playing with Stories, Playing in Worlds No access Pages 175 - 194
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  16. A Game of Playful Art No access Pages 195 - 216
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  17. Marshmallows and Bullets No access Pages 217 - 234
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  18. Teaching Game Studies No access Pages 235 - 242
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  19. Introduction No access Pages 245 - 248
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  20. Not Just a Game No access Pages 249 - 266
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  21. This Moral of Mine No access Pages 267 - 290
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  22. Making Ethical Decisions in Serious Games No access Pages 291 - 310
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  23. Moral Dilemmas in Digital Games No access Pages 311 - 322
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  24. The Good, the Bad, and the lnbetween No access Pages 323 - 338
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  25. Bioethics and Biofacts in Digital Games No access Pages 339 - 364
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  26. POKÉMON Go No access Pages 365 - 376
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  27. Spaces of Possibility? No access Pages 377 - 386
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  28. Beyond the Multi-Player No access Pages 387 - 400
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  29. Camping NOOb-Tuber and Other Annoying Players No access Pages 401 - 416
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  30. Bodies That Matter in the Pursuit of Esports No access Pages 417 - 440
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  31. Garners('') Talk No access Pages 441 - 458
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  32. Introduction No access Pages 461 - 464
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  33. Serial Games No access Pages 465 - 480
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  34. Games That Play People No access Pages 481 - 488
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  35. Abu Goat No access Pages 489 - 504
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  36. Introduction No access Pages 507 - 508
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  37. The Aesthetics of Choice No access Pages 509 - 522
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  38. Games as a Source of Future Memory No access Pages 523 - 546
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  39. My Hyperideal Self No access Pages 547 - 558
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  40. Play lt Again, Sam Michael Erlhoff No access Pages 559 - 564
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  41. Open Development as Disruptive Game Design Practice No access Pages 565 - 590
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  42. Introduction No access Pages 593 - 594
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  43. Play, Things and Playthings No access Pages 595 - 610
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  44. Preserving Games from Concept to Creation No access Pages 611 - 624
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  45. Contributors No access Pages 625 - 638
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