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History in Games
Contingencies of an Authentic Past- Editors:
- |
- Series:
- Bild und Bit. Studien zur digitalen Medienkultur, Volume 12
- Publisher:
- 2020
Keywords
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Bibliographic data
- Copyright year
- 2020
- ISBN-Print
- 978-3-8376-5420-2
- ISBN-Online
- 978-3-8394-5420-6
- Publisher
- transcript, Bielefeld
- Series
- Bild und Bit. Studien zur digitalen Medienkultur
- Volume
- 12
- Language
- English
- Pages
- 284
- Product type
- Edited Book
Table of contents
ChapterPages
- Preface and Acknowledgments No access Pages 7 - 8 Martin Lorber, Felix Zimmermann
- Introduction No access Pages 9 - 22 Felix Zimmermann
- Quarry - Playground - Brand No access Pages 25 - 46 Angela Schwarz
- Why History in Digital Games matters No access Pages 47 - 72 Eugen Pfister
- Social Practices of History in Digital Possibility Spaces No access Pages 73 - 92 Nico Nolden
- Tracing the Past with Digital Games No access Pages 93 - 114 Rüdiger Brandis
- History in Video Games and the Craze for the Authentic No access Pages 117 - 136 Angela Schwarz
- Crusading Icons No access Pages 137 - 156 Andrew B.R. Elliott, Mike Horswell
- The Auteur and the 80s Mixtape No access Pages 157 - 178 Andra Ivanescu
- Queer Authenticity in the History of Games No access Pages 179 - 198 Lara Keilbart
- "If it''s a fantasy world, why bother trying to make it realistic?" Constructing and Debating the Middle Ages of THE WITCHER 3: WILD HUNT No access Pages 201 - 220 Aurelia Brandenburg
- How to Get Away with Colonialism No access Pages 221 - 236 Tobias Winnerling
- Toying with History No access Pages 237 - 258 Angus A. A. Mol
- You Do Have Responsibility! No access Pages 259 - 276 Jörg Friedrich
- Contributors No access Pages 277 - 284 Martin Lorber, Felix Zimmermann





