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History in Games

Contingencies of an Authentic Past
Editors:
Publisher:
 2020

Keywords



Bibliographic data

Copyright year
2020
ISBN-Print
978-3-8376-5420-2
ISBN-Online
978-3-8394-5420-6
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
12
Language
English
Pages
284
Product type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4 Martin Lorber, Felix Zimmermann Download chapter (PDF)
  2. Table of ContentsPages 5 - 6 Martin Lorber, Felix Zimmermann Download chapter (PDF)
  3. Preface and Acknowledgments No access Pages 7 - 8 Martin Lorber, Felix Zimmermann
  4. Introduction No access Pages 9 - 22 Felix Zimmermann
  5. Quarry - Playground - Brand No access Pages 25 - 46 Angela Schwarz
  6. Why History in Digital Games matters No access Pages 47 - 72 Eugen Pfister
  7. Social Practices of History in Digital Possibility Spaces No access Pages 73 - 92 Nico Nolden
  8. Tracing the Past with Digital Games No access Pages 93 - 114 Rüdiger Brandis
  9. History in Video Games and the Craze for the Authentic No access Pages 117 - 136 Angela Schwarz
  10. Crusading Icons No access Pages 137 - 156 Andrew B.R. Elliott, Mike Horswell
  11. The Auteur and the 80s Mixtape No access Pages 157 - 178 Andra Ivanescu
  12. Queer Authenticity in the History of Games No access Pages 179 - 198 Lara Keilbart
  13. "If it''s a fantasy world, why bother trying to make it realistic?" Constructing and Debating the Middle Ages of THE WITCHER 3: WILD HUNT No access Pages 201 - 220 Aurelia Brandenburg
  14. How to Get Away with Colonialism No access Pages 221 - 236 Tobias Winnerling
  15. Toying with History No access Pages 237 - 258 Angus A. A. Mol
  16. You Do Have Responsibility! No access Pages 259 - 276 Jörg Friedrich
  17. Contributors No access Pages 277 - 284 Martin Lorber, Felix Zimmermann

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