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Violence | Perception | Video Games

New Directions in Game Research
Editors:
Publisher:
 2019

Keywords



Bibliographic data

Copyright year
2019
ISBN-Print
978-3-8376-5051-8
ISBN-Online
978-3-8394-5051-2
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
11
Language
English
Pages
230
Product type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4 Michael S. Debus, Curtis L. Maughan, Federico Alvarez Igarzábal Download chapter (PDF)
  2. ContentsPages 5 - 6 Michael S. Debus, Curtis L. Maughan, Federico Alvarez Igarzábal Download chapter (PDF)
  3. Preface No access Pages 7 - 10 Gundolf S. Freyermuth
  4. Introduction No access Pages 11 - 14 Michael S. Debus, Curtis L. Maughan, Federico Alvarez Igarzábal
  5. Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary No access Pages 17 - 28 Cornelia J. Schnaars, Leonie Wolf, Natali Panic-Cidic, Rüdiger Brandis, Anh-Thu Nguyen, Alberto Alvarez, Frank Fetzer, Alex Boccia, Shunsuke Mukae, Derek Price, Miruna Vozaru
  6. Avatars Don''t Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames No access Pages 29 - 38 Frank Fetzer
  7. The (American) Way of Experiencing Video Game Violence No access Pages 39 - 52 Natali Panic-Cidic
  8. Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT No access Pages 53 - 62 Cornelia J. Schnaars, Leonie Wolf, Natali Panic-Cidic, Rüdiger Brandis, Anh-Thu Nguyen, Alberto Alvarez, Frank Fetzer, Alex Boccia, Shunsuke Mukae, Derek Price, Miruna Vozaru
  9. The Playing Voyeur. Voyeurism and Affect in the Age of Video Games No access Pages 63 - 76 Anh-Thu Nguyen
  10. The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games No access Pages 77 - 92 Cornelia J. Schnaars
  11. Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games No access Pages 93 - 104 Rüdiger Brandis, Alex Boccia
  12. Damage over Time. Structural Violence and Climate Change in Video Games No access Pages 105 - 112 Derek Price
  13. A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games No access Pages 115 - 126 Frank Fetzer
  14. Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool No access Pages 127 - 136 Cornelia J. Schnaars, Leonie Wolf, Natali Panic-Cidic, Rüdiger Brandis, Anh-Thu Nguyen, Alberto Alvarez, Frank Fetzer, Alex Boccia, Shunsuke Mukae, Derek Price, Miruna Vozaru
  15. On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US No access Pages 137 - 150 Natali Panic-Cidic
  16. Depression and Digital Games. An Investigation of Existing Uses of Therapy Games No access Pages 151 - 170 Leonie Wolf
  17. Perceived Behaviors of Personality-Driven No access Pages 171 - 184 Alberto Alvarez, Miruna Vozaru
  18. From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception No access Pages 185 - 198 Cornelia J. Schnaars
  19. Survival Horror and Masochism. A Digression from the Modern Scopic Regime No access Pages 199 - 212 Shunsuke Mukae
  20. Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces No access Pages 213 - 224 Cornelia J. Schnaars, Leonie Wolf, Natali Panic-Cidic, Rüdiger Brandis, Anh-Thu Nguyen, Alberto Alvarez, Frank Fetzer, Alex Boccia, Shunsuke Mukae, Derek Price, Miruna Vozaru
  21. Authors No access Pages 225 - 230 Michael S. Debus, Curtis L. Maughan, Federico Alvarez Igarzábal

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