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Violence | Perception | Video Games
New Directions in Game Research- Editors:
- | |
- Series:
- Bild und Bit. Studien zur digitalen Medienkultur, Volume 11
- Publisher:
- 2019
Keywords
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Bibliographic data
- Copyright year
- 2019
- ISBN-Print
- 978-3-8376-5051-8
- ISBN-Online
- 978-3-8394-5051-2
- Publisher
- transcript, Bielefeld
- Series
- Bild und Bit. Studien zur digitalen Medienkultur
- Volume
- 11
- Language
- English
- Pages
- 230
- Product type
- Edited Book
Table of contents
ChapterPages
- FrontmatterPages 1 - 4 Michael S. Debus, Curtis L. Maughan, Federico Alvarez Igarzábal Download chapter (PDF)
- ContentsPages 5 - 6 Michael S. Debus, Curtis L. Maughan, Federico Alvarez Igarzábal Download chapter (PDF)
- Preface No access Pages 7 - 10 Gundolf S. Freyermuth
- Introduction No access Pages 11 - 14 Michael S. Debus, Curtis L. Maughan, Federico Alvarez Igarzábal
- Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary No access Pages 17 - 28 Cornelia J. Schnaars, Leonie Wolf, Natali Panic-Cidic, Rüdiger Brandis, Anh-Thu Nguyen, Alberto Alvarez, Frank Fetzer, Alex Boccia, Shunsuke Mukae, Derek Price, Miruna Vozaru
- Avatars Don''t Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames No access Pages 29 - 38 Frank Fetzer
- The (American) Way of Experiencing Video Game Violence No access Pages 39 - 52 Natali Panic-Cidic
- Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT No access Pages 53 - 62 Cornelia J. Schnaars, Leonie Wolf, Natali Panic-Cidic, Rüdiger Brandis, Anh-Thu Nguyen, Alberto Alvarez, Frank Fetzer, Alex Boccia, Shunsuke Mukae, Derek Price, Miruna Vozaru
- The Playing Voyeur. Voyeurism and Affect in the Age of Video Games No access Pages 63 - 76 Anh-Thu Nguyen
- The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games No access Pages 77 - 92 Cornelia J. Schnaars
- Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games No access Pages 93 - 104 Rüdiger Brandis, Alex Boccia
- Damage over Time. Structural Violence and Climate Change in Video Games No access Pages 105 - 112 Derek Price
- A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games No access Pages 115 - 126 Frank Fetzer
- Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool No access Pages 127 - 136 Cornelia J. Schnaars, Leonie Wolf, Natali Panic-Cidic, Rüdiger Brandis, Anh-Thu Nguyen, Alberto Alvarez, Frank Fetzer, Alex Boccia, Shunsuke Mukae, Derek Price, Miruna Vozaru
- On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US No access Pages 137 - 150 Natali Panic-Cidic
- Depression and Digital Games. An Investigation of Existing Uses of Therapy Games No access Pages 151 - 170 Leonie Wolf
- Perceived Behaviors of Personality-Driven No access Pages 171 - 184 Alberto Alvarez, Miruna Vozaru
- From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception No access Pages 185 - 198 Cornelia J. Schnaars
- Survival Horror and Masochism. A Digression from the Modern Scopic Regime No access Pages 199 - 212 Shunsuke Mukae
- Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces No access Pages 213 - 224 Cornelia J. Schnaars, Leonie Wolf, Natali Panic-Cidic, Rüdiger Brandis, Anh-Thu Nguyen, Alberto Alvarez, Frank Fetzer, Alex Boccia, Shunsuke Mukae, Derek Price, Miruna Vozaru
- Authors No access Pages 225 - 230 Michael S. Debus, Curtis L. Maughan, Federico Alvarez Igarzábal





