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Violence | Perception | Video Games
New Directions in Game Research- Editors:
- | |
- Series:
- Bild und Bit. Studien zur digitalen Medienkultur, Volume 11
- Publisher:
- 2019
Keywords
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Bibliographic data
- Edition
- 1/2019
- Copyright year
- 2019
- ISBN-Print
- 978-3-8376-5051-8
- ISBN-Online
- 978-3-8394-5051-2
- Publisher
- transcript, Bielefeld
- Series
- Bild und Bit. Studien zur digitalen Medienkultur
- Volume
- 11
- Language
- English
- Pages
- 230
- Product type
- Edited Book
Table of contents
ChapterPages
- Preface No access Pages 7 - 10Authors:
- Introduction No access Pages 11 - 14Authors: | |
- Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary No access Pages 17 - 28Authors: | | | | | | | | | |
- Avatars Don''t Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames No access Pages 29 - 38Authors:
- The (American) Way of Experiencing Video Game Violence No access Pages 39 - 52Authors:
- Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT No access Pages 53 - 62Authors: | | | | | | | | | |
- The Playing Voyeur. Voyeurism and Affect in the Age of Video Games No access Pages 63 - 76Authors:
- The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games No access Pages 77 - 92Authors:
- Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games No access Pages 93 - 104Authors: |
- Damage over Time. Structural Violence and Climate Change in Video Games No access Pages 105 - 112Authors:
- A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games No access Pages 115 - 126Authors:
- Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool No access Pages 127 - 136Authors: | | | | | | | | | |
- On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US No access Pages 137 - 150Authors:
- Depression and Digital Games. An Investigation of Existing Uses of Therapy Games No access Pages 151 - 170Authors:
- Perceived Behaviors of Personality-Driven No access Pages 171 - 184Authors: |
- From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception No access Pages 185 - 198Authors:
- Survival Horror and Masochism. A Digression from the Modern Scopic Regime No access Pages 199 - 212Authors:
- Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces No access Pages 213 - 224Authors: | | | | | | | | | |
- Authors No access Pages 225 - 230Authors: | |





