Cover of book: What is the Avatar?
Book Titles Open Access Full access

What is the Avatar?

Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
Authors:
Series:
Game Studies, Volume 3
Publisher:
 2022

Keywords



Bibliographic data

Copyright year
2022
ISBN-Print
978-3-8376-4579-8
ISBN-Online
978-3-8394-4579-2
Publisher
transcript, Bielefeld
Series
Game Studies
Volume
3
Language
English
Pages
242
Product type
Book Titles

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4 Download chapter (PDF)
  2. ContentsPages 5 - 8 Download chapter (PDF)
  3. Opening remarksPages 9 - 10 Dieter Mersch Download chapter (PDF)
  4. Preface to this editionPages 11 - 20 Download chapter (PDF)
  5. Chapter 1: IntroductionPages 21 - 26 Download chapter (PDF)
  6. Chapter 2: Simulations, games and make-believePages 27 - 48 Download chapter (PDF)
  7. Chapter 3: Computer game fictionPages 49 - 80 Download chapter (PDF)
  8. Chapter 4: The model and the avatarPages 81 - 102 Download chapter (PDF)
  9. Chapter 5: The simulatorPages 103 - 120 Download chapter (PDF)
  10. Chapter 6: The computer game avatarPages 121 - 146 Download chapter (PDF)
  11. Chapter 7: 2D/3DPages 147 - 172 Download chapter (PDF)
  12. Chapter 8: The avatarial cameraPages 173 - 214 Download chapter (PDF)
  13. ConclusionPages 215 - 218 Download chapter (PDF)
  14. Tracing the Avatar. An AfterwordPages 219 - 226 Jörg Sternagel, Dieter Mersch, Stephan Günzel Download chapter (PDF)
  15. BibliographyPages 227 - 242 Download chapter (PDF)

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