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What is the Avatar?
Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition- Authors:
- Series:
- Game Studies, Volume 3
- Publisher:
- 2022
Keywords
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Bibliographic data
- Copyright year
- 2022
- ISBN-Print
- 978-3-8376-4579-8
- ISBN-Online
- 978-3-8394-4579-2
- Publisher
- transcript, Bielefeld
- Series
- Game Studies
- Volume
- 3
- Language
- English
- Pages
- 242
- Product type
- Book Titles
Table of contents
ChapterPages
- FrontmatterPages 1 - 4 Download chapter (PDF)
- ContentsPages 5 - 8 Download chapter (PDF)
- Preface to this editionPages 11 - 20 Download chapter (PDF)
- Chapter 1: IntroductionPages 21 - 26 Download chapter (PDF)
- Chapter 2: Simulations, games and make-believePages 27 - 48 Download chapter (PDF)
- Chapter 3: Computer game fictionPages 49 - 80 Download chapter (PDF)
- Chapter 4: The model and the avatarPages 81 - 102 Download chapter (PDF)
- Chapter 5: The simulatorPages 103 - 120 Download chapter (PDF)
- Chapter 6: The computer game avatarPages 121 - 146 Download chapter (PDF)
- Chapter 7: 2D/3DPages 147 - 172 Download chapter (PDF)
- Chapter 8: The avatarial cameraPages 173 - 214 Download chapter (PDF)
- ConclusionPages 215 - 218 Download chapter (PDF)
- Tracing the Avatar. An AfterwordPages 219 - 226 Jörg Sternagel, Dieter Mersch, Stephan Günzel Download chapter (PDF)
- BibliographyPages 227 - 242 Download chapter (PDF)




