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New Game Plus

Perspektiven der Game Studies. Genres – Künste – Diskurse
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Publisher:
 2014

Summary

Game studies have been established gradually. This book sums up: It presents a well-founded inventory and critical reflection of »old« and »new« research approaches.

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Bibliographic data

Edition
1/2014
Copyright year
2014
ISBN-Print
978-3-8376-2809-8
ISBN-Online
978-3-8394-2809-2
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
3
Language
German
Pages
416
Product type
Edited Book

Table of contents

ChapterPages
  1. Full access Pages 1 - 1
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  2. Editorial No access Pages 2 - 4
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  3. Inhalt Full access Pages 5 - 6
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  4. Vorwort No access Pages 7 - 18
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  5. Manifest für ein ludisches Jahrhundert No access Pages 19 - 24
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  6. Editor-Games No access Pages 27 - 62
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  7. Digital Games und Hybrid Reality Theatre No access Pages 63 - 88
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  8. Mise en Game No access Pages 89 - 114
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  9. TYPE RIDER: Typenspiel und digitale Graphie No access Pages 115 - 142
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  10. Zwischen Iudus und paidia No access Pages 145 - 184
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  11. Das Computerspiel als Montage No access Pages 185 - 218
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  12. Unspielbare Spiele No access Pages 219 - 244
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  13. Caves, Caverns and Dungeons No access Pages 245 - 266
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  14. »Form follows fun« vs. »Form follows function« No access Pages 267 - 300
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  15. Der Weg in die Alterität No access Pages 303 - 356
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  16. Die Zukunft des Erzählens No access Pages 357 - 374
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  17. Prozesse des Lernens in Computerspielforen No access Pages 375 - 396
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  18. Das Ende der Gamer No access Pages 397 - 408
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  19. Autorinnen und Autoren No access Pages 409 - 416
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