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Playing Utopia

Futures in Digital Games
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Publisher:
 2019

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Bibliographic data

Edition
1/2019
Copyright year
2019
ISBN-Print
978-3-8376-5050-1
ISBN-Online
978-3-8394-5050-5
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
10
Language
English
Pages
332
Product type
Edited Book

Table of contents

ChapterPages
  1. Frontmatter Full access Pages 1 - 4
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  2. Table of Contents Full access Pages 5 - 6
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  3. Preface and Acknowledgements No access Pages 7 - 8
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  4. Utopian Futures. A Brief History of Their Conception and Representation in Modern Media—From Literature to Digital Games No access Pages 9 - 66
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  5. Tinkering with Political Utopias and Dystopias in DEMOCRACY 3. An Educational Perspective No access Pages 69 - 98
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  6. The Concept of Utopia in Digital Games No access Pages 99 - 148
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  7. "Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in ASSASSIN''S CREED No access Pages 149 - 186
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  8. Beyond the Holonovel. The Holographic Interactive Digital Entertainment Utopia of STAR TREK No access Pages 187 - 208
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  9. Feminist Interventions for Better Futures of Digital Games No access Pages 211 - 234
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  10. Ludopian Visions. On the Speculative Potential of Games in Times of Algorithmic Work and Play No access Pages 235 - 252
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  11. Playful Utopias. Sandboxes for the Future No access Pages 253 - 266
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  12. Building Utopia, Brick by Brick? Selling Subversiveness in LEGO DIMENSIONS No access Pages 267 - 284
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  13. We have won this battle ;) Modding and Swapping as a Utopian Video Game Practice No access Pages 285 - 314
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  14. The Utopia of Getting Over It No access Pages 315 - 326
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  15. Contributors No access Pages 327 - 332
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