Presence und Involvement
- Autor:innen:
- Reihe:
- Konzepte. Ansätze der Medien- und Kommunikationswissenschaft, Band 15
- Verlag:
- 2016
Zusammenfassung
Nicht wenige Menschen verbringen einen Großteil ihrer Zeit mit Medien. Presence beschreibt den Zustand, sich in dieser medienvermittelten Welt anwesend zu fühlen – entweder alleine oder mit anderen (menschlichen) Wesen zusammen. In ähnlicher Weise beschreibt Involvement die intensive Beschäftigung mit medialen Inhalten, aber auch die persönliche Relevanz des Rezipierten. Welche Faktoren begünstigen Präsenzerleben, welche Involvement und welche Wirkungen ziehen die beiden Erlebensformen nach sich?
Das Lehrbuch beantwortet diese Fragen in verständlicher und anschaulicher Weise. Neben einem knappen Überblick zum Wesen, den Ursachen und Wirkungen von Presence und Involvement werden im Buch auch methodische Fragen zur Forschungslogik und zur Messung der beiden Konstrukte diskutiert. Auch aktuelle Forschungsergebnisse, offene Fragen und konkurrierende Ansätze sind Teil dieses Überblicks. Das Lehrbuch eignet sich sowohl für Studierende als auch für interessierte Wissenschaftler.
Publikation durchsuchen
Bibliographische Angaben
- Copyrightjahr
- 2016
- ISBN-Print
- 978-3-8487-1508-4
- ISBN-Online
- 978-3-8452-6354-0
- Verlag
- Nomos, Baden-Baden
- Reihe
- Konzepte. Ansätze der Medien- und Kommunikationswissenschaft
- Band
- 15
- Sprache
- Deutsch
- Seiten
- 123
- Produkttyp
- Lehrbuch
Inhaltsverzeichnis
- Titelei/Inhaltsverzeichnis Kein Zugriff Seiten 1 - 10
- Präsenzerleben Kein Zugriff
- Involvement Kein Zugriff
- Präsenzerleben als Medienwirkung Kein Zugriff
- Zu viel oder zu wenig des Guten Kein Zugriff
- Präsenzerleben als Gestalt Kein Zugriff
- Breaks in Presence Kein Zugriff
- Embodiment Kein Zugriff
- Das MEC-Modell räumlichen Präsenzerlebens Kein Zugriff
- Präsenzerleben als kognitives Gefühl Kein Zugriff
- Presence, explicated Kein Zugriff
- Involvement als Medienwirkung Kein Zugriff
- Presence und/vs. Involvement Kein Zugriff
- Präsenzerleben Kein Zugriff
- Involvement in der Konsumentenforschung Kein Zugriff
- Involvement in der Persuasionsforschung Kein Zugriff
- Involvement in der Uses and Gratifications-Forschung Kein Zugriff
- Logik der Presenceforschung Kein Zugriff
- Quantitative Verfahren Kein Zugriff
- Qualitative Verfahren Kein Zugriff
- Logik der Involvementforschung Kein Zugriff
- Messungen von Involvement Kein Zugriff
- Presence durch Immersion Kein Zugriff
- Social Presence und Co-Presence Kein Zugriff
- Involvement als abhängige Variable Kein Zugriff
- Task Performance, Training und Lernen Kein Zugriff
- Therapie Kein Zugriff
- Involvement und Persuasion Kein Zugriff
- Presence und Persuasion Kein Zugriff
- Unterhaltungserleben Kein Zugriff
- Weitere Befunde Kein Zugriff
- Technologische Entwicklungen und deren Folgen für die Presence-Forschung Kein Zugriff
- Theoretische Herausforderungen Kein Zugriff
- Transportation Kein Zugriff
- Narrative Engagement Kein Zugriff
- Aufmerksamkeit Kein Zugriff
- Perceived Reality Kein Zugriff
- Identifikation Kein Zugriff
- Flow Kein Zugriff
- Parasoziale Interaktion und parasoziale Beziehungen Kein Zugriff
- Willing Suspension of Disbelief Kein Zugriff
- Ein Plädoyer für mehr Klarheit und Prägnanz in Theorie und Empirie Kein Zugriff
- „Top Ten“ der Forschungsliteratur Kein Zugriff Seiten 97 - 99
- Literaturverzeichnis Kein Zugriff Seiten 100 - 123
Literaturverzeichnis (234 Einträge)
Es wurden keine Treffer gefunden. Versuchen Sie einen anderen Begriff.
- Abrash, M. (2014, Januar). What VR could, should, and almost certainly will be. Steam DEF Days, Seattle, WA. Retrieved from http://www.steamdevdays.com/ Google Scholar öffnen
- Ahn, S. J., Fox, J., & Bailenson, J. N. (2012). Avatars. In W. S. Bainbridge (Hrsg.), Leadership in science and technology. A reference handbook (S. 695–702). Thousand Oaks, Calif: SAGE Publications, Inc. Google Scholar öffnen
- Alsina-Jurnet, I., & Gutiérrez-Maldonado, J. (2010). Influence of personality and individual abilities on the sense of presence experienced in anxiety triggering virtual environments. International Journal of Human-Computer Studies, 68(10), 788–801. doi:10.1016/j.ijhcs.2010.07.001 Google Scholar öffnen
- Alsina-Jurnet, I., Gutiérrez-Maldonado, J., & Rangel-Gómez, M.-V. (2011). The role of presence in the level of anxiety experienced in clinical virtual environments. Computers in Human Behavior, 27(1), 504–512. doi:10.1016/j.chb.2010.09.018 Google Scholar öffnen
- Andrews, J. C., Durvasula, S., & Akhter, S. H. (1990). A Framework for Conceptualizing and Measuring the Involvement Construct in Advertising Research. Journal of Advertising, 19(4), 27–40. doi:10.1080/00913367.1990.10673198 Google Scholar öffnen
- Arthur, W., Strong, M. H., Jordan, J. A., Williamson, J. E., Shebilske, W. L., & Regian, J. (1995). Visual attention: Individual differences in training and predicting complex task performance. Acta Psychologica, 88(1), 3–23. doi:10.1016/0001-6918(94)E0055-K Google Scholar öffnen
- Bailenson, J. N., Aharoni, E., Beall, A. C., Guadagno, R. E., Dimov, A., & Blascovich, J. (2004, October). Comparing Behavioral and Self-Report Measures of Embodied Agents’ Presence in Immersive Virtual Environments. Proceedings of the International Society for Presence Research, Valencia, Spain. Google Scholar öffnen
- Bailenson, J. N., Blascovich, J., Beall, A. C., & Loomis, J. M. (2003). Interpersonal Distance in Immersive Virtual Environments. Personality and Social Psychology Bulletin, 29(7), 819–833. doi:10.1177/0146167203029007002 Google Scholar öffnen
- Bailenson, J. N., & Yee, N. (2008). Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments. Multimedia Tools and Applications, 37(1), 5–14. doi:10.1007/s11042-007-0171-2 Google Scholar öffnen
- Baños, R. M., Botella, C., Alcañiz, M., Liaño, B. A., Guerrero, B., & Rey, M. S. (2004). Immersion and Emotion: Their Impact on the Sense of Presence. CyberPsychology & Behavior, 7(6), 734–741. Google Scholar öffnen
- Baños, R. M., Botella, C., Garcia-Palacios, A., Villa, H., Perpiña, C., & Gallardo, M. (1999). Psychological Variables and Reality Judgement in Virtual Environments: The Roles of Absorption and Dissociation. CyberPsychology & Behavior, 2(2), 143–148. Google Scholar öffnen
- Baumgartner, T., Valko, L., Esslen, M., & Jäncke, L. (2006). Neural Correlate of Spatial Presence in an Arousing and Noninteractive Virtual Reality: An EEG and Psychophysiology Study. CyberPsychology & Behavior, 9(1), 30–45. doi:10.1089/cpb.2006.9.30 Google Scholar öffnen
- Beck, J. G., Palyo, S. A., Winer, E. H., Schwagler, B. E., & Ang, E. J. (2007). Virtual Reality Exposure Therapy for PTSD Symptoms after a Road Accident: An Uncontrolled Case Series. Behavior Therapy, 38(1), 39–48. Google Scholar öffnen
- Bente, G., Rüggenberg, S., Krämer, N. C., & Eschenburg, F. (2008). Avatar-Mediated Networking: Increasing Social Presence and Interpersonal Trust in Net-Based Collaborations. Human Communication Research, 34(2), 287–318. doi:10.1111/j.1468-2958.2008.00322.x Google Scholar öffnen
- Bentele, G., Brosius, H.-B., & Jarren, O. (Hrsg.). (2013). Lexikon Kommunikations- und Medienwissenschaft (2., überarbeitete und erweiterte Auflage). Wiesbaden: Springer Fachmedien Wiesbaden; Imprint: Springer VS. Google Scholar öffnen
- Bimber, O., & Raskar, R. (2005). Spatial augmented reality: Merging real and virtual worlds. Wellesley, Mass: A K Peters. Google Scholar öffnen
- Biocca, F. (1992). Communication Within Virtual Reality: Creating a Space for Research. Journal of Communication, 42(4), 5–22. doi:10.1111/j.1460-2466.1992.tb00810.x Google Scholar öffnen
- Biocca, F. (1992). Virtual Reality Technology: A Tutorial. Journal of Communication, 42(4), 23–72. doi:10.1111/j.1460-2466.1992.tb00811.x Google Scholar öffnen
- Biocca, F. (1997). The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments: Embodiment in virtual environments. Journal of Computer-mediated Communication, 3(2), 0. doi:10.1111/j.1083-6101.1997.tb00070.x Google Scholar öffnen
- Biocca, F., & Delaney, B. (1995). Immersive virtual reality technology. In F. Biocca & M. R. Levy (Hrsg.), Communication in the age of virtual reality (S. 57–124). Hillsdale, N.J: L. Erlbaum Associates. Google Scholar öffnen
- Biocca, F., Harms, C., & Burgoon, J. K. (2003). Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria. Presence, 12(5), 456–480. doi:10.1162/105474603322761270 Google Scholar öffnen
- Biocca, F., Harms, C., Burgoon, J. K., & Stoner, M. (2001). Criteria and scope conditions for a theory and measure of social presence. Paper presented at the Presence 2001, 4th Annual International Workshop, May 21–23, Philadelphia, PA., Google Scholar öffnen
- Bloch, P. H. (1981). An exploration into scaling of consumers' involvement with a product class. Advances in Consumer Research, 8, 61–65. Google Scholar öffnen
- Böcking, S., Wirth, W., Hartmann, T., Klimmt, C., Schramm, H., & Vorderer, P. (2008). Zur Messung von räumlichem Präsenzerleben: ein Vergleich von vier alternativen Messmethoden. In J. Matthes (Hrsg.), Methoden und Forschungslogik der Kommunikationswissenschaft: Vol. 3. Die Brücke zwischen Theorie und Empirie. Operationalisierung, Messung und Validierung in der Kommunikationswissenschaft (S. 355–379). Köln: von Halem. Google Scholar öffnen
- Botella, C., Villa, H., Garcia-Palacios, A., Baños, R. M., Perpiña, C., & Alcañiz, M. (2004). Clinically Significant Virtual Environments for the Treatment of Panic Disorder and Agoraphobia. CyberPsychology & Behavior, 7(5), 527–535. Google Scholar öffnen
- Botvinick, M., & Cohen, J. (1998). Rubber hands /`feel/' touch that eyes see. Nature, 391(6669), 756. doi:10.1038/35784 Google Scholar öffnen
- Bracken, C. C. (2005). Presence and Image Quality: The Case of High-Definition Television. Media Psychology, 7, 191–205. Google Scholar öffnen
- Brown, W. J. (2015). Examining Four Processes of Audience Involvement with Media Personae: Transportation, Parasocial Interaction, Identification, and Worship. Communication Theory, 25, 259–283. doi:10.1111/comt.12053 Google Scholar öffnen
- Burgoon, J., & Hale, J. (1987). Validation and measurement of the fundamental themes of relational communication. Communication Monographs, 54, 19 –41. Google Scholar öffnen
- Busselle, R., & Bilandzic, H. (2009). Measuring Narrative Engagement. Media Psychology, 12, 321–347. Google Scholar öffnen
- Bystrom, K. E., Barfield, W., & Hendrix, C. (1999). A Conceptual Model of the Sense of Presence in Virtual Environments. Presence, 8, 241–244. doi:10.1162/105474699566107. Google Scholar öffnen
- Cameron, G. T. (1992). Memory for Investor Relations Messages: An Information-Processing Study of Grunig's Situational Theory. Journal of Public Relations Research, 4(1), 45–60. doi:10.1207/s1532754xjprr0401_04 Google Scholar öffnen
- Carlin, A. S., Hoffman, H. G., & Weghorst, S. (1997). Virtual reality and tactile augmentation in the treatment of spider phobia: a case report. Behaviour Research and Therapy, 35(2), 153–158. Google Scholar öffnen
- Cegala, D. J. (1981). Interaction involvement: A cognitive dimension of communicative competence. Communication Education, 30(2), 109–121. doi:10.1080/03634528109378460 Google Scholar öffnen
- Chaffee, S. H., & Roser, C. (1986). Involvement and the consistency of knowledge, attitudes, and behavior. Communication Research, 13(3), 373–399. doi:10.1177/009365086013003006 Google Scholar öffnen
- Chaiken, S. (1980). Heuristic versus systematic information processing and the use of source versus message cues in persuasion. Journal of Personality and Social Psychology, 39(5), 752–766. doi:10.1037/0022-3514.39.5.752 Google Scholar öffnen
- Cho, H., & Boster, F. J. (2005). Development and Validation of Value-, Outcome-, and Impression-Relevant Involvement Scales. Communication Research, 32(2), 235–264. doi:10.1177/0093650204273764 Google Scholar öffnen
- Cohen, J. (2001). Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters. Mass Communication & Society, 4(3), 245–264. doi:10.1207/S15327825MCS0403_01 Google Scholar öffnen
- Coleridge, S. T. (1817/1973). Biographia literaria. Original work published 1817 (Vol. 2). London: Oxford University Press. Google Scholar öffnen
- Cummings, J. J., & Bailenson, J. N. (2015). How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence. Media Psychology, 1–38. doi:10.1080/15213269.2015.1015740 Google Scholar öffnen
- Csikszentmihalyi, M. (2000). Beyond boredom and anxiety. San Francisco: Jossey-Bass Publishers. Google Scholar öffnen
- Damasio, A. R. (2009). Ich fühle, also bin ich: Die Entschlüsselung des Bewusstseins. München: List. Google Scholar öffnen
- Daugherty, T., Gangadharbatla, H., & Bright, L. (2010). Telepresence and Persuasion. In C. C. Bracken & P. D. Skalski (Hrsg.), Immersed in Media. Telepresence in Everyday Life (S. 113–136). New York: Routledge Taylor & Francis. Google Scholar öffnen
- Davis, M. H. (1983). The Effects of Dispositional Empathy on Emotional Reactions and Helping: A Multidimensional Approach. Journal of Personality, 51(2), 167–184. Google Scholar öffnen
- Donnerstag, J. (1996). Der engagierte Mediennutzer: Das Involvement-Konzept in der Massenkommunikationsforschung. Reihe Medien-Skripten: Bd. 26. München: R. Fischer. Google Scholar öffnen
- Evans, J. S. B. T., & Stanovich, K. E. (2013). Dual-Process Theories of Higher Cognition: Advancing the Debate. Perspectives on Psychological Science, 8(3), 223–241. doi:10.1177/1745691612460685 Google Scholar öffnen
- Fahr, A. (2013). lnvolvement. In G. Bentele, H.-B. Brosius, & O. Jarren (Hrsg.), Lexikon Kommunikations- und Medienwissenschaft (S. 138–139). Wiesbaden: Springer Fachmedien Wiesbaden; Imprint: Springer VS. Google Scholar öffnen
- Fahr, A., & Hofer, M. (2013). Psychophysiologische Messmethoden. In W. Möhring & D. Schlütz (Hrsg.), Handbuch standardisierte erhebungsmethoden in der kommunikationswissenschaft (S. 347–365). [S.l.]: Vs Verlag Fur Sozialwisse. Google Scholar öffnen
- Fox, J., Arena, D., & Bailenson, J. N. (2009). Virtual Reality. Journal of Media Psychology: Theories, Methods, and Applications, 21(3), 95–113. doi:10.1027/1864-1105.21.3.95 Google Scholar öffnen
- Freeman, J., Avons, S. E., Meddis, R., Pearson, D. E., & IJsselsteijn, W. (2000). Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli. Presence: Teleoperators and Virtual Environments, 9(2), 149–164. doi:10.1162/105474600566691 Google Scholar öffnen
- Gerrig, R. J. (1993). Experiencing narrative worlds: On the psychological activities of reading. New Haven: Yale University Press. Google Scholar öffnen
- Giglioli, I. A. C., Pallavicini, F., Pedroli, E., Serino, S., & Riva, G. (2015). Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders. Computational and Mathematical Methods in Medicine. doi:10.1155/2015/862942 Google Scholar öffnen
- Glenberg, A. M. (1997). What memory is for: Creating meaning in the service of action. Behavioral and Brain Sciences, 20(1), 41–50. doi:10.1017/S0140525X97470012 Google Scholar öffnen
- Goffman, E. (1963). Behavior in public places: Notes on the social organization of gatherings. [New York]: Free Press of Glencoe. Google Scholar öffnen
- Goffman, E. (1967). Interaction ritual; essays on face-to-face behavior. Garden City, N.Y: Doubleday. Google Scholar öffnen
- Green, M. C., & Brock, T. C. (2000). The role of transportation in the persuasiveness of public narratives. Journal of Personality and Social Psychology, 79(5), 701–721. doi:10.1037/0022-3514.79.5.701 Google Scholar öffnen
- Greenwald, A. G., & Leavitt, C. (1984). Audience involvement in advertising: Four Levels. Journal of Consumer Research, 11, 581–592. doi:10.2307/2489145 Google Scholar öffnen
- Grigorovici, D. (2003). Persuasive Effects of Presence in Virtual Environments. In G. Riva, F. Davide, & W. A. Ijsselsteijn (Hrsg.), Emerging communication: studies in new technologies and practices in communication: Vol. 5. Being there. Concepts, effects and measurements of user presence in synthetic environments (S. 191–207). Amsterdam, Washington D.C., Tokyo: IOS Press; Ohmsha. Google Scholar öffnen
- Gunawardena, C. N., & Zittle, F. J. (1997). Social presence as a predictor of satisfaction within a computer‐mediated conferencing environment. American Journal of Distance Education, 11(3), 8–26. doi:10.1080/08923649709526970 Google Scholar öffnen
- Guthrie, E. R. (1948). The Psychology of Ego-Involvements; Social Attitudes and Identifications by Muzafer Sherif; Hadley Cantril. The American Journal of Psychology, 61(1), 139–141. Google Scholar öffnen
- Haans, A., & IJsselsteijn, W. A. (2012). Embodiment and telepresence: Toward a comprehensive theoretical framework. Interacting with Computers, 24(4), 211–218. doi:10.1016/j.intcom.2012.04.010 Google Scholar öffnen
- Hall, A. (2009a). Perceptions of media realism and reality TV. In R. L. Nabi & M. B. Oliver (Hrsg.), The SAGE handbook of media processes and effects (S. 423–438). Los Angeles, Calif: SAGE. Google Scholar öffnen
- Hall, A. (2009b). Perceptions of the authenticity of reality programs and their relationships to audience involvement, enjoyment, and perceived learning. Journal of Broadcasting & Electronic Media, 53, 515–531. Google Scholar öffnen
- Hartmann, T. (2010). Parasoziale Interaktion und Beziehungen. Baden-Baden: Nomos. Google Scholar öffnen
- Hartmann, T. (2012). Players’ experiential and rational processing of virtual violence. In K. Poels & S. Malliet (Hrsg.), Acco Academic. Vice city virtue. Moral issues in digital game play (S. 135–150). Leuven: Acco. Google Scholar öffnen
- Hartmann, T. (2013). Moral disengagement during exposure to media violence: Would it feel right to shoot an innocent civilian in a video game? In R. C. Tamborini (Hrsg.), Media and the moral mind (S. 109–131). Abingdon, Oxon, New York, NY: Routledge. Google Scholar öffnen
- Hartmann, T., & Goldhoorn, C. (2011). Horton and Wohl Revisited: Exploring Viewers' Experience of Parasocial Interaction. Journal of Communication, 61, 1104–1121. doi:10.1111/j.1460-2466.2011.01595.x Google Scholar öffnen
- Hartmann, T., Schramm, H., & Klimmt, C. (2004). Personenorientierte Medienrezeption: Ein Zwei-Ebenen-Modell parasozialer Interaktionen. Publizistik, 49, 25–47. Google Scholar öffnen
- Hartmann, T., Wirth, W., Schramm, H., Klimmt, C., Vorderer, P., Gysbers, A., Böcking, S., Ravaja, N., Laarni, J., Saari, T., Gouveia, F., & Sacau, A. M. (2015a). The Spatial Presence Experience Scale (SPES). Journal of Media Psychology: Theories, Methods, and Applications, 1(-1), 1–15. doi:10.1027/1864-1105/a000137 Google Scholar öffnen
- Hartmann, T., Wirth, W., Vorderer, P., Klimmt, C., Schramm, H., & Böcking, S. (2015b). Spatial Presence Theory: State of the Art and Challenges ahead. In M. Lombard, F. Biocca, J. Freeman, W. A. Ijsselsteijn, & R. J. Schaevitz (Hrsg.), Immersed in media. Telepresence theory, measurement & technology (S. 115–135). Oxford: Routledge. Google Scholar öffnen
- Hawkins, R. P. (1977). The dimensional structure of children's perceptions of television reality. Communication Research, 4, 299–320. doi:10.1177/009365027700400304 Google Scholar öffnen
- Heerink, M., Kröse, B., Evers, V., & Wielinga, B. (2009). Influence of Social Presence on Acceptance of an Assistive Social Robot and Screen Agent by Elderly Users. Advanced Robotics, 23(14), 1909–1923. doi:10.1163/016918609X12518783330289 Google Scholar öffnen
- Heeter, C. (1992). Being There: The Subjective Experinece of Presence. Presence: Teleoperators and Virtual Environments, 1(2), 262–271. Google Scholar öffnen
- Hegarty, M. (2010). Components of Spatial Intelligence. Psychology of Learning and Motivation, 52, 265–297. doi:10.1016/S0079-7421(10)52007-3. Google Scholar öffnen
- Hegarty, M., & Waller, D. A. (2005). Individual Differences in Spatial Abilities. In P. Shah (Hrsg.), The Cambridge handbook of visuospatial thinking (S. 121–169). Cambridge: Cambridge Univ. Press. Google Scholar öffnen
- Held, R., & Durlach, N. (1990). Telepresence, time delay and adaptation. In S. R. Ellis, M. K. Kaiser, & A. J. Grunwald (Hrsg.), Pictorial communication in virtual and real environments (S. 232–246). London: New York; Taylor & Francis. Google Scholar öffnen
- Hendrix, C., & Barfield, W. (1996). Presence within Virtual Environments as a Function of Visual Display Parameters. Presence: Teleoperators and Virtual Environments, 5(3), 274–289. Google Scholar öffnen
- Hirose, J., Hirokawa, M., & Suzuki, K. (2015). Gaming Humanoids for Facilitating Social Interaction Among People. In: HRI’15 Extended Abstracts, Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction Extended Abstracts (S. 267). New York, NY, USA: ACM. Retrieved from http://doi.acm.org/10.1145/2701973.2702090 Google Scholar öffnen
- Hofer, M. (2013). Präsenzerleben und Transportation. In W. Schweiger & A. Fahr (Hrsg.), Handbuch Medienwirkungsforschung (S. 279–294). Wiesbaden: VS Verlag für Sozialwissenschaften. Google Scholar öffnen
- Hofer, M., Wirth, W., Kuehne, R., Schramm, H., & Sacau, A. (2012). Structural Equation Modeling of Spatial Presence: The Influence of Cognitive Processes and Traits. Media Psychology, 15(4), 373–395. doi:10.1080/15213269.2012.723118 Google Scholar öffnen
- Hoppe, S., & Frey, F. (2015). Hörspielrezeption und räumliches Präsenzerleben: Der Einfluss von Geräuschen auf das Gefühl der Anwesenheit in der medialen Welt. Studies in Communication | Media, 3, 277–289. Google Scholar öffnen
- Horton, D., & Wohl, R. R. (1956). Mass communication and para-social interaction: Observations on intimacy at a distance. Psychiatry, 19, 215–229. Google Scholar öffnen
- Hovland, C. I., Harvey, O. J., & Sherif, M. (1957). Assimilation and contrast effects in reactions to communication and attitude change. The Journal of Abnormal and Social Psychology, 55(2), 244–252. doi:10.1037/h0048480 Google Scholar öffnen
- Hugues, O., Fuchs, P., & Nannipieri, O. (2011). New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment. In B. Furht (Hrsg.), Handbook of Augmented Reality (S. 47–63). New York, NY: Springer New York. Google Scholar öffnen
- IJsselsteijn, W. (2005). History of telepresence. In O. Schreer, P. Kauff, & T. Sikora (Hrsg.), 3D videocommunication. Algorithms, concepts, and real-time systems in human centred communication (S. 7–22). Chichester, England, Hoboken, NJ: Wiley. Google Scholar öffnen
- IJsselsteijn, W., Ridder, H. de, Hamberg, R., Bouwhuis, D., & Freeman, J. (1998). Perceived depth and the feeling of presence in 3DTV. Displays, 18(4), 207–214. doi:10.1016/S0141-9382(98)00022-5 Google Scholar öffnen
- IJsselsteijn, W. A., de Ridder H., Freeman, J., & Avons, S. E. (2000). Presence: Concept, determinants, and measurement. In W. A. IJsselsteijn, H. de Ridder, J. Freeman, S. E. Avons, M. H. Wu, R. Shashidhar, … (Hrsg.), SPIE, Human Vision and Electronic Imaging V (S. 3959–3976). SPIE. Google Scholar öffnen
- Insko, B. E. (2003). Measuring presence: Subjective, bahvioral, and physiological methods. In G. Riva, F. Davide, & W. A. Ijsselsteijn (Hrsg.), Emerging communication: studies in new technologies and practices in communication: Vol. 5. Being there. Concepts, effects and measurements of user presence in synthetic environments (S. 110–119). Amsterdam, Washington D.C., Tokyo: IOS Press; Ohmsha. Google Scholar öffnen
- Isbister, K., & Nass, C. (2000). Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics. International Journal of Human-Computer Studies, 53(2), 251–267. doi:10.1006/ijhc.2000.0368 Google Scholar öffnen
- Jin, S.-A. A. (2011). "I Feel Present. Therefore, I Experience Flow:" A Structural Equation Modeling Approach to Flow and Presence in Video Games. Journal of Broadcasting & Electronic Media, 55, 114–136. Retrieved from w Google Scholar öffnen
- Johnson, B. T., & Eagly, A. H. (1989). Effects of involvement on persuasion: A meta-analysis. Psychological Bulletin, 106(2), 290–314. doi:10.1037/0033-2909.106.2.290 Google Scholar öffnen
- Johnson, B. T., & Eagly, A. H. (1990). Involvement and persuasion: Types, traditions, and the evidence. Psychological Bulletin, 107(3), 375–384. doi:10.1037/0033-2909.107.3.375 Google Scholar öffnen
- Kahneman, D. (1973). Attention and effort. Englewood Cliffs, N.J: Prentice-Hall. Google Scholar öffnen
- Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G. (1993). Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness. The International Journal of Aviation Psychology, 3(3), 203–220. doi:10.1207/s15327108ijap0303_3 Google Scholar öffnen
- Kilteni, K., Maselli, A., Kording, K. P., & Slater, M. (2015). Over my fake body: body ownership illusions for studying the multisensory basis of own-body perception. Frontiers in Human Neuroscience, 9. doi:10.3389/fnhum.2015.00141 Google Scholar öffnen
- Kim, T., & Biocca, F. (1997). Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion. JCMC, 3(2). Retrieved from http://jcmc.indiana.edu/vol3/issue2/kim.html Google Scholar öffnen
- Kim, Y., & Sundar, S. S. (2012). Anthropomorphism of computers: Is it mindful or mindless? Computers in Human Behavior, 28(1), 241–250. doi:10.1016/j.chb.2011.09.006 Google Scholar öffnen
- Klimmt, C., Hefner, D., & Vorderer, P. (2009). The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception. Communication Theory, 19(4), 351–373. doi:10.1111/j.1468-2885.2009.01347.x Google Scholar öffnen
- Koriat, A. (2000). The Feeling of Knowing: Some Implications for Consciousness and Control. Consciousness and Cognition, 9, 149–171. Google Scholar öffnen
- Kozlov, M. D., & Johansen, M. K. (2010). Real Behavior in Virtual Environments: Psychology Experiments in a Simple Virtual-Reality Paradigm Using Video Games. Cyberpsychology, Behavior, and Social Networking, 13(6), 711–714. doi:10.1089/cyber.2009.0310 Google Scholar öffnen
- Krijn, M., Emmelkamp, P., Olafsson, R., & Biemond, R. (2004). Virtual reality exposure therapy of anxiety disorders: A review. Clinical Psychology Review, 24(3), 259–281. doi:10.1016/j.cpr.2004.04.001 Google Scholar öffnen
- Krugman, H. E. (1971). Brain Wave Measures of Media Involvement. Journal of Advertising Research, 11, 3–9. doi:10.4135/9781452231501.n13 Google Scholar öffnen
- Krugman, H. E. (1965). The Impact of Television Advertising: Learning Without Involvement. Public Opinion Quarterly, 29(3), 349. doi:10.1086/267335 Google Scholar öffnen
- Krugman, H. E. (1966). The Measurement of Advertising Involvement. The Public Opinion Quarterly, 30, 583–596. Google Scholar öffnen
- Laarni, J., Ravaja, N., Saari, T., & Hartmann, T. (2004). Personality-Related Differences in Subjective Presence. In M. Alcañiz Raya (Ed.), Seventh Annual International Workshop Presence 2004. Technical University of Valencia, Valencia, Spain, October 13, 14, 15, 2004 (S. 88–95). Valencia: UPV. Google Scholar öffnen
- Lalanne, C., & Lorenceau, J. (2004). Crossmodal integration for perception and action. Journal of Physiology-Paris, 98(1-3), 265–279. doi:10.1016/j.jphysparis.2004.06.001 Google Scholar öffnen
- Lang, P. J., Bradley, S. D., & Cuthbert, B. N. (1990). Emotion, Attention, and the Startle Reflex. Psychological Review, 97, 377–395. Google Scholar öffnen
- Laurent, G., & Kapferer, J.-N. (1985). Measuring Consumer Involvement Profiles. Journal of Marketing Research, 22(1), 41. doi:10.2307/3151549 Google Scholar öffnen
- Lee, K. M., Park, N., & Song, H. (2005). Can a Robot Be Perceived as a Developing Creature? Human Communication Research, 31, 538–563. doi:10.1111/j.1468-2958.2005.tb00882.x Google Scholar öffnen
- Lee, K. M., Peng, W., Jin, S.-A., & Yan, C. (2006). Can Robots Manifest Personality?: An Empirical Test of Personality Recognition, Social Responses, and Social Presence in Human-Robot Interaction. Journal of Communication, 56(4), 754–772. doi:10.1111/j.1460-2466.2006.00318.x Google Scholar öffnen
- Lee, K.-M. (2004). Presence, explicated. Communication Theory, 14, 27–50. doi: 10.1111/j.1468-2885.2004.tb00302.x. Google Scholar öffnen
- Lee, K.-M., & Nass, C. (2005). Social-Psychological Origins of Feelings of Presence: Creating Social Presence With Machine-Generated Voices. Media Psychology, 7(1), 31–45. doi:10.1207/S1532785XMEP0701_2 Google Scholar öffnen
- Leeds–Hurwitz, W. (2008). Goffman, Erving. In W. Donsbach (Ed.), The International encyclopedia of communication (S. 2001–2003). Oxford: Blackwell. Google Scholar öffnen
- Leménager, T., Dieter, J., Hill, H., Koopmann, A., Reinhard, I., Sell, M., … (2014). Neurobiological correlates of physical self-concept and self-identification with avatars in addicted players of Massively Multiplayer Online Role-Playing Games (MMORPGs). Addictive Behaviors, 39(12), 1789–1797. doi:10.1016/j.addbeh.2014.07.017 Google Scholar öffnen
- Lessiter, J., Freeman, J., Keogh, E., & Davidoff, J. (2001). A Cross-Media Presence Questionnaire: The ITC Sense of Presence Questionnaire. Presence: Teleoperators and Virtual Environments, 10, 282–297. doi:10.1162/105474601300343612. Google Scholar öffnen
- Levy, M. R., & Windahl, S. (1984). Audience Activity and Gratifications: A Conceptual Clarification and Exploration. Communication Research, 11(1), 51–78. doi:10.1177/009365084011001003 Google Scholar öffnen
- Li, D. D., Liau, A. K., & Khoo, A. (2013). Player–Avatar Identification in video gaming: Concept and measurement. Computers in Human Behavior, 29(1), 257–263. doi:10.1016/j.chb.2012.09.002 Google Scholar öffnen
- Lim, S., & Reeves, B. (2010). Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player. International Journal of Human-Computer Studies, 68(1-2), 57–68. doi:10.1016/j.ijhcs.2009.09.008 Google Scholar öffnen
- Ling, Y., Brinkman, W.-P., Nefs, H. T., Qu, C., & Heynderickx, I. (2012). Effects of Stereoscopic Viewing on Presence, Anxiety, and Cybersickness in a Virtual Reality Environment for Public Speaking. Presence: Teleoperators and Virtual Environments, 21(3), 254–267. doi:10.1162/PRES_a_00111 Google Scholar öffnen
- Loiperdinger, M. (1996). Lumières Ankunft des Zugs - Gründungsmythos eines neuen Mediums. In F. Kessler, S. Lenk, & M. Loiperdinger (Hrsg.), KINtop: Vol. 5. Aufführungsgeschichten (S. 37–70). Basel: Stroemfeld/Roter Stern. Google Scholar öffnen
- Lombard, M., & Ditton, T. (1997). At the Heart of it all: The Concept of Presence. Journal of Computer-mediated Communication, 3(2), http://209.130.1.169/jcmc/vol3/issue2/lombard.html. Google Scholar öffnen
- Lombard, M., Ditton, T., Grabe, M. E., & Reich, R. D. (1997). The Role of Screen Size in Viewer Resonse to Television Fare. Communication Reports, 10(1), 95–106. Google Scholar öffnen
- Lombard, M., Ditton, T., & Weinstein, L. (2009). Measuring (tele)presence: The Temple Presence Inventory. Presentation. Presentation given at the 12th International Workshop on Presence, Los Angeles, CA, USA, November, Google Scholar öffnen
- Lowenthal, P. R. (2010). The Evolution and Influence of Social Presence Theory on Online Learning. In T. T. Kidd (Ed.), Online education and adult learning. New frontiers for teaching practices (S. 124–139). Hershey, PA: Information Science Reference. Google Scholar öffnen
- MacDorman, K. F., Green, R. D., Ho, C.-C., & Koch, C. T. (2009). Too real for comfort? Uncanny responses to computer generated faces. Computers in Human Behavior, 25(3), 695–710. doi:10.1016/j.chb.2008.12.026 Google Scholar öffnen
- Malbos, E., Mestre, D. R., Note, D., & Gellato, C. (2008). Virtual Reality and Claustrophobia: Multiple Components Therapy Involving Game Editor Virtual Environments Exposure. CyberPsychology & Behavior, 11(6), 695–697. Google Scholar öffnen
- Mantovani, F., & Castelnuovo, G. (2003). Sense of Presence in Virtual Training: Enhancing Skills Acquisition and Transferi of Knowledge through Learning Experience in Virtual Environments. In G. Riva, F. Davide, & W. A. Ijsselsteijn (Hrsg.), Emerging communication series: Vol. 5. Being there. Concepts, effects and measurements of user presence in synthetic environments (S. 168–181). Amsterdam u.a: IOS Press [u.a.]. Google Scholar öffnen
- Matthes, J., Schemer, C., & Wirth, W. (2007). More than meets the eye: Investigating the hidden impact of brand placements in television magazines. International Journal of Advertising: The Review of Marketing Communications, 26(4), 477–503. doi:10.1080/02650487.2007.11073029 Google Scholar öffnen
- McCauley, M. E., & Sharkey, T. K. (1992). Cybersickness: Perception of Self-Motion in Virtual Environments. Presence: Teleoperators and Virtual Environments, 1, 311–318. Google Scholar öffnen
- McGrath, J. M., & Mahood, C. (2004). The Impact of Arousing Programming and Product Involvement on Advertising Effectiveness. Journal of Current Issues & Research in Advertising, 26(2), 41–52. doi:10.1080/10641734.2004.10505163 Google Scholar öffnen
- McLuhan, M. (1964). Understanding media: The extensions of man. A Signet book. New York: New American Library. Google Scholar öffnen
- Meehan, M., Insko, B., Whitton, M., & Brooks, F. P. (2002). Physiological Measures of Presence in Stressful Virtual Environments. In J. F. Hughes (Hrsg.), ACM transactions on graphics: 21.2002,3. Proceedings of ACM SIGGRAPH 2002. [July 23 - 26, 2002, San Antonio] (S. 645–652). New York NY: ACM. Google Scholar öffnen
- Meehan, M., Razzaque, S., Insko, B., Whitton, M., & Brooks, F. P. (2005). Review of Four Studies on the Use of Physiological Reaction as a Measure of Presence in Stressful Virtual Environments. Applied Psychophysiology and Biofeedback, 31(3), 239–285. Google Scholar öffnen
- Michaelidou, N., & Dibb, S. (2006). Product involvement: an application in clothing. Journal of Consumer Behaviour, 5(5), 442–453. doi:10.1002/cb.192 Google Scholar öffnen
- Milgram, S. (1974). Obedience to authority: An experimental view. London: Tavistock. Google Scholar öffnen
- Minsky, M. (1980). Telepresence. Omni, 2, 45–51. Google Scholar öffnen
- Moon, Y., & Nass, C. (1996). How "Real" Are Computer Personalities?: Psychological Responses to Personality Types in Human-Computer Interaction. Communication Research, 23(6), 651–674. doi:10.1177/009365096023006002 Google Scholar öffnen
- Moyer-Gusé, E. (2015). Extending the Examination of Audience Involvement With Media Personae: Response to Brown. Communication Theory, 25(3), 284–289. doi:10.1111/comt.12071 Google Scholar öffnen
- Mori, M. (1970). Bukimi no tani [The uncanny valley]. Energy, 7, 33–35. Google Scholar öffnen
- Nass, C., & Moon, Y. (2000). Machines and Mindlessness: Social Responses to Computers. Journal of Social Issues, 56(1), 81–103. doi:10.1111/0022-4537.00153 Google Scholar öffnen
- Nakamura, J., & Csikszentmihalyi, M. (2009). Flow Theory and Research. In S. J. Lopez & C. R. Snyder (Eds.), Oxford library of psychology. Oxford handbook of positive psychology (S. 195–206). New York: Oxford Univ. Press. Google Scholar öffnen
- Nass, C., Moon, Y., Fogg, B. J., Reeves, B., & Dryer, D. C. (1995). Can computer personalities be human personalities? International Journal of Human–Computer Studies, 43, 223–239. Google Scholar öffnen
- Nowak, K. L. (2004). The Influence of Anthropomorphism and Agency on Social Judgment in Virtual Environments. Journal of Computer-mediated Communication, 9(2), 0. doi:10.1111/j.1083-6101.2004.tb00284.x Google Scholar öffnen
- Nunez, D. (2007). A capacity limited, cognitive constructionist model of virtual Presence. University of Cape Town, Cape Town. Retrieved from http://pubs.cs.uct.ac.za/archive/00000454/ Google Scholar öffnen
- Öhman, A. (1979). The orienting response, attention, and learning: An information processing perspective. In H. D. Kimmel (Ed.), The orienting reflex in humans. An international conference sponsored by the Scientific Affairs Division of the North Atlantic Treaty Organization, Leeuwenhorst Congress Center, The Netherlands, June 1978 (S. 443–471). Hillsdale, N.J.: Erlbaum. Google Scholar öffnen
- O'Keefe, D. J. (1990). Social Judgment Theory. In D. J. O'Keefe (Hrsg.), Current communication: v. 2. Persuasion. Theory and research (S. 29–44). Newbury Park, Calif: Sage publications. Google Scholar öffnen
- Osgood, C. E., Suci, G. J., & Tannenbaum, P. H. (1957). The measurement of meaning. Urbana: University of Illinois Press. Google Scholar öffnen
- Palmgreen, P. (1984). Der "Uses and Gratifications Approach". Rundfunk und Fernsehen, 32, 51–62. Google Scholar öffnen
- Perse, E. M. (1990). Involvement with Local Television News Cognitive and Emotional Dimensions. Human Communication Research, 16(4), 556–581. doi:10.1111/j.1468-2958.1990.tb00222.x Google Scholar öffnen
- Perse, E. M. (1998). Implications of Cognitive and Affective Involvement for Channel Changing. Journal of Communication, 48(3), 49–68. Google Scholar öffnen
- Petty, R. E., & Cacioppo, J. T. (1990). Involvement and persuasion: Tradition versus integration. Psychological Bulletin, 107(3), 367–374. doi:10.1037/0033-2909.107.3.367 Google Scholar öffnen
- Petty, R. E., & Cacioppo, J. T. (1979). Issue involvement can increase or decrease persuasion by enhancing message-relevant cognitive responses. Journal of Personality and Social Psychology, 37(10), 1915–1926. doi:10.1037/0022-3514.37.10.1915 Google Scholar öffnen
- Petty, R. E., Cacioppo, J. T., & Goldman, R. (1981). Personal involvement as a determinant of argument-based persuasion. Journal of Personality and Social Psychology, 41(5), 847–855. doi:10.1037/0022-3514.41.5.847 Google Scholar öffnen
- Petty, R. E., & Cacioppo, J. T. (1984). The effects of involvement on responses to argument quantity and quality: Central and peripheral routes to persuasion. Journal of Personality and Social Psychology, 46(1), 69–81. doi:10.1037/0022-3514.46.1.69 Google Scholar öffnen
- Pietschmann, D., Brill, M., & Liebold, B. (2015). One Theory Fits All Media? Re-Examining the Factor Structure of the Two-Step Spatial Presence Model Using CFA and SEM. Vortrag auf der 65. Jahrestagung der International Communication Association (ICA), 21.-25.05.2015, San Juan, Puerto Rico. Google Scholar öffnen
- Ratan, R., & Hasler, B. S. (2010). Exploring Self-Presence in Collaborative Virtual Teams. PsychNology Journal, 8, 11–31. Google Scholar öffnen
- Ray, M. L., Sawyer, A. G., Rothschild, M. L., Heeler, R. M., Strong, E. C., & Reed, J. B. (1973). Marketing Communication and the Hierarchy-of-effects. In P. Clarke (Hrsg.), New models for mass communication research (S. 147–176). Beverly Hills: Sage publications. Google Scholar öffnen
- Reeves, B., & Nass, C. I. (1996). The media equation: How people treat computers, television, and new media like real people and places. Stanford, Calif, New York: CSLI Publications; Cambridge University Press. Google Scholar öffnen
- Reeves Timmins, L., & Lombard, M. (2005). When “Real” Seems Mediated: Inverse Presence. Presence: Teleoperators and Virtual Environments, 14(4), 492–500. Google Scholar öffnen
- Rinck, M. (2005). Spatial Situation Models. In P. Shah (Hrsg.), The Cambridge handbook of visuospatial thinking (S. 334–382). Cambridge: Cambridge Univ. Press. Google Scholar öffnen
- Romero, A. A., Agnew, C. R., & Insko, C. A. (1996). The Cognitive Mediation Hypothesis Revisited: An Empirical Response to Methodological and Theoretical Criticism. Personality and Social Psychology Bulletin, 22(7), 651–665. doi:10.1177/0146167296227001 Google Scholar öffnen
- Rothbaum, B. O., Hodges, L., Alarcon, R., Ready, D., Shahar, F., Grap, K., Pai, F., Herbert, P., Gotz, D., Wills, B., & Baltzell, D. (1999). Virtual Reality Exposure Therapy for PTSD Vietnam Veterans: A Case Study. Journal of Traumatic Stress, 12(2), 263–271. Google Scholar öffnen
- Rothbaum, B. O., Ruef, A. M., Litz, B. T., Han, H., & Hodges, L. (2003). Virtual Reality Exposure Therapy of Combat-Related PTSD: A Case Study Using Psychophysiological Indicators of Outcome. Journal of Cognitive Psychotherapy, 17(2), 163–177. Google Scholar öffnen
- Rubin, A. M., & Perse, E. M. (1987a). Audience Activity and Soap Opera Involvement A Uses and Effects Investigation. Human Communication Research, 14(2), 246–268. doi:10.1111/j.1468-2958.1987.tb00129.x Google Scholar öffnen
- Rubin, A. M., & Perse, E. M. (1987b). Audience Activity and Television News Gratifications. Communication Research, 14(1), 58–84. doi:10.1177/009365087014001004 Google Scholar öffnen
- Sacau, A., Laarni, J., & Hartmann, T. (2008). Influence of individual factors on presence. Computers in Human Behavior, 24(5), 2255–2273. doi:10.1016/j.chb.2007.11.001 Google Scholar öffnen
- Salmon, C. T. (1986). Perspectives on lnvolvement in Consumer and Communication Research. In B. Dervin & M. J. Voigt (Hrsg.), Progress in communication sciences. Norwood, N.J: Ablex Pub. Google Scholar öffnen
- Sas, C., & O'Hare, G. M. P. (2003). Presence Equation: An Investigation into Cognitive Factors Underlying Presence. Presence: Teleoperators and Virtual Environments, 12(5), 523–537. doi:10.1162/105474603322761315 Google Scholar öffnen
- Schloerb, D. W. (1995). A Quantitative Measure of Telepresence. Presence: Teleoperators and Virtual Environments, 4, 64–80. Google Scholar öffnen
- Schneider, E. F., Lang, A., Shin, M., & Bradley, S. (2004). Death with a Story: How Story Impacts Emotional, Motivational, And Physiological Responses to First-Person Shooter Video Games. Human Communication Research, 30(3), 361–375. Google Scholar öffnen
- Schreier, M. (2008). Perceived Reality. In N. C. Krämer, S. Schwan, D. Unz, & M. Suckfüll (Hrsg.), Medienpsychologie. Medienpsychologie. Schlüsselbegriffe und Konzepte (S. 112–117). Stuttgart: Kohlhammer. Google Scholar öffnen
- Schroeder, R., Steed, A., Axelsson, A.-S., Heldal, I., Abelin, Å., Wideström, J., Nilsson, A., Slater, & M. (2001). Collaborating in networked immersive spaces: as good as being there together? Computers & Graphics, 25(5), 781–788. doi:10.1016/S0097-8493(01)00120-0 Google Scholar öffnen
- Schubert, T., & Crusius, J. (2002). Five Theses on the Book Problem: Presence in Books, Film and VR. In F. R. Gouveia & F. Biocca (Hrsg.), PRESENCE 2002 – Proceedings of the fifth 38 international workshop on Presence (S. 53–59). Porto. Google Scholar öffnen
- Schubert, T., Friedmann, F., & Regenbrecht, H. (2001). The Experience of Presence: Factor Analytic Insights. Presence: Teleoperators and Virtual Environments, 10(3), 266–281. doi:10.1162/105474601300343603 Google Scholar öffnen
- Schubert, T. W. (2009). A new conceptualization of spatial presence: Once again, with feeling. Communication Theory, 19(2), 161–187. doi:10.1111/j.1468-2885.2009.01340.x. Google Scholar öffnen
- Sheridan, T. B. (1992). Musings on Teleprensence and Virtual Presence. Presence: Teleoperators and Virtual Environments, 1(1), 120–126. Google Scholar öffnen
- Sherif, C. W., Merrilea, K., Rodgers, Lewis H. Jr., Sarup, G., & Tittler, B. I. (1973). Personal involvement, social judgment, and action. Journal of Personality and Social Psychology, 27(3), 311–328. doi:10.1037/h0034948 Google Scholar öffnen
- Sherif, M. & Cantril, H. (1947). The psychology of ego-involvements, social attitudes & identifications: John Wiley. Google Scholar öffnen
- Sherif, M., & Hovland, C. I. (1961). Social judgment: Assimilation and contrast effects in communication and attitude change. Westport, Conn: Greenwood Press. Google Scholar öffnen
- Sherry, J. L. (2004). Flow and Media Enjoyment. Communication Theory, 14(4), 328–347. Google Scholar öffnen
- Shin, D.-H., & Choo, H. (2011). Modeling the acceptance of socially interactive robotics: Social presence in human–robot interaction. Interaction Studies, 12(3), 430–460. doi:10.1075/is.12.3.04shi Google Scholar öffnen
- Short, J., Williams, E., & Christie, B. (1976). The social psychology of telecommunications. London, New York: Wiley. Google Scholar öffnen
- Skalski, P., & Tamborini, R. (2007). The Role of Social Presence in Interactive Agent-Based Persuasion. Media Psychology, 10, 385–413. Google Scholar öffnen
- Skalski, P. D., Tamborini, R., Ashleigh, S., & Buncher, M. (2011). Mapping the road to fun: Natural video game controllers, presence, and game enjoyment. New Media & Society, 13, 224–242. Google Scholar öffnen
- Slater, M. (1999). Measuring presence: A response to the Witmer and Singer presence questionnaire. Presence: Teleoperators and Virtual Environments, 8, 560–565. Google Scholar öffnen
- Slater, M. (2002). Presence and The Sixth Sense. Presence: Teleoperators and Virtual Environments, 11(4), 435–439. doi:10.1162/105474602760204327 Google Scholar öffnen
- Slater, M. (2003). A Note on Presence Terminology. Presence-Connect, 3, available: http://presence.cs.ucl.ac.uk/presenceconnect/articles/Jan2003/melslaterJan27200391557/melslaterJan27200391557.html. Google Scholar öffnen
- Slater, M. (2004). How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments. Presence: Teleoperators and Virtual Environments, 13(4), 484–493. doi:10.1162/1054746041944849 Google Scholar öffnen
- Slater, M. (2009). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B: Biological Sciences, 364(1535), 3549–3557. doi:10.1098/rstb.2009.0138 Google Scholar öffnen
- Slater, M., Antley, A., Davison, A., Swapp, D., Guger, C., Barker, C., … (2006). A Virtual Reprise of the Stanley Milgram Obedience Experiments. PLoS one, 1(1), e39. doi:10.1371/journal.pone.0000039 Google Scholar öffnen
- Slater, M., Brogni, A., & Steed, A. (2003). Physiological Responses to Breaks in Presence: A Pilot Study. Paper presented at the 6th Annual Conference on Presence Research - PRESENCE 2003, Aalborg: Dänemark. Retrieved from http://sct.temple.edu/blogs/ispr/presence-conferences/previous-conferences/presence-2003/ Google Scholar öffnen
- Slater, M., Steed, A., & Usoh, M. (1995). The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments. In M. Göbel & 1. B. Workshop on Virtual Environments 1 (Hrsg.), EG. Virtual environments '95. Selected papers of the Eurographics workshops in Barcelona, Spain, 1993, and Monte Carlo, Monaco, 1995. Wien u.a.: Springer. Google Scholar öffnen
- Slater, M., & Usoh, M. (1994). Representation Systems, Perceptual Position and Presence in Virtual Environments, Presence: Presence: Teleoperators and Virtual Environments, 3, 340–350. Google Scholar öffnen
- Slater, M., Usoh, M., & Steed, A. (1994). Depth of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 3, 130–144. Google Scholar öffnen
- Steuer, J. (1992). Defining Virtual Reality: Dimensions determining Telepresence. Journal of Communication, 42(4), 73–93. Google Scholar öffnen
- Sundar, S. S., Oeldorf-Hirsch, A., & Garga, A. (2008). A cognitive-heuristics approach to understanding presence in virtual environments. In A. Spagnolli (Hrsg.), Presence 2008. Proceedings of the 11th International Workshop on Presence ; Padova, Italy, 16 - 18 October 2008 (S. 219–228). Padova: CLEUP. Google Scholar öffnen
- Sutcliffe, A., Gault, B., Fernando, T., & Tan, K. (2006). Investigating interaction in CAVE virtual environments. ACM Transactions on Computer-Human Interaction, 13(2), 235–267. doi:10.1145/1165734.1165738 Google Scholar öffnen
- Sylaiou, S., Mania, K., Karoulis, A., & White, M. (2010). Exploring the relationship between presence and enjoyment in a virtual museum. International Journal of Human-Computer Studies, 86, 243–253. Google Scholar öffnen
- Tal-Or, N., & Cohen, J. (2010). Understanding audience involvement: Conceptualizing and manipulating identification and transportation. Poetics, 38(4), 402–418. doi:10.1016/j.poetic.2010.05.004 Google Scholar öffnen
- Tanaka, F., & Kimura, T. (2010). Care-receiving robot as a tool of teachers in child education. Interaction Studies, 11(2), 263–268. doi:10.1075/is.11.2.14tan Google Scholar öffnen
- Tellegen, A., & Atkinson, G. (1974). Openness to absorbing and self-altering experiences ("absorption"), a trait related to hypnotic susceptibility. Journal of Abnormal Psychology, 83(3), 268–277. doi:10.1037/h0036681 Google Scholar öffnen
- Tsakiris, M., & Haggard, P. (2005). The Rubber Hand Illusion Revisited: Visuotactile Integration and Self-Attribution. Journal of Experimental Psychology: Human Perception and Performance, 31(1), 80–91. doi:10.1037/0096-1523.31.1.80 Google Scholar öffnen
- Turing, A. (1950). Computing Machinery and Intelligence. Mind, 59, 433–460. Google Scholar öffnen
- van Baren, J. & Ijsselsteijn, W. A. (2004). Measuring Presence: A Guide to Current Measurement Approaches: Deliverable of the OmniPres project IST-2001-39237. Google Scholar öffnen
- van Looy, J., Courtois, C., Vocht, M. de, & Marez, L. de. (2012). Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMOGs. Media Psychology, 15(2), 197–221. doi:10.1080/15213269.2012.674917 Google Scholar öffnen
- Västfjäll, D. (2003). The Subjective Sense of Presence, Emotion Recognition, and Experienced Emotions in Musical Virtual Environments. CyberPsychology & Behavior, 6(2), 181–188. Google Scholar öffnen
- Vorderer, P., Klimmt, C., & Ritterfeld, U. (2004). Enjoyment: At the heart of media entertainment. Communication Theory, 14, 388–408. doi:10.1111/j.1468-2885.2004.tb00321.x Google Scholar öffnen
- Vorderer, P., Wirth, W., Gouveia, F. R., Biocca, F., Saari, T., Jäncke, L., … (2004). MEC Spatial Presence Questionnaire (MEC-SPQ): Short Documentation and Instructiond for Application. Report to the European Community, Project Presence: MEC (IST-2001-37661). Retrieved from http://www.ijk.hmt-hannover.de/presence Google Scholar öffnen
- Wada, K., & Shibata, T. (2008). Social and physiological influences of robot therapy in a care house. Interaction Studies, 9, 258–276. Wallach, H. S., & Safir, M. P. (2010). Personality variables and presence. Virtual Reality, 14, 3–13. Google Scholar öffnen
- Waller, D., Bachmann, E., Hodgson, E., & Beall, A. (2007). The HIVE: A huge immersive virtual environment for research in spatial cognition. Behavior Research Methods, 39(4), 835–843. doi:10.3758/BF03192976 Google Scholar öffnen
- Wang, Y. J., & Minor, M. S. (2008). Validity, reliability, and applicability of psychophysiological techniques in marketing research. Psychology and Marketing, 25(2), 197–232. doi:10.1002/mar.20206 Google Scholar öffnen
- Weibel, D., Wissmath, B., Habegger, S., Steiner, Y., & Groner, R. (2008). Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment. Computers in Human Behavior, 24(5), 2274–2291. doi:10.1016/j.chb.2007.11.002 Google Scholar öffnen
- Weibel, D., Wissmath, B., & Stricker, D. (2011). The influence of neuroticism on spatial presence and enjoyment in films. Personality and Individual Differences, 51(7), 866–869. doi:10.1016/j.paid.2011.07.011 Google Scholar öffnen
- Wiederhold, B. K., Jang, D. P., Kim, S. I., & Wiederhold, M. D. (2002). Physiological Monitoring as an Objective Tool in Virtual Reality Therapy. CyberPsychology & Behavior, 5(1), 77–82. doi:10.1089/109493102753685908 Google Scholar öffnen
- Wirth, W. (2006). Involvement. In J. Bryant (Hrsg.), Psychology of entertainment (S. 199–213). Mahwah, NJ: Erlbaum Assoc. Google Scholar öffnen
- Wirth, W. (2012). Präsenzerleben und Involvement in neuen Medien. In L. Reinecke (Hrsg.), Unterhaltungsforschung: Vol. 7. Unterhaltung in neuen Medien. Perspektiven zur Rezeption und Wirkung von Online-Medien und interaktiven Unterhaltungsformaten (S. 100–121). Köln: von Halem. Google Scholar öffnen
- Wirth, W., Böcking, S., & In-Albon, N. (2006). Spannung und Präsenzerleben beim Lesen fiktionaler, narrativer Texte. In H. Schramm, W. Wirth, & H. Bilandzic (Hrsg.), Reihe Rezeptionsforschung: Vol. 8. Empirische Unterhaltungsforschung. Studien zu Rezeption und Wirkung von medialer Unterhaltung (S. 107–128). München: Fischer. Google Scholar öffnen
- Wirth, W., Hartmann, T., Böcking, S., Vorderer, P., Klimmt, C., Schramm, H., Saari, T., Laarni, J., Ravaja, N., Gouveia, F. R., Biocca, F., Sacau, A., Jäncke, L., Baumgartner, T., & Jäncke, P. (2007). A Process Model of the Formation of Spatial Presence Experiences. Media Psychology, 9, 493–525. doi:10.1080/15213260701283079. Google Scholar öffnen
- Wirth, W., Hofer, M., & Schramm, H. (2012). The Role of Emotional Involvement and Trait Absorption in the Formation of Spatial Presence. Media Psychology, 15(1), 19–43. doi:10.1080/15213269.2011.648536 Google Scholar öffnen
- Wirth, W., & Kühne, R. (2013). Grundlagen der Persuasionsforschung. In W. Schweiger & A. Fahr (Hrsg.), Handbuch Medienwirkungsforschung (S. 313–332). Dordrecht: Springer. Google Scholar öffnen
- Wissmath, B., Weibel, D., & Mast, F. W. (2010). Measuring presence with verbal versus pictorial scales: a comparison between online- and ex post-ratings. Virtual Reality, 14(1), 43–53. doi:10.1007/s10055-009-0127-0 Google Scholar öffnen
- Witmer, B. G., & Singer, M. J. (1998). Measuring Presence in Virtual Environments: A Presence Questionnaire. Presence: Teleoperators and Virtual Environments, 7(3), 225–240. Google Scholar öffnen
- Wojdynski, B. W., & Dillman Carpentier, F. R. (2014, May). Manipulating and Measuring Involvement in Mass Communication Research, 1990-2009. Vortrag an der International Communication Association Conference, Seattle, Washington. Google Scholar öffnen
- Worth, N. C., & Book, A. S. (2014). Personality and behavior in a massively multiplayer online role-playing game. Computers in Human Behavior, 38, 322–330. doi:10.1016/j.chb.2014.06.009 Google Scholar öffnen
- Yee, N., & Bailenson, J. (2007). The Proteus Effect: The Effect of Transformed Self-Representation on Behavior. Human Communication Research, 33(3), 271–290. doi:10.1111/j.1468-2958.2007.00299.x Google Scholar öffnen
- Yee, N., Bailenson, J. N., & Ducheneaut, N. (2009). The Proteus Effect: Implications of Transformed Digital Self-Representation on Online and Offline Behavior. Communication Research, 36(2), 285–312. doi:10.1177/0093650208330254 Google Scholar öffnen
- Youngblut, C., & Huie, O. (2003). The Relationship Between Presence and Performance in Virtual Environments: Results of a VERTS Study. In J. X. Chen (Hrsg.), IEEE Virtual Reality 2003. Proceedings: 22-26 March, 2003, Los Angeles, California (S. 277–278). Los Alamitos, Calif: IEEE Computer Society. Google Scholar öffnen
- Zahorik, P., & Jenison, R. L. (1998). Presence as Being-in-the-World. Presence: Teleoperators and Virtual Environments, 7(1), 78–89. doi:10.1162/105474698565541 Google Scholar öffnen
- Zaichkowsky, J. L. (1985). Measuring the Involvement Construct. Journal of Consumer Research, 12, 341–352. Google Scholar öffnen
- Zaichkowsky, J. L. (1986). Conceptualizing Involvement. Journal of Advertising, 15(2), 4–34. doi:10.1080/00913367.1986.10672999 Google Scholar öffnen
- Zajonc, R. B. (2001). Mere Exposure: A Gateway to the Subliminal. Current Directions in Psychological Science, 10(6), 224–228. doi:10.1111/1467-8721.00154 Google Scholar öffnen
- Zhao, S. (2003). Toward a taxonomy of copresence. Presence: Teleoperators and Virtual Environments, 12(5), 445–455. doi:10.1162/105474603322761261 Google Scholar öffnen
- Zimbardo, P. G. (1960). Involvement and communication discrepancy as determinants of opinion conformity. The Journal of Abnormal and Social Psychology, 60(1), 86–94. doi:10.1037/h0040786 Google Scholar öffnen
- Zimbardo, P. G. (1973). On the ethics of intervention in human psychological research: With special reference to the Stanford prison experiment. Cognition, 2(2), 243–256. doi:10.1016/0010-0277(72)90014-5 Google Scholar öffnen





