, to see if you have full access to this publication.
Educational Book No access
Presence und Involvement
- Authors:
- Series:
- Konzepte. Ansätze der Medien- und Kommunikationswissenschaft, Volume 15
- Publisher:
- 2016
Search publication
Bibliographic data
- Copyright year
- 2016
- ISBN-Print
- 978-3-8487-1508-4
- ISBN-Online
- 978-3-8452-6354-0
- Publisher
- Nomos, Baden-Baden
- Series
- Konzepte. Ansätze der Medien- und Kommunikationswissenschaft
- Volume
- 15
- Language
- German
- Pages
- 123
- Product type
- Educational Book
Table of contents
ChapterPages
- Titelei/Inhaltsverzeichnis No access Pages 1 - 10
- Präsenzerleben No access
- Involvement No access
- Präsenzerleben als Medienwirkung No access
- Zu viel oder zu wenig des Guten No access
- Präsenzerleben als Gestalt No access
- Breaks in Presence No access
- Embodiment No access
- Das MEC-Modell räumlichen Präsenzerlebens No access
- Präsenzerleben als kognitives Gefühl No access
- Presence, explicated No access
- Involvement als Medienwirkung No access
- Presence und/vs. Involvement No access
- Präsenzerleben No access
- Involvement in der Konsumentenforschung No access
- Involvement in der Persuasionsforschung No access
- Involvement in der Uses and Gratifications-Forschung No access
- Logik der Presenceforschung No access
- Quantitative Verfahren No access
- Qualitative Verfahren No access
- Logik der Involvementforschung No access
- Messungen von Involvement No access
- Presence durch Immersion No access
- Social Presence und Co-Presence No access
- Involvement als abhängige Variable No access
- Task Performance, Training und Lernen No access
- Therapie No access
- Involvement und Persuasion No access
- Presence und Persuasion No access
- Unterhaltungserleben No access
- Weitere Befunde No access
- Technologische Entwicklungen und deren Folgen für die Presence-Forschung No access
- Theoretische Herausforderungen No access
- Transportation No access
- Narrative Engagement No access
- Aufmerksamkeit No access
- Perceived Reality No access
- Identifikation No access
- Flow No access
- Parasoziale Interaktion und parasoziale Beziehungen No access
- Willing Suspension of Disbelief No access
- Ein Plädoyer für mehr Klarheit und Prägnanz in Theorie und Empirie No access
- „Top Ten“ der Forschungsliteratur No access Pages 97 - 99
- Literaturverzeichnis No access Pages 100 - 123
Bibliography (234 entries)
No match found. Try another term.
- Abrash, M. (2014, Januar). What VR could, should, and almost certainly will be. Steam DEF Days, Seattle, WA. Retrieved from http://www.steamdevdays.com/ Open Google Scholar
- Ahn, S. J., Fox, J., & Bailenson, J. N. (2012). Avatars. In W. S. Bainbridge (Hrsg.), Leadership in science and technology. A reference handbook (S. 695–702). Thousand Oaks, Calif: SAGE Publications, Inc. Open Google Scholar
- Alsina-Jurnet, I., & Gutiérrez-Maldonado, J. (2010). Influence of personality and individual abilities on the sense of presence experienced in anxiety triggering virtual environments. International Journal of Human-Computer Studies, 68(10), 788–801. doi:10.1016/j.ijhcs.2010.07.001 Open Google Scholar
- Alsina-Jurnet, I., Gutiérrez-Maldonado, J., & Rangel-Gómez, M.-V. (2011). The role of presence in the level of anxiety experienced in clinical virtual environments. Computers in Human Behavior, 27(1), 504–512. doi:10.1016/j.chb.2010.09.018 Open Google Scholar
- Andrews, J. C., Durvasula, S., & Akhter, S. H. (1990). A Framework for Conceptualizing and Measuring the Involvement Construct in Advertising Research. Journal of Advertising, 19(4), 27–40. doi:10.1080/00913367.1990.10673198 Open Google Scholar
- Arthur, W., Strong, M. H., Jordan, J. A., Williamson, J. E., Shebilske, W. L., & Regian, J. (1995). Visual attention: Individual differences in training and predicting complex task performance. Acta Psychologica, 88(1), 3–23. doi:10.1016/0001-6918(94)E0055-K Open Google Scholar
- Bailenson, J. N., Aharoni, E., Beall, A. C., Guadagno, R. E., Dimov, A., & Blascovich, J. (2004, October). Comparing Behavioral and Self-Report Measures of Embodied Agents’ Presence in Immersive Virtual Environments. Proceedings of the International Society for Presence Research, Valencia, Spain. Open Google Scholar
- Bailenson, J. N., Blascovich, J., Beall, A. C., & Loomis, J. M. (2003). Interpersonal Distance in Immersive Virtual Environments. Personality and Social Psychology Bulletin, 29(7), 819–833. doi:10.1177/0146167203029007002 Open Google Scholar
- Bailenson, J. N., & Yee, N. (2008). Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments. Multimedia Tools and Applications, 37(1), 5–14. doi:10.1007/s11042-007-0171-2 Open Google Scholar
- Baños, R. M., Botella, C., Alcañiz, M., Liaño, B. A., Guerrero, B., & Rey, M. S. (2004). Immersion and Emotion: Their Impact on the Sense of Presence. CyberPsychology & Behavior, 7(6), 734–741. Open Google Scholar
- Baños, R. M., Botella, C., Garcia-Palacios, A., Villa, H., Perpiña, C., & Gallardo, M. (1999). Psychological Variables and Reality Judgement in Virtual Environments: The Roles of Absorption and Dissociation. CyberPsychology & Behavior, 2(2), 143–148. Open Google Scholar
- Baumgartner, T., Valko, L., Esslen, M., & Jäncke, L. (2006). Neural Correlate of Spatial Presence in an Arousing and Noninteractive Virtual Reality: An EEG and Psychophysiology Study. CyberPsychology & Behavior, 9(1), 30–45. doi:10.1089/cpb.2006.9.30 Open Google Scholar
- Beck, J. G., Palyo, S. A., Winer, E. H., Schwagler, B. E., & Ang, E. J. (2007). Virtual Reality Exposure Therapy for PTSD Symptoms after a Road Accident: An Uncontrolled Case Series. Behavior Therapy, 38(1), 39–48. Open Google Scholar
- Bente, G., Rüggenberg, S., Krämer, N. C., & Eschenburg, F. (2008). Avatar-Mediated Networking: Increasing Social Presence and Interpersonal Trust in Net-Based Collaborations. Human Communication Research, 34(2), 287–318. doi:10.1111/j.1468-2958.2008.00322.x Open Google Scholar
- Bentele, G., Brosius, H.-B., & Jarren, O. (Hrsg.). (2013). Lexikon Kommunikations- und Medienwissenschaft (2., überarbeitete und erweiterte Auflage). Wiesbaden: Springer Fachmedien Wiesbaden; Imprint: Springer VS. Open Google Scholar
- Bimber, O., & Raskar, R. (2005). Spatial augmented reality: Merging real and virtual worlds. Wellesley, Mass: A K Peters. Open Google Scholar
- Biocca, F. (1992). Communication Within Virtual Reality: Creating a Space for Research. Journal of Communication, 42(4), 5–22. doi:10.1111/j.1460-2466.1992.tb00810.x Open Google Scholar
- Biocca, F. (1992). Virtual Reality Technology: A Tutorial. Journal of Communication, 42(4), 23–72. doi:10.1111/j.1460-2466.1992.tb00811.x Open Google Scholar
- Biocca, F. (1997). The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments: Embodiment in virtual environments. Journal of Computer-mediated Communication, 3(2), 0. doi:10.1111/j.1083-6101.1997.tb00070.x Open Google Scholar
- Biocca, F., & Delaney, B. (1995). Immersive virtual reality technology. In F. Biocca & M. R. Levy (Hrsg.), Communication in the age of virtual reality (S. 57–124). Hillsdale, N.J: L. Erlbaum Associates. Open Google Scholar
- Biocca, F., Harms, C., & Burgoon, J. K. (2003). Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria. Presence, 12(5), 456–480. doi:10.1162/105474603322761270 Open Google Scholar
- Biocca, F., Harms, C., Burgoon, J. K., & Stoner, M. (2001). Criteria and scope conditions for a theory and measure of social presence. Paper presented at the Presence 2001, 4th Annual International Workshop, May 21–23, Philadelphia, PA., Open Google Scholar
- Bloch, P. H. (1981). An exploration into scaling of consumers' involvement with a product class. Advances in Consumer Research, 8, 61–65. Open Google Scholar
- Böcking, S., Wirth, W., Hartmann, T., Klimmt, C., Schramm, H., & Vorderer, P. (2008). Zur Messung von räumlichem Präsenzerleben: ein Vergleich von vier alternativen Messmethoden. In J. Matthes (Hrsg.), Methoden und Forschungslogik der Kommunikationswissenschaft: Vol. 3. Die Brücke zwischen Theorie und Empirie. Operationalisierung, Messung und Validierung in der Kommunikationswissenschaft (S. 355–379). Köln: von Halem. Open Google Scholar
- Botella, C., Villa, H., Garcia-Palacios, A., Baños, R. M., Perpiña, C., & Alcañiz, M. (2004). Clinically Significant Virtual Environments for the Treatment of Panic Disorder and Agoraphobia. CyberPsychology & Behavior, 7(5), 527–535. Open Google Scholar
- Botvinick, M., & Cohen, J. (1998). Rubber hands /`feel/' touch that eyes see. Nature, 391(6669), 756. doi:10.1038/35784 Open Google Scholar
- Bracken, C. C. (2005). Presence and Image Quality: The Case of High-Definition Television. Media Psychology, 7, 191–205. Open Google Scholar
- Brown, W. J. (2015). Examining Four Processes of Audience Involvement with Media Personae: Transportation, Parasocial Interaction, Identification, and Worship. Communication Theory, 25, 259–283. doi:10.1111/comt.12053 Open Google Scholar
- Burgoon, J., & Hale, J. (1987). Validation and measurement of the fundamental themes of relational communication. Communication Monographs, 54, 19 –41. Open Google Scholar
- Busselle, R., & Bilandzic, H. (2009). Measuring Narrative Engagement. Media Psychology, 12, 321–347. Open Google Scholar
- Bystrom, K. E., Barfield, W., & Hendrix, C. (1999). A Conceptual Model of the Sense of Presence in Virtual Environments. Presence, 8, 241–244. doi:10.1162/105474699566107. Open Google Scholar
- Cameron, G. T. (1992). Memory for Investor Relations Messages: An Information-Processing Study of Grunig's Situational Theory. Journal of Public Relations Research, 4(1), 45–60. doi:10.1207/s1532754xjprr0401_04 Open Google Scholar
- Carlin, A. S., Hoffman, H. G., & Weghorst, S. (1997). Virtual reality and tactile augmentation in the treatment of spider phobia: a case report. Behaviour Research and Therapy, 35(2), 153–158. Open Google Scholar
- Cegala, D. J. (1981). Interaction involvement: A cognitive dimension of communicative competence. Communication Education, 30(2), 109–121. doi:10.1080/03634528109378460 Open Google Scholar
- Chaffee, S. H., & Roser, C. (1986). Involvement and the consistency of knowledge, attitudes, and behavior. Communication Research, 13(3), 373–399. doi:10.1177/009365086013003006 Open Google Scholar
- Chaiken, S. (1980). Heuristic versus systematic information processing and the use of source versus message cues in persuasion. Journal of Personality and Social Psychology, 39(5), 752–766. doi:10.1037/0022-3514.39.5.752 Open Google Scholar
- Cho, H., & Boster, F. J. (2005). Development and Validation of Value-, Outcome-, and Impression-Relevant Involvement Scales. Communication Research, 32(2), 235–264. doi:10.1177/0093650204273764 Open Google Scholar
- Cohen, J. (2001). Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters. Mass Communication & Society, 4(3), 245–264. doi:10.1207/S15327825MCS0403_01 Open Google Scholar
- Coleridge, S. T. (1817/1973). Biographia literaria. Original work published 1817 (Vol. 2). London: Oxford University Press. Open Google Scholar
- Cummings, J. J., & Bailenson, J. N. (2015). How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence. Media Psychology, 1–38. doi:10.1080/15213269.2015.1015740 Open Google Scholar
- Csikszentmihalyi, M. (2000). Beyond boredom and anxiety. San Francisco: Jossey-Bass Publishers. Open Google Scholar
- Damasio, A. R. (2009). Ich fühle, also bin ich: Die Entschlüsselung des Bewusstseins. München: List. Open Google Scholar
- Daugherty, T., Gangadharbatla, H., & Bright, L. (2010). Telepresence and Persuasion. In C. C. Bracken & P. D. Skalski (Hrsg.), Immersed in Media. Telepresence in Everyday Life (S. 113–136). New York: Routledge Taylor & Francis. Open Google Scholar
- Davis, M. H. (1983). The Effects of Dispositional Empathy on Emotional Reactions and Helping: A Multidimensional Approach. Journal of Personality, 51(2), 167–184. Open Google Scholar
- Donnerstag, J. (1996). Der engagierte Mediennutzer: Das Involvement-Konzept in der Massenkommunikationsforschung. Reihe Medien-Skripten: Bd. 26. München: R. Fischer. Open Google Scholar
- Evans, J. S. B. T., & Stanovich, K. E. (2013). Dual-Process Theories of Higher Cognition: Advancing the Debate. Perspectives on Psychological Science, 8(3), 223–241. doi:10.1177/1745691612460685 Open Google Scholar
- Fahr, A. (2013). lnvolvement. In G. Bentele, H.-B. Brosius, & O. Jarren (Hrsg.), Lexikon Kommunikations- und Medienwissenschaft (S. 138–139). Wiesbaden: Springer Fachmedien Wiesbaden; Imprint: Springer VS. Open Google Scholar
- Fahr, A., & Hofer, M. (2013). Psychophysiologische Messmethoden. In W. Möhring & D. Schlütz (Hrsg.), Handbuch standardisierte erhebungsmethoden in der kommunikationswissenschaft (S. 347–365). [S.l.]: Vs Verlag Fur Sozialwisse. Open Google Scholar
- Fox, J., Arena, D., & Bailenson, J. N. (2009). Virtual Reality. Journal of Media Psychology: Theories, Methods, and Applications, 21(3), 95–113. doi:10.1027/1864-1105.21.3.95 Open Google Scholar
- Freeman, J., Avons, S. E., Meddis, R., Pearson, D. E., & IJsselsteijn, W. (2000). Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli. Presence: Teleoperators and Virtual Environments, 9(2), 149–164. doi:10.1162/105474600566691 Open Google Scholar
- Gerrig, R. J. (1993). Experiencing narrative worlds: On the psychological activities of reading. New Haven: Yale University Press. Open Google Scholar
- Giglioli, I. A. C., Pallavicini, F., Pedroli, E., Serino, S., & Riva, G. (2015). Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders. Computational and Mathematical Methods in Medicine. doi:10.1155/2015/862942 Open Google Scholar
- Glenberg, A. M. (1997). What memory is for: Creating meaning in the service of action. Behavioral and Brain Sciences, 20(1), 41–50. doi:10.1017/S0140525X97470012 Open Google Scholar
- Goffman, E. (1963). Behavior in public places: Notes on the social organization of gatherings. [New York]: Free Press of Glencoe. Open Google Scholar
- Goffman, E. (1967). Interaction ritual; essays on face-to-face behavior. Garden City, N.Y: Doubleday. Open Google Scholar
- Green, M. C., & Brock, T. C. (2000). The role of transportation in the persuasiveness of public narratives. Journal of Personality and Social Psychology, 79(5), 701–721. doi:10.1037/0022-3514.79.5.701 Open Google Scholar
- Greenwald, A. G., & Leavitt, C. (1984). Audience involvement in advertising: Four Levels. Journal of Consumer Research, 11, 581–592. doi:10.2307/2489145 Open Google Scholar
- Grigorovici, D. (2003). Persuasive Effects of Presence in Virtual Environments. In G. Riva, F. Davide, & W. A. Ijsselsteijn (Hrsg.), Emerging communication: studies in new technologies and practices in communication: Vol. 5. Being there. Concepts, effects and measurements of user presence in synthetic environments (S. 191–207). Amsterdam, Washington D.C., Tokyo: IOS Press; Ohmsha. Open Google Scholar
- Gunawardena, C. N., & Zittle, F. J. (1997). Social presence as a predictor of satisfaction within a computer‐mediated conferencing environment. American Journal of Distance Education, 11(3), 8–26. doi:10.1080/08923649709526970 Open Google Scholar
- Guthrie, E. R. (1948). The Psychology of Ego-Involvements; Social Attitudes and Identifications by Muzafer Sherif; Hadley Cantril. The American Journal of Psychology, 61(1), 139–141. Open Google Scholar
- Haans, A., & IJsselsteijn, W. A. (2012). Embodiment and telepresence: Toward a comprehensive theoretical framework. Interacting with Computers, 24(4), 211–218. doi:10.1016/j.intcom.2012.04.010 Open Google Scholar
- Hall, A. (2009a). Perceptions of media realism and reality TV. In R. L. Nabi & M. B. Oliver (Hrsg.), The SAGE handbook of media processes and effects (S. 423–438). Los Angeles, Calif: SAGE. Open Google Scholar
- Hall, A. (2009b). Perceptions of the authenticity of reality programs and their relationships to audience involvement, enjoyment, and perceived learning. Journal of Broadcasting & Electronic Media, 53, 515–531. Open Google Scholar
- Hartmann, T. (2010). Parasoziale Interaktion und Beziehungen. Baden-Baden: Nomos. Open Google Scholar
- Hartmann, T. (2012). Players’ experiential and rational processing of virtual violence. In K. Poels & S. Malliet (Hrsg.), Acco Academic. Vice city virtue. Moral issues in digital game play (S. 135–150). Leuven: Acco. Open Google Scholar
- Hartmann, T. (2013). Moral disengagement during exposure to media violence: Would it feel right to shoot an innocent civilian in a video game? In R. C. Tamborini (Hrsg.), Media and the moral mind (S. 109–131). Abingdon, Oxon, New York, NY: Routledge. Open Google Scholar
- Hartmann, T., & Goldhoorn, C. (2011). Horton and Wohl Revisited: Exploring Viewers' Experience of Parasocial Interaction. Journal of Communication, 61, 1104–1121. doi:10.1111/j.1460-2466.2011.01595.x Open Google Scholar
- Hartmann, T., Schramm, H., & Klimmt, C. (2004). Personenorientierte Medienrezeption: Ein Zwei-Ebenen-Modell parasozialer Interaktionen. Publizistik, 49, 25–47. Open Google Scholar
- Hartmann, T., Wirth, W., Schramm, H., Klimmt, C., Vorderer, P., Gysbers, A., Böcking, S., Ravaja, N., Laarni, J., Saari, T., Gouveia, F., & Sacau, A. M. (2015a). The Spatial Presence Experience Scale (SPES). Journal of Media Psychology: Theories, Methods, and Applications, 1(-1), 1–15. doi:10.1027/1864-1105/a000137 Open Google Scholar
- Hartmann, T., Wirth, W., Vorderer, P., Klimmt, C., Schramm, H., & Böcking, S. (2015b). Spatial Presence Theory: State of the Art and Challenges ahead. In M. Lombard, F. Biocca, J. Freeman, W. A. Ijsselsteijn, & R. J. Schaevitz (Hrsg.), Immersed in media. Telepresence theory, measurement & technology (S. 115–135). Oxford: Routledge. Open Google Scholar
- Hawkins, R. P. (1977). The dimensional structure of children's perceptions of television reality. Communication Research, 4, 299–320. doi:10.1177/009365027700400304 Open Google Scholar
- Heerink, M., Kröse, B., Evers, V., & Wielinga, B. (2009). Influence of Social Presence on Acceptance of an Assistive Social Robot and Screen Agent by Elderly Users. Advanced Robotics, 23(14), 1909–1923. doi:10.1163/016918609X12518783330289 Open Google Scholar
- Heeter, C. (1992). Being There: The Subjective Experinece of Presence. Presence: Teleoperators and Virtual Environments, 1(2), 262–271. Open Google Scholar
- Hegarty, M. (2010). Components of Spatial Intelligence. Psychology of Learning and Motivation, 52, 265–297. doi:10.1016/S0079-7421(10)52007-3. Open Google Scholar
- Hegarty, M., & Waller, D. A. (2005). Individual Differences in Spatial Abilities. In P. Shah (Hrsg.), The Cambridge handbook of visuospatial thinking (S. 121–169). Cambridge: Cambridge Univ. Press. Open Google Scholar
- Held, R., & Durlach, N. (1990). Telepresence, time delay and adaptation. In S. R. Ellis, M. K. Kaiser, & A. J. Grunwald (Hrsg.), Pictorial communication in virtual and real environments (S. 232–246). London: New York; Taylor & Francis. Open Google Scholar
- Hendrix, C., & Barfield, W. (1996). Presence within Virtual Environments as a Function of Visual Display Parameters. Presence: Teleoperators and Virtual Environments, 5(3), 274–289. Open Google Scholar
- Hirose, J., Hirokawa, M., & Suzuki, K. (2015). Gaming Humanoids for Facilitating Social Interaction Among People. In: HRI’15 Extended Abstracts, Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction Extended Abstracts (S. 267). New York, NY, USA: ACM. Retrieved from http://doi.acm.org/10.1145/2701973.2702090 Open Google Scholar
- Hofer, M. (2013). Präsenzerleben und Transportation. In W. Schweiger & A. Fahr (Hrsg.), Handbuch Medienwirkungsforschung (S. 279–294). Wiesbaden: VS Verlag für Sozialwissenschaften. Open Google Scholar
- Hofer, M., Wirth, W., Kuehne, R., Schramm, H., & Sacau, A. (2012). Structural Equation Modeling of Spatial Presence: The Influence of Cognitive Processes and Traits. Media Psychology, 15(4), 373–395. doi:10.1080/15213269.2012.723118 Open Google Scholar
- Hoppe, S., & Frey, F. (2015). Hörspielrezeption und räumliches Präsenzerleben: Der Einfluss von Geräuschen auf das Gefühl der Anwesenheit in der medialen Welt. Studies in Communication | Media, 3, 277–289. Open Google Scholar
- Horton, D., & Wohl, R. R. (1956). Mass communication and para-social interaction: Observations on intimacy at a distance. Psychiatry, 19, 215–229. Open Google Scholar
- Hovland, C. I., Harvey, O. J., & Sherif, M. (1957). Assimilation and contrast effects in reactions to communication and attitude change. The Journal of Abnormal and Social Psychology, 55(2), 244–252. doi:10.1037/h0048480 Open Google Scholar
- Hugues, O., Fuchs, P., & Nannipieri, O. (2011). New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment. In B. Furht (Hrsg.), Handbook of Augmented Reality (S. 47–63). New York, NY: Springer New York. Open Google Scholar
- IJsselsteijn, W. (2005). History of telepresence. In O. Schreer, P. Kauff, & T. Sikora (Hrsg.), 3D videocommunication. Algorithms, concepts, and real-time systems in human centred communication (S. 7–22). Chichester, England, Hoboken, NJ: Wiley. Open Google Scholar
- IJsselsteijn, W., Ridder, H. de, Hamberg, R., Bouwhuis, D., & Freeman, J. (1998). Perceived depth and the feeling of presence in 3DTV. Displays, 18(4), 207–214. doi:10.1016/S0141-9382(98)00022-5 Open Google Scholar
- IJsselsteijn, W. A., de Ridder H., Freeman, J., & Avons, S. E. (2000). Presence: Concept, determinants, and measurement. In W. A. IJsselsteijn, H. de Ridder, J. Freeman, S. E. Avons, M. H. Wu, R. Shashidhar, … (Hrsg.), SPIE, Human Vision and Electronic Imaging V (S. 3959–3976). SPIE. Open Google Scholar
- Insko, B. E. (2003). Measuring presence: Subjective, bahvioral, and physiological methods. In G. Riva, F. Davide, & W. A. Ijsselsteijn (Hrsg.), Emerging communication: studies in new technologies and practices in communication: Vol. 5. Being there. Concepts, effects and measurements of user presence in synthetic environments (S. 110–119). Amsterdam, Washington D.C., Tokyo: IOS Press; Ohmsha. Open Google Scholar
- Isbister, K., & Nass, C. (2000). Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics. International Journal of Human-Computer Studies, 53(2), 251–267. doi:10.1006/ijhc.2000.0368 Open Google Scholar
- Jin, S.-A. A. (2011). "I Feel Present. Therefore, I Experience Flow:" A Structural Equation Modeling Approach to Flow and Presence in Video Games. Journal of Broadcasting & Electronic Media, 55, 114–136. Retrieved from w Open Google Scholar
- Johnson, B. T., & Eagly, A. H. (1989). Effects of involvement on persuasion: A meta-analysis. Psychological Bulletin, 106(2), 290–314. doi:10.1037/0033-2909.106.2.290 Open Google Scholar
- Johnson, B. T., & Eagly, A. H. (1990). Involvement and persuasion: Types, traditions, and the evidence. Psychological Bulletin, 107(3), 375–384. doi:10.1037/0033-2909.107.3.375 Open Google Scholar
- Kahneman, D. (1973). Attention and effort. Englewood Cliffs, N.J: Prentice-Hall. Open Google Scholar
- Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G. (1993). Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness. The International Journal of Aviation Psychology, 3(3), 203–220. doi:10.1207/s15327108ijap0303_3 Open Google Scholar
- Kilteni, K., Maselli, A., Kording, K. P., & Slater, M. (2015). Over my fake body: body ownership illusions for studying the multisensory basis of own-body perception. Frontiers in Human Neuroscience, 9. doi:10.3389/fnhum.2015.00141 Open Google Scholar
- Kim, T., & Biocca, F. (1997). Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion. JCMC, 3(2). Retrieved from http://jcmc.indiana.edu/vol3/issue2/kim.html Open Google Scholar
- Kim, Y., & Sundar, S. S. (2012). Anthropomorphism of computers: Is it mindful or mindless? Computers in Human Behavior, 28(1), 241–250. doi:10.1016/j.chb.2011.09.006 Open Google Scholar
- Klimmt, C., Hefner, D., & Vorderer, P. (2009). The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception. Communication Theory, 19(4), 351–373. doi:10.1111/j.1468-2885.2009.01347.x Open Google Scholar
- Koriat, A. (2000). The Feeling of Knowing: Some Implications for Consciousness and Control. Consciousness and Cognition, 9, 149–171. Open Google Scholar
- Kozlov, M. D., & Johansen, M. K. (2010). Real Behavior in Virtual Environments: Psychology Experiments in a Simple Virtual-Reality Paradigm Using Video Games. Cyberpsychology, Behavior, and Social Networking, 13(6), 711–714. doi:10.1089/cyber.2009.0310 Open Google Scholar
- Krijn, M., Emmelkamp, P., Olafsson, R., & Biemond, R. (2004). Virtual reality exposure therapy of anxiety disorders: A review. Clinical Psychology Review, 24(3), 259–281. doi:10.1016/j.cpr.2004.04.001 Open Google Scholar
- Krugman, H. E. (1971). Brain Wave Measures of Media Involvement. Journal of Advertising Research, 11, 3–9. doi:10.4135/9781452231501.n13 Open Google Scholar
- Krugman, H. E. (1965). The Impact of Television Advertising: Learning Without Involvement. Public Opinion Quarterly, 29(3), 349. doi:10.1086/267335 Open Google Scholar
- Krugman, H. E. (1966). The Measurement of Advertising Involvement. The Public Opinion Quarterly, 30, 583–596. Open Google Scholar
- Laarni, J., Ravaja, N., Saari, T., & Hartmann, T. (2004). Personality-Related Differences in Subjective Presence. In M. Alcañiz Raya (Ed.), Seventh Annual International Workshop Presence 2004. Technical University of Valencia, Valencia, Spain, October 13, 14, 15, 2004 (S. 88–95). Valencia: UPV. Open Google Scholar
- Lalanne, C., & Lorenceau, J. (2004). Crossmodal integration for perception and action. Journal of Physiology-Paris, 98(1-3), 265–279. doi:10.1016/j.jphysparis.2004.06.001 Open Google Scholar
- Lang, P. J., Bradley, S. D., & Cuthbert, B. N. (1990). Emotion, Attention, and the Startle Reflex. Psychological Review, 97, 377–395. Open Google Scholar
- Laurent, G., & Kapferer, J.-N. (1985). Measuring Consumer Involvement Profiles. Journal of Marketing Research, 22(1), 41. doi:10.2307/3151549 Open Google Scholar
- Lee, K. M., Park, N., & Song, H. (2005). Can a Robot Be Perceived as a Developing Creature? Human Communication Research, 31, 538–563. doi:10.1111/j.1468-2958.2005.tb00882.x Open Google Scholar
- Lee, K. M., Peng, W., Jin, S.-A., & Yan, C. (2006). Can Robots Manifest Personality?: An Empirical Test of Personality Recognition, Social Responses, and Social Presence in Human-Robot Interaction. Journal of Communication, 56(4), 754–772. doi:10.1111/j.1460-2466.2006.00318.x Open Google Scholar
- Lee, K.-M. (2004). Presence, explicated. Communication Theory, 14, 27–50. doi: 10.1111/j.1468-2885.2004.tb00302.x. Open Google Scholar
- Lee, K.-M., & Nass, C. (2005). Social-Psychological Origins of Feelings of Presence: Creating Social Presence With Machine-Generated Voices. Media Psychology, 7(1), 31–45. doi:10.1207/S1532785XMEP0701_2 Open Google Scholar
- Leeds–Hurwitz, W. (2008). Goffman, Erving. In W. Donsbach (Ed.), The International encyclopedia of communication (S. 2001–2003). Oxford: Blackwell. Open Google Scholar
- Leménager, T., Dieter, J., Hill, H., Koopmann, A., Reinhard, I., Sell, M., … (2014). Neurobiological correlates of physical self-concept and self-identification with avatars in addicted players of Massively Multiplayer Online Role-Playing Games (MMORPGs). Addictive Behaviors, 39(12), 1789–1797. doi:10.1016/j.addbeh.2014.07.017 Open Google Scholar
- Lessiter, J., Freeman, J., Keogh, E., & Davidoff, J. (2001). A Cross-Media Presence Questionnaire: The ITC Sense of Presence Questionnaire. Presence: Teleoperators and Virtual Environments, 10, 282–297. doi:10.1162/105474601300343612. Open Google Scholar
- Levy, M. R., & Windahl, S. (1984). Audience Activity and Gratifications: A Conceptual Clarification and Exploration. Communication Research, 11(1), 51–78. doi:10.1177/009365084011001003 Open Google Scholar
- Li, D. D., Liau, A. K., & Khoo, A. (2013). Player–Avatar Identification in video gaming: Concept and measurement. Computers in Human Behavior, 29(1), 257–263. doi:10.1016/j.chb.2012.09.002 Open Google Scholar
- Lim, S., & Reeves, B. (2010). Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player. International Journal of Human-Computer Studies, 68(1-2), 57–68. doi:10.1016/j.ijhcs.2009.09.008 Open Google Scholar
- Ling, Y., Brinkman, W.-P., Nefs, H. T., Qu, C., & Heynderickx, I. (2012). Effects of Stereoscopic Viewing on Presence, Anxiety, and Cybersickness in a Virtual Reality Environment for Public Speaking. Presence: Teleoperators and Virtual Environments, 21(3), 254–267. doi:10.1162/PRES_a_00111 Open Google Scholar
- Loiperdinger, M. (1996). Lumières Ankunft des Zugs - Gründungsmythos eines neuen Mediums. In F. Kessler, S. Lenk, & M. Loiperdinger (Hrsg.), KINtop: Vol. 5. Aufführungsgeschichten (S. 37–70). Basel: Stroemfeld/Roter Stern. Open Google Scholar
- Lombard, M., & Ditton, T. (1997). At the Heart of it all: The Concept of Presence. Journal of Computer-mediated Communication, 3(2), http://209.130.1.169/jcmc/vol3/issue2/lombard.html. Open Google Scholar
- Lombard, M., Ditton, T., Grabe, M. E., & Reich, R. D. (1997). The Role of Screen Size in Viewer Resonse to Television Fare. Communication Reports, 10(1), 95–106. Open Google Scholar
- Lombard, M., Ditton, T., & Weinstein, L. (2009). Measuring (tele)presence: The Temple Presence Inventory. Presentation. Presentation given at the 12th International Workshop on Presence, Los Angeles, CA, USA, November, Open Google Scholar
- Lowenthal, P. R. (2010). The Evolution and Influence of Social Presence Theory on Online Learning. In T. T. Kidd (Ed.), Online education and adult learning. New frontiers for teaching practices (S. 124–139). Hershey, PA: Information Science Reference. Open Google Scholar
- MacDorman, K. F., Green, R. D., Ho, C.-C., & Koch, C. T. (2009). Too real for comfort? Uncanny responses to computer generated faces. Computers in Human Behavior, 25(3), 695–710. doi:10.1016/j.chb.2008.12.026 Open Google Scholar
- Malbos, E., Mestre, D. R., Note, D., & Gellato, C. (2008). Virtual Reality and Claustrophobia: Multiple Components Therapy Involving Game Editor Virtual Environments Exposure. CyberPsychology & Behavior, 11(6), 695–697. Open Google Scholar
- Mantovani, F., & Castelnuovo, G. (2003). Sense of Presence in Virtual Training: Enhancing Skills Acquisition and Transferi of Knowledge through Learning Experience in Virtual Environments. In G. Riva, F. Davide, & W. A. Ijsselsteijn (Hrsg.), Emerging communication series: Vol. 5. Being there. Concepts, effects and measurements of user presence in synthetic environments (S. 168–181). Amsterdam u.a: IOS Press [u.a.]. Open Google Scholar
- Matthes, J., Schemer, C., & Wirth, W. (2007). More than meets the eye: Investigating the hidden impact of brand placements in television magazines. International Journal of Advertising: The Review of Marketing Communications, 26(4), 477–503. doi:10.1080/02650487.2007.11073029 Open Google Scholar
- McCauley, M. E., & Sharkey, T. K. (1992). Cybersickness: Perception of Self-Motion in Virtual Environments. Presence: Teleoperators and Virtual Environments, 1, 311–318. Open Google Scholar
- McGrath, J. M., & Mahood, C. (2004). The Impact of Arousing Programming and Product Involvement on Advertising Effectiveness. Journal of Current Issues & Research in Advertising, 26(2), 41–52. doi:10.1080/10641734.2004.10505163 Open Google Scholar
- McLuhan, M. (1964). Understanding media: The extensions of man. A Signet book. New York: New American Library. Open Google Scholar
- Meehan, M., Insko, B., Whitton, M., & Brooks, F. P. (2002). Physiological Measures of Presence in Stressful Virtual Environments. In J. F. Hughes (Hrsg.), ACM transactions on graphics: 21.2002,3. Proceedings of ACM SIGGRAPH 2002. [July 23 - 26, 2002, San Antonio] (S. 645–652). New York NY: ACM. Open Google Scholar
- Meehan, M., Razzaque, S., Insko, B., Whitton, M., & Brooks, F. P. (2005). Review of Four Studies on the Use of Physiological Reaction as a Measure of Presence in Stressful Virtual Environments. Applied Psychophysiology and Biofeedback, 31(3), 239–285. Open Google Scholar
- Michaelidou, N., & Dibb, S. (2006). Product involvement: an application in clothing. Journal of Consumer Behaviour, 5(5), 442–453. doi:10.1002/cb.192 Open Google Scholar
- Milgram, S. (1974). Obedience to authority: An experimental view. London: Tavistock. Open Google Scholar
- Minsky, M. (1980). Telepresence. Omni, 2, 45–51. Open Google Scholar
- Moon, Y., & Nass, C. (1996). How "Real" Are Computer Personalities?: Psychological Responses to Personality Types in Human-Computer Interaction. Communication Research, 23(6), 651–674. doi:10.1177/009365096023006002 Open Google Scholar
- Moyer-Gusé, E. (2015). Extending the Examination of Audience Involvement With Media Personae: Response to Brown. Communication Theory, 25(3), 284–289. doi:10.1111/comt.12071 Open Google Scholar
- Mori, M. (1970). Bukimi no tani [The uncanny valley]. Energy, 7, 33–35. Open Google Scholar
- Nass, C., & Moon, Y. (2000). Machines and Mindlessness: Social Responses to Computers. Journal of Social Issues, 56(1), 81–103. doi:10.1111/0022-4537.00153 Open Google Scholar
- Nakamura, J., & Csikszentmihalyi, M. (2009). Flow Theory and Research. In S. J. Lopez & C. R. Snyder (Eds.), Oxford library of psychology. Oxford handbook of positive psychology (S. 195–206). New York: Oxford Univ. Press. Open Google Scholar
- Nass, C., Moon, Y., Fogg, B. J., Reeves, B., & Dryer, D. C. (1995). Can computer personalities be human personalities? International Journal of Human–Computer Studies, 43, 223–239. Open Google Scholar
- Nowak, K. L. (2004). The Influence of Anthropomorphism and Agency on Social Judgment in Virtual Environments. Journal of Computer-mediated Communication, 9(2), 0. doi:10.1111/j.1083-6101.2004.tb00284.x Open Google Scholar
- Nunez, D. (2007). A capacity limited, cognitive constructionist model of virtual Presence. University of Cape Town, Cape Town. Retrieved from http://pubs.cs.uct.ac.za/archive/00000454/ Open Google Scholar
- Öhman, A. (1979). The orienting response, attention, and learning: An information processing perspective. In H. D. Kimmel (Ed.), The orienting reflex in humans. An international conference sponsored by the Scientific Affairs Division of the North Atlantic Treaty Organization, Leeuwenhorst Congress Center, The Netherlands, June 1978 (S. 443–471). Hillsdale, N.J.: Erlbaum. Open Google Scholar
- O'Keefe, D. J. (1990). Social Judgment Theory. In D. J. O'Keefe (Hrsg.), Current communication: v. 2. Persuasion. Theory and research (S. 29–44). Newbury Park, Calif: Sage publications. Open Google Scholar
- Osgood, C. E., Suci, G. J., & Tannenbaum, P. H. (1957). The measurement of meaning. Urbana: University of Illinois Press. Open Google Scholar
- Palmgreen, P. (1984). Der "Uses and Gratifications Approach". Rundfunk und Fernsehen, 32, 51–62. Open Google Scholar
- Perse, E. M. (1990). Involvement with Local Television News Cognitive and Emotional Dimensions. Human Communication Research, 16(4), 556–581. doi:10.1111/j.1468-2958.1990.tb00222.x Open Google Scholar
- Perse, E. M. (1998). Implications of Cognitive and Affective Involvement for Channel Changing. Journal of Communication, 48(3), 49–68. Open Google Scholar
- Petty, R. E., & Cacioppo, J. T. (1990). Involvement and persuasion: Tradition versus integration. Psychological Bulletin, 107(3), 367–374. doi:10.1037/0033-2909.107.3.367 Open Google Scholar
- Petty, R. E., & Cacioppo, J. T. (1979). Issue involvement can increase or decrease persuasion by enhancing message-relevant cognitive responses. Journal of Personality and Social Psychology, 37(10), 1915–1926. doi:10.1037/0022-3514.37.10.1915 Open Google Scholar
- Petty, R. E., Cacioppo, J. T., & Goldman, R. (1981). Personal involvement as a determinant of argument-based persuasion. Journal of Personality and Social Psychology, 41(5), 847–855. doi:10.1037/0022-3514.41.5.847 Open Google Scholar
- Petty, R. E., & Cacioppo, J. T. (1984). The effects of involvement on responses to argument quantity and quality: Central and peripheral routes to persuasion. Journal of Personality and Social Psychology, 46(1), 69–81. doi:10.1037/0022-3514.46.1.69 Open Google Scholar
- Pietschmann, D., Brill, M., & Liebold, B. (2015). One Theory Fits All Media? Re-Examining the Factor Structure of the Two-Step Spatial Presence Model Using CFA and SEM. Vortrag auf der 65. Jahrestagung der International Communication Association (ICA), 21.-25.05.2015, San Juan, Puerto Rico. Open Google Scholar
- Ratan, R., & Hasler, B. S. (2010). Exploring Self-Presence in Collaborative Virtual Teams. PsychNology Journal, 8, 11–31. Open Google Scholar
- Ray, M. L., Sawyer, A. G., Rothschild, M. L., Heeler, R. M., Strong, E. C., & Reed, J. B. (1973). Marketing Communication and the Hierarchy-of-effects. In P. Clarke (Hrsg.), New models for mass communication research (S. 147–176). Beverly Hills: Sage publications. Open Google Scholar
- Reeves, B., & Nass, C. I. (1996). The media equation: How people treat computers, television, and new media like real people and places. Stanford, Calif, New York: CSLI Publications; Cambridge University Press. Open Google Scholar
- Reeves Timmins, L., & Lombard, M. (2005). When “Real” Seems Mediated: Inverse Presence. Presence: Teleoperators and Virtual Environments, 14(4), 492–500. Open Google Scholar
- Rinck, M. (2005). Spatial Situation Models. In P. Shah (Hrsg.), The Cambridge handbook of visuospatial thinking (S. 334–382). Cambridge: Cambridge Univ. Press. Open Google Scholar
- Romero, A. A., Agnew, C. R., & Insko, C. A. (1996). The Cognitive Mediation Hypothesis Revisited: An Empirical Response to Methodological and Theoretical Criticism. Personality and Social Psychology Bulletin, 22(7), 651–665. doi:10.1177/0146167296227001 Open Google Scholar
- Rothbaum, B. O., Hodges, L., Alarcon, R., Ready, D., Shahar, F., Grap, K., Pai, F., Herbert, P., Gotz, D., Wills, B., & Baltzell, D. (1999). Virtual Reality Exposure Therapy for PTSD Vietnam Veterans: A Case Study. Journal of Traumatic Stress, 12(2), 263–271. Open Google Scholar
- Rothbaum, B. O., Ruef, A. M., Litz, B. T., Han, H., & Hodges, L. (2003). Virtual Reality Exposure Therapy of Combat-Related PTSD: A Case Study Using Psychophysiological Indicators of Outcome. Journal of Cognitive Psychotherapy, 17(2), 163–177. Open Google Scholar
- Rubin, A. M., & Perse, E. M. (1987a). Audience Activity and Soap Opera Involvement A Uses and Effects Investigation. Human Communication Research, 14(2), 246–268. doi:10.1111/j.1468-2958.1987.tb00129.x Open Google Scholar
- Rubin, A. M., & Perse, E. M. (1987b). Audience Activity and Television News Gratifications. Communication Research, 14(1), 58–84. doi:10.1177/009365087014001004 Open Google Scholar
- Sacau, A., Laarni, J., & Hartmann, T. (2008). Influence of individual factors on presence. Computers in Human Behavior, 24(5), 2255–2273. doi:10.1016/j.chb.2007.11.001 Open Google Scholar
- Salmon, C. T. (1986). Perspectives on lnvolvement in Consumer and Communication Research. In B. Dervin & M. J. Voigt (Hrsg.), Progress in communication sciences. Norwood, N.J: Ablex Pub. Open Google Scholar
- Sas, C., & O'Hare, G. M. P. (2003). Presence Equation: An Investigation into Cognitive Factors Underlying Presence. Presence: Teleoperators and Virtual Environments, 12(5), 523–537. doi:10.1162/105474603322761315 Open Google Scholar
- Schloerb, D. W. (1995). A Quantitative Measure of Telepresence. Presence: Teleoperators and Virtual Environments, 4, 64–80. Open Google Scholar
- Schneider, E. F., Lang, A., Shin, M., & Bradley, S. (2004). Death with a Story: How Story Impacts Emotional, Motivational, And Physiological Responses to First-Person Shooter Video Games. Human Communication Research, 30(3), 361–375. Open Google Scholar
- Schreier, M. (2008). Perceived Reality. In N. C. Krämer, S. Schwan, D. Unz, & M. Suckfüll (Hrsg.), Medienpsychologie. Medienpsychologie. Schlüsselbegriffe und Konzepte (S. 112–117). Stuttgart: Kohlhammer. Open Google Scholar
- Schroeder, R., Steed, A., Axelsson, A.-S., Heldal, I., Abelin, Å., Wideström, J., Nilsson, A., Slater, & M. (2001). Collaborating in networked immersive spaces: as good as being there together? Computers & Graphics, 25(5), 781–788. doi:10.1016/S0097-8493(01)00120-0 Open Google Scholar
- Schubert, T., & Crusius, J. (2002). Five Theses on the Book Problem: Presence in Books, Film and VR. In F. R. Gouveia & F. Biocca (Hrsg.), PRESENCE 2002 – Proceedings of the fifth 38 international workshop on Presence (S. 53–59). Porto. Open Google Scholar
- Schubert, T., Friedmann, F., & Regenbrecht, H. (2001). The Experience of Presence: Factor Analytic Insights. Presence: Teleoperators and Virtual Environments, 10(3), 266–281. doi:10.1162/105474601300343603 Open Google Scholar
- Schubert, T. W. (2009). A new conceptualization of spatial presence: Once again, with feeling. Communication Theory, 19(2), 161–187. doi:10.1111/j.1468-2885.2009.01340.x. Open Google Scholar
- Sheridan, T. B. (1992). Musings on Teleprensence and Virtual Presence. Presence: Teleoperators and Virtual Environments, 1(1), 120–126. Open Google Scholar
- Sherif, C. W., Merrilea, K., Rodgers, Lewis H. Jr., Sarup, G., & Tittler, B. I. (1973). Personal involvement, social judgment, and action. Journal of Personality and Social Psychology, 27(3), 311–328. doi:10.1037/h0034948 Open Google Scholar
- Sherif, M. & Cantril, H. (1947). The psychology of ego-involvements, social attitudes & identifications: John Wiley. Open Google Scholar
- Sherif, M., & Hovland, C. I. (1961). Social judgment: Assimilation and contrast effects in communication and attitude change. Westport, Conn: Greenwood Press. Open Google Scholar
- Sherry, J. L. (2004). Flow and Media Enjoyment. Communication Theory, 14(4), 328–347. Open Google Scholar
- Shin, D.-H., & Choo, H. (2011). Modeling the acceptance of socially interactive robotics: Social presence in human–robot interaction. Interaction Studies, 12(3), 430–460. doi:10.1075/is.12.3.04shi Open Google Scholar
- Short, J., Williams, E., & Christie, B. (1976). The social psychology of telecommunications. London, New York: Wiley. Open Google Scholar
- Skalski, P., & Tamborini, R. (2007). The Role of Social Presence in Interactive Agent-Based Persuasion. Media Psychology, 10, 385–413. Open Google Scholar
- Skalski, P. D., Tamborini, R., Ashleigh, S., & Buncher, M. (2011). Mapping the road to fun: Natural video game controllers, presence, and game enjoyment. New Media & Society, 13, 224–242. Open Google Scholar
- Slater, M. (1999). Measuring presence: A response to the Witmer and Singer presence questionnaire. Presence: Teleoperators and Virtual Environments, 8, 560–565. Open Google Scholar
- Slater, M. (2002). Presence and The Sixth Sense. Presence: Teleoperators and Virtual Environments, 11(4), 435–439. doi:10.1162/105474602760204327 Open Google Scholar
- Slater, M. (2003). A Note on Presence Terminology. Presence-Connect, 3, available: http://presence.cs.ucl.ac.uk/presenceconnect/articles/Jan2003/melslaterJan27200391557/melslaterJan27200391557.html. Open Google Scholar
- Slater, M. (2004). How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments. Presence: Teleoperators and Virtual Environments, 13(4), 484–493. doi:10.1162/1054746041944849 Open Google Scholar
- Slater, M. (2009). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B: Biological Sciences, 364(1535), 3549–3557. doi:10.1098/rstb.2009.0138 Open Google Scholar
- Slater, M., Antley, A., Davison, A., Swapp, D., Guger, C., Barker, C., … (2006). A Virtual Reprise of the Stanley Milgram Obedience Experiments. PLoS one, 1(1), e39. doi:10.1371/journal.pone.0000039 Open Google Scholar
- Slater, M., Brogni, A., & Steed, A. (2003). Physiological Responses to Breaks in Presence: A Pilot Study. Paper presented at the 6th Annual Conference on Presence Research - PRESENCE 2003, Aalborg: Dänemark. Retrieved from http://sct.temple.edu/blogs/ispr/presence-conferences/previous-conferences/presence-2003/ Open Google Scholar
- Slater, M., Steed, A., & Usoh, M. (1995). The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments. In M. Göbel & 1. B. Workshop on Virtual Environments 1 (Hrsg.), EG. Virtual environments '95. Selected papers of the Eurographics workshops in Barcelona, Spain, 1993, and Monte Carlo, Monaco, 1995. Wien u.a.: Springer. Open Google Scholar
- Slater, M., & Usoh, M. (1994). Representation Systems, Perceptual Position and Presence in Virtual Environments, Presence: Presence: Teleoperators and Virtual Environments, 3, 340–350. Open Google Scholar
- Slater, M., Usoh, M., & Steed, A. (1994). Depth of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 3, 130–144. Open Google Scholar
- Steuer, J. (1992). Defining Virtual Reality: Dimensions determining Telepresence. Journal of Communication, 42(4), 73–93. Open Google Scholar
- Sundar, S. S., Oeldorf-Hirsch, A., & Garga, A. (2008). A cognitive-heuristics approach to understanding presence in virtual environments. In A. Spagnolli (Hrsg.), Presence 2008. Proceedings of the 11th International Workshop on Presence ; Padova, Italy, 16 - 18 October 2008 (S. 219–228). Padova: CLEUP. Open Google Scholar
- Sutcliffe, A., Gault, B., Fernando, T., & Tan, K. (2006). Investigating interaction in CAVE virtual environments. ACM Transactions on Computer-Human Interaction, 13(2), 235–267. doi:10.1145/1165734.1165738 Open Google Scholar
- Sylaiou, S., Mania, K., Karoulis, A., & White, M. (2010). Exploring the relationship between presence and enjoyment in a virtual museum. International Journal of Human-Computer Studies, 86, 243–253. Open Google Scholar
- Tal-Or, N., & Cohen, J. (2010). Understanding audience involvement: Conceptualizing and manipulating identification and transportation. Poetics, 38(4), 402–418. doi:10.1016/j.poetic.2010.05.004 Open Google Scholar
- Tanaka, F., & Kimura, T. (2010). Care-receiving robot as a tool of teachers in child education. Interaction Studies, 11(2), 263–268. doi:10.1075/is.11.2.14tan Open Google Scholar
- Tellegen, A., & Atkinson, G. (1974). Openness to absorbing and self-altering experiences ("absorption"), a trait related to hypnotic susceptibility. Journal of Abnormal Psychology, 83(3), 268–277. doi:10.1037/h0036681 Open Google Scholar
- Tsakiris, M., & Haggard, P. (2005). The Rubber Hand Illusion Revisited: Visuotactile Integration and Self-Attribution. Journal of Experimental Psychology: Human Perception and Performance, 31(1), 80–91. doi:10.1037/0096-1523.31.1.80 Open Google Scholar
- Turing, A. (1950). Computing Machinery and Intelligence. Mind, 59, 433–460. Open Google Scholar
- van Baren, J. & Ijsselsteijn, W. A. (2004). Measuring Presence: A Guide to Current Measurement Approaches: Deliverable of the OmniPres project IST-2001-39237. Open Google Scholar
- van Looy, J., Courtois, C., Vocht, M. de, & Marez, L. de. (2012). Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMOGs. Media Psychology, 15(2), 197–221. doi:10.1080/15213269.2012.674917 Open Google Scholar
- Västfjäll, D. (2003). The Subjective Sense of Presence, Emotion Recognition, and Experienced Emotions in Musical Virtual Environments. CyberPsychology & Behavior, 6(2), 181–188. Open Google Scholar
- Vorderer, P., Klimmt, C., & Ritterfeld, U. (2004). Enjoyment: At the heart of media entertainment. Communication Theory, 14, 388–408. doi:10.1111/j.1468-2885.2004.tb00321.x Open Google Scholar
- Vorderer, P., Wirth, W., Gouveia, F. R., Biocca, F., Saari, T., Jäncke, L., … (2004). MEC Spatial Presence Questionnaire (MEC-SPQ): Short Documentation and Instructiond for Application. Report to the European Community, Project Presence: MEC (IST-2001-37661). Retrieved from http://www.ijk.hmt-hannover.de/presence Open Google Scholar
- Wada, K., & Shibata, T. (2008). Social and physiological influences of robot therapy in a care house. Interaction Studies, 9, 258–276. Wallach, H. S., & Safir, M. P. (2010). Personality variables and presence. Virtual Reality, 14, 3–13. Open Google Scholar
- Waller, D., Bachmann, E., Hodgson, E., & Beall, A. (2007). The HIVE: A huge immersive virtual environment for research in spatial cognition. Behavior Research Methods, 39(4), 835–843. doi:10.3758/BF03192976 Open Google Scholar
- Wang, Y. J., & Minor, M. S. (2008). Validity, reliability, and applicability of psychophysiological techniques in marketing research. Psychology and Marketing, 25(2), 197–232. doi:10.1002/mar.20206 Open Google Scholar
- Weibel, D., Wissmath, B., Habegger, S., Steiner, Y., & Groner, R. (2008). Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment. Computers in Human Behavior, 24(5), 2274–2291. doi:10.1016/j.chb.2007.11.002 Open Google Scholar
- Weibel, D., Wissmath, B., & Stricker, D. (2011). The influence of neuroticism on spatial presence and enjoyment in films. Personality and Individual Differences, 51(7), 866–869. doi:10.1016/j.paid.2011.07.011 Open Google Scholar
- Wiederhold, B. K., Jang, D. P., Kim, S. I., & Wiederhold, M. D. (2002). Physiological Monitoring as an Objective Tool in Virtual Reality Therapy. CyberPsychology & Behavior, 5(1), 77–82. doi:10.1089/109493102753685908 Open Google Scholar
- Wirth, W. (2006). Involvement. In J. Bryant (Hrsg.), Psychology of entertainment (S. 199–213). Mahwah, NJ: Erlbaum Assoc. Open Google Scholar
- Wirth, W. (2012). Präsenzerleben und Involvement in neuen Medien. In L. Reinecke (Hrsg.), Unterhaltungsforschung: Vol. 7. Unterhaltung in neuen Medien. Perspektiven zur Rezeption und Wirkung von Online-Medien und interaktiven Unterhaltungsformaten (S. 100–121). Köln: von Halem. Open Google Scholar
- Wirth, W., Böcking, S., & In-Albon, N. (2006). Spannung und Präsenzerleben beim Lesen fiktionaler, narrativer Texte. In H. Schramm, W. Wirth, & H. Bilandzic (Hrsg.), Reihe Rezeptionsforschung: Vol. 8. Empirische Unterhaltungsforschung. Studien zu Rezeption und Wirkung von medialer Unterhaltung (S. 107–128). München: Fischer. Open Google Scholar
- Wirth, W., Hartmann, T., Böcking, S., Vorderer, P., Klimmt, C., Schramm, H., Saari, T., Laarni, J., Ravaja, N., Gouveia, F. R., Biocca, F., Sacau, A., Jäncke, L., Baumgartner, T., & Jäncke, P. (2007). A Process Model of the Formation of Spatial Presence Experiences. Media Psychology, 9, 493–525. doi:10.1080/15213260701283079. Open Google Scholar
- Wirth, W., Hofer, M., & Schramm, H. (2012). The Role of Emotional Involvement and Trait Absorption in the Formation of Spatial Presence. Media Psychology, 15(1), 19–43. doi:10.1080/15213269.2011.648536 Open Google Scholar
- Wirth, W., & Kühne, R. (2013). Grundlagen der Persuasionsforschung. In W. Schweiger & A. Fahr (Hrsg.), Handbuch Medienwirkungsforschung (S. 313–332). Dordrecht: Springer. Open Google Scholar
- Wissmath, B., Weibel, D., & Mast, F. W. (2010). Measuring presence with verbal versus pictorial scales: a comparison between online- and ex post-ratings. Virtual Reality, 14(1), 43–53. doi:10.1007/s10055-009-0127-0 Open Google Scholar
- Witmer, B. G., & Singer, M. J. (1998). Measuring Presence in Virtual Environments: A Presence Questionnaire. Presence: Teleoperators and Virtual Environments, 7(3), 225–240. Open Google Scholar
- Wojdynski, B. W., & Dillman Carpentier, F. R. (2014, May). Manipulating and Measuring Involvement in Mass Communication Research, 1990-2009. Vortrag an der International Communication Association Conference, Seattle, Washington. Open Google Scholar
- Worth, N. C., & Book, A. S. (2014). Personality and behavior in a massively multiplayer online role-playing game. Computers in Human Behavior, 38, 322–330. doi:10.1016/j.chb.2014.06.009 Open Google Scholar
- Yee, N., & Bailenson, J. (2007). The Proteus Effect: The Effect of Transformed Self-Representation on Behavior. Human Communication Research, 33(3), 271–290. doi:10.1111/j.1468-2958.2007.00299.x Open Google Scholar
- Yee, N., Bailenson, J. N., & Ducheneaut, N. (2009). The Proteus Effect: Implications of Transformed Digital Self-Representation on Online and Offline Behavior. Communication Research, 36(2), 285–312. doi:10.1177/0093650208330254 Open Google Scholar
- Youngblut, C., & Huie, O. (2003). The Relationship Between Presence and Performance in Virtual Environments: Results of a VERTS Study. In J. X. Chen (Hrsg.), IEEE Virtual Reality 2003. Proceedings: 22-26 March, 2003, Los Angeles, California (S. 277–278). Los Alamitos, Calif: IEEE Computer Society. Open Google Scholar
- Zahorik, P., & Jenison, R. L. (1998). Presence as Being-in-the-World. Presence: Teleoperators and Virtual Environments, 7(1), 78–89. doi:10.1162/105474698565541 Open Google Scholar
- Zaichkowsky, J. L. (1985). Measuring the Involvement Construct. Journal of Consumer Research, 12, 341–352. Open Google Scholar
- Zaichkowsky, J. L. (1986). Conceptualizing Involvement. Journal of Advertising, 15(2), 4–34. doi:10.1080/00913367.1986.10672999 Open Google Scholar
- Zajonc, R. B. (2001). Mere Exposure: A Gateway to the Subliminal. Current Directions in Psychological Science, 10(6), 224–228. doi:10.1111/1467-8721.00154 Open Google Scholar
- Zhao, S. (2003). Toward a taxonomy of copresence. Presence: Teleoperators and Virtual Environments, 12(5), 445–455. doi:10.1162/105474603322761261 Open Google Scholar
- Zimbardo, P. G. (1960). Involvement and communication discrepancy as determinants of opinion conformity. The Journal of Abnormal and Social Psychology, 60(1), 86–94. doi:10.1037/h0040786 Open Google Scholar
- Zimbardo, P. G. (1973). On the ethics of intervention in human psychological research: With special reference to the Stanford prison experiment. Cognition, 2(2), 243–256. doi:10.1016/0010-0277(72)90014-5 Open Google Scholar





