, to see if you have full access to this publication.
Book Titles No access

Playing (Game-)Identities

Identitätsprozesse in der Beziehung zwischen Let’s Player:in, Avatar und Community
Authors:
Publisher:
 19.09.2023

Summary

As a central element of mediation between players and the game world, the avatar is at the centre of many video games. In this research work, Ronja Weidemann uses the example of Let's Plays to examine the extent to which the relationship between avatars, players and their community can be explained by theories of identity or identity processes. To this end, she analyses and interprets the verbalised gaming experiences of the Let's Players, especially with regard to their changes between the personal pronouns "I", "you", "she"/"he" and "we". In doing so, the author takes into account various positions from games studies, sociology and psychoanalysis.

Keywords



Bibliographic data

Publication year
2023
Publication date
19.09.2023
ISBN-Print
978-3-8288-4931-0
ISBN-Online
978-3-8288-5067-5
Publisher
Tectum, Baden-Baden
Series
Young Academics: Medien- und Kommunikationswissenschaft
Volume
3
Language
German
Pages
128
Product type
Book Titles

Table of contents

ChapterPages
  1. Titelei/Inhaltsverzeichnis No access Pages I - XII
  2. 1. Einleitung No access Pages 1 - 4
    1. 2.1 Avatar-Spieler:in-Beziehung – zentrale Konzepte No access
    1. 3.1 Let’s Plays – Kontextualisierung und Problemdiskussion No access
    2. 3.2 Die Analysegegenstände – What Remains of Edith Finch, Life is Strange, Until Dawn No access
    3. 3.3 Exkurs: Immersion, Involvement und Flow No access
      1. 4.1.1 Selbstpräsentation No access
      2. 4.1.2 Distanzierung No access
      3. 4.1.3 Wertekonstellationen und -entscheidungen No access
      1. 4.2.3 Interaktion No access
      2. 4.2.4 Parasoziale Interaktion und Beziehung No access
      3. 4.2.5 Soziale Spiegelungsprozesse No access
      1. 4.3.1 Interaktivität: Gemeinsames Handeln No access
      2. 4.3.2 Narrative Identität – Vergessen und Erinnern No access
      3. 4.3.3 Körperbild und Körperschema No access
  3. 5. Fazit & Ausblick No access Pages 105 - 108
  4. 6. Literatur No access Pages 109 - 112
  5. 7. Ludografie No access Pages 113 - 114
    1. 8.1 What Remains of Edith Finch – Let’s Plays No access
    2. 8.2 Life is Strange – Let’s Plays No access
    3. 8.3 Until Dawn – Let’s Plays No access
      1. Domtendo 2018 #26, [00:05:18 – 00:06:17]: No access
      2. Gronkh 2015 #0402, [00:33:32 – 00:35:51]: No access
      3. LittleConfusedBrain 2015 #0403, [00:00:11 – 00:01:00]: No access
      4. Pandorya 2015 #26, [00:09:08 – 00:11:03]: No access
      1. Domtendo 2018 #40, [00:04:27 – 00:05:17] / [00:05:39 – 00:06:00] / [00:06:36 – 00:07:08]: No access
      2. Gronkh 2015 #0507, [00:15:22 – 00:19:10]: No access
      3. Pandorya 2015 #40, [00:19:03 – 00:22:50]: No access
  6. Danksagung No access Pages 127 - 128

Similar publications

from the topics "Media Science, Communication Research"
Cover of book: Haltung zeigen – Demokratie stärken
Edited Book Full access
Wirtschafts- und unternehmensethische Perspektiven
Haltung zeigen – Demokratie stärken
Cover of book: Ist neu auch besser?
Book Titles No access
Eine Rezipient:innenstudie zur Qualität innovativer journalistischer Angebote
Ist neu auch besser?
Cover of book: Crossmedia
Educational Book No access
Crossmedia