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An Examination of Gray Characters in Role-Playing Games
- Authors:
- Series:
- Young Academics: Medien- und Kommunikationswissenschaft, Volume 8
- Publisher:
- 24.10.2025
Summary
Video games are an ever-changing field with an audience that demands diversity, and this must be reflected in the narrative. This requires characters that deviate from the classic heroes and villains. Characters with flaws and moral ambiguity that do not represent new archetypes, but are meant to be human.
Serah Jung examines these gray characters, their function and their integration into the narrative of video games. How are they introduced and presented in the course of the game? What are the characteristics and motivations that make them believable and evoke emotions in the player?
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Bibliographic data
- Publication year
- 2025
- Publication date
- 24.10.2025
- ISBN-Print
- 978-3-68900-318-0
- ISBN-Online
- 978-3-68900-319-7
- Publisher
- Tectum, Baden-Baden
- Series
- Young Academics: Medien- und Kommunikationswissenschaft
- Volume
- 8
- Language
- English
- Pages
- 86
- Product type
- Book Titles
Table of contents
ChapterPages
- Vorwort No access
- Abstract No access
- Table of Figures No access
- Introduction No access Pages 1 - 4
- Element of Tragedy No access
- Dramatic Arc No access
- Character Dimensions No access Pages 9 - 14
- Palutena goddess of Light No access
- Viridi goddess of Nature No access
- Hades god of the Underworld No access
- Kid Icarus Uprising and the importance of believe, care and invest No access
- Caius Ballad and the importance of reasoning No access Pages 41 - 70
- Grey Characters No access Pages 71 - 74
- Outlook for the future of Storytelling No access Pages 75 - 76
- Bibliography No access Pages 77 - 84
- Appendix A No access Pages 85 - 86





