Cover of book: Playing Dystopia
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Playing Dystopia

Nightmarish Worlds in Video Games and the Player's Aesthetic Response
Authors:
Publisher:
 2018

Keywords



Bibliographic data

Edition
1/2018
Copyright year
2018
ISBN-Print
978-3-8376-4597-2
ISBN-Online
978-3-8394-4597-6
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
8
Language
English
Pages
434
Product type
Book Titles

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4
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  2. ContentsPages 5 - 8
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  3. AcknowledgmentsPages 9 - 10
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  4. IntroductionPages 11 - 32
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  5. Preface to Part IPages 35 - 36
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  6. 1. Utopia and the Dream of a Better WorldPages 37 - 64
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  7. 2. Dystopia: Nightmarish Worlds as Distorted Anxiety DreamsPages 65 - 112
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  8. 3. Warning, Effectiveness, and Targets of the Video Game DystopiaPages 113 - 152
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  9. Preface to Part IIPages 155 - 158
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  10. 4. Towards the Implied PlayerPages 159 - 250
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  11. 5. Estrangement Through World and AgencyPages 251 - 320
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  12. Preface to Part IIIPages 323 - 324
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  13. 6. Night-Time Dreams and Wish-Fulfilment: The Struggle for Utopia in BIOSHOCK INFINITEPages 325 - 372
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  14. 7. THE LAST OF US and the Journey to NaturePages 373 - 402
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  15. 8. Horizons and the Video Game DystopiaPages 403 - 408
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  16. List of AbbreviationsPages 409 - 410
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  17. GlossaryPages 411 - 414
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  18. LudographyPages 415 - 416
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  19. BibliographyPages 417 - 434
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