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Playing Dystopia
Nightmarish Worlds in Video Games and the Player's Aesthetic Response- Authors:
- Series:
- Bild und Bit. Studien zur digitalen Medienkultur, Volume 8
- Publisher:
- 2018
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Bibliographic data
- Copyright year
- 2018
- ISBN-Print
- 978-3-8376-4597-2
- ISBN-Online
- 978-3-8394-4597-6
- Publisher
- transcript, Bielefeld
- Series
- Bild und Bit. Studien zur digitalen Medienkultur
- Volume
- 8
- Language
- English
- Pages
- 434
- Product type
- Book Titles
Table of contents
ChapterPages
- FrontmatterPages 1 - 4 Download chapter (PDF)
- ContentsPages 5 - 8 Download chapter (PDF)
- AcknowledgmentsPages 9 - 10 Download chapter (PDF)
- IntroductionPages 11 - 32 Download chapter (PDF)
- Preface to Part IPages 35 - 36 Download chapter (PDF)
- 1. Utopia and the Dream of a Better WorldPages 37 - 64 Download chapter (PDF)
- 2. Dystopia: Nightmarish Worlds as Distorted Anxiety DreamsPages 65 - 112 Download chapter (PDF)
- 3. Warning, Effectiveness, and Targets of the Video Game DystopiaPages 113 - 152 Download chapter (PDF)
- Preface to Part IIPages 155 - 158 Download chapter (PDF)
- 4. Towards the Implied PlayerPages 159 - 250 Download chapter (PDF)
- 5. Estrangement Through World and AgencyPages 251 - 320 Download chapter (PDF)
- Preface to Part IIIPages 323 - 324 Download chapter (PDF)
- 6. Night-Time Dreams and Wish-Fulfilment: The Struggle for Utopia in BIOSHOCK INFINITEPages 325 - 372 Download chapter (PDF)
- 7. THE LAST OF US and the Journey to NaturePages 373 - 402 Download chapter (PDF)
- 8. Horizons and the Video Game DystopiaPages 403 - 408 Download chapter (PDF)
- List of AbbreviationsPages 409 - 410 Download chapter (PDF)
- GlossaryPages 411 - 414 Download chapter (PDF)
- LudographyPages 415 - 416 Download chapter (PDF)
- BibliographyPages 417 - 434 Download chapter (PDF)




