Cover of book: Playing Dystopia
Book Titles Open Access Full access

Playing Dystopia

Nightmarish Worlds in Video Games and the Player's Aesthetic Response
Authors:
Publisher:
 2018

Keywords



Bibliographic data

Copyright year
2018
ISBN-Print
978-3-8376-4597-2
ISBN-Online
978-3-8394-4597-6
Publisher
transcript, Bielefeld
Series
Bild und Bit. Studien zur digitalen Medienkultur
Volume
8
Language
English
Pages
434
Product type
Book Titles

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4 Download chapter (PDF)
  2. ContentsPages 5 - 8 Download chapter (PDF)
  3. AcknowledgmentsPages 9 - 10 Download chapter (PDF)
  4. IntroductionPages 11 - 32 Download chapter (PDF)
  5. Preface to Part IPages 35 - 36 Download chapter (PDF)
  6. 1. Utopia and the Dream of a Better WorldPages 37 - 64 Download chapter (PDF)
  7. 2. Dystopia: Nightmarish Worlds as Distorted Anxiety DreamsPages 65 - 112 Download chapter (PDF)
  8. 3. Warning, Effectiveness, and Targets of the Video Game DystopiaPages 113 - 152 Download chapter (PDF)
  9. Preface to Part IIPages 155 - 158 Download chapter (PDF)
  10. 4. Towards the Implied PlayerPages 159 - 250 Download chapter (PDF)
  11. 5. Estrangement Through World and AgencyPages 251 - 320 Download chapter (PDF)
  12. Preface to Part IIIPages 323 - 324 Download chapter (PDF)
  13. 6. Night-Time Dreams and Wish-Fulfilment: The Struggle for Utopia in BIOSHOCK INFINITEPages 325 - 372 Download chapter (PDF)
  14. 7. THE LAST OF US and the Journey to NaturePages 373 - 402 Download chapter (PDF)
  15. 8. Horizons and the Video Game DystopiaPages 403 - 408 Download chapter (PDF)
  16. List of AbbreviationsPages 409 - 410 Download chapter (PDF)
  17. GlossaryPages 411 - 414 Download chapter (PDF)
  18. LudographyPages 415 - 416 Download chapter (PDF)
  19. BibliographyPages 417 - 434 Download chapter (PDF)

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