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Digitaler Nährboden?
Die Rolle von gaming-nahen Plattformen in Radikalisierungsprozessen- Authors:
- Series:
- Young Academics: Soziologie, Volume 16
- Publisher:
- 2026
Summary
Gaming-adjacent platforms are becoming increasingly important in research into radicalization processes. Julian Schell addresses the question of the significance of technical and social affordances for online radicalization mechanisms in the digital space. Based on an interdisciplinary theoretical approach that combines affordance theory, social identity theory, and the radicalization puzzle, the author comparatively examines the gaming-adjacent platforms Steam, Discord, and Twitch. The results show that platform-specific structures can open up opportunities for extremist communication. The text is aimed at readers from the fields of sociology, media and radicalization research, as well as actors in prevention practice.
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Bibliographic data
- Edition
- 1/2026
- Copyright year
- 2026
- ISBN-Print
- 978-3-68900-588-7
- ISBN-Online
- 978-3-68900-589-4
- Publisher
- Tectum, Baden-Baden
- Series
- Young Academics: Soziologie
- Volume
- 16
- Language
- German
- Pages
- 106
- Product type
- Book Titles
Table of contents
ChapterPages
- Vorwort No access
- Abstract No access
- Abkürzungsverzeichnis No access
- 1. Einleitung No access Pages 1 - 4
- 2. Forschungsstand: Radikalisierung im Internet No access Pages 5 - 10
- 3.1 Radikalisierung als soziotechnisches Puzzle No access
- 3.2 Soziale Netzwerke und ihre Affordanzen No access
- 3.3 Social Identity Theory No access
- 4. Methodik No access Pages 25 - 30
- 5.1.1 Persistenz No access
- 5.1.2 Reproduzierbarkeit No access
- 5.1.3 Skalierbarkeit No access
- 5.1.4 Auffindbarkeit No access
- 5.1.5 Konnektivität No access
- 5.1.6 Anonymität/Identifizierbarkeit No access
- 5.2.1 Gruppenbildung No access
- 5.2.2 Normenentwicklung No access
- 5.2.3 Machtasymmetrien No access
- 5.3.1 Kompensation No access
- 5.3.2 Isolation No access
- 5.3.3 Facilitation No access
- 5.3.4 Echoing No access
- 5.3.5 Acceleration No access
- 5.3.6 Action Triggering No access
- 6.1 Plattformübergreifende Gemeinsamkeiten und ihre Relevanz No access
- Steam: Ideologischer Resonanzraum und langsamer Nährboden No access
- Discord: Dynamikräume der Ingroup-Radikalisierung No access
- Twitch: Affektgetriebene Mobilisierung durch Inszenierung No access
- 6.3 Implikationen für Prävention No access
- 7. Fazit No access Pages 89 - 92
- Literaturverzeichnis No access Pages 93 - 104
- Quellenverzeichnis No access Pages 105 - 106





