Cover of book: Teaching Medieval French Language and Culture through Digital Gameplay
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Teaching Medieval French Language and Culture through Digital Gameplay

Applications from "Brendan’s Voyage"
Authors:
Publisher:
 2026

Summary

This book explores digital gameplay’s potential for transforming the way medievalists teach spoken and written language. The authors reflect on lessons learned from the implementation of the video game Brendan’s Voyage, which remediates key episodes from the twelfth-century poem, The Voyage of Saint Brendan the Abbot, a popular text translated from Latin into the Anglo-Norman dialect of medieval French. As the player participates in Brendan’s maritime quest (and the creation of the Brendan manuscript), the game conveys basic skills in spoken and written Anglo-Norman as well as cultural lessons about Francophone England, from the role of women in artistic patronage to the role of fantastic beasts in monastic imagination. This book positions Brendan’s Voyage as a case study whose production and use can offer insights that impact medieval studies, language pedagogy, the digital humanities, and educational video game design.



Bibliographic data

Edition
1/2026
Copyright Year
2026
ISBN-Print
978-1-80270-320-7
ISBN-Online
978-1-80270-532-4
Publisher
Arc Humanities Press, Yorkshire
Series
Teaching the Middle Ages
Language
English
Pages
164
Product Type
Monograph

Table of contents

ChapterPages

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