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Book Titles No access
Game Content Generation from a Single Example
- Authors:
- Series:
- Informatik/ Kommunikation, Volume 880
- Publisher:
- 2023
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Bibliographic data
- Copyright year
- 2023
- ISBN-Print
- 978-3-18-388010-2
- ISBN-Online
- 978-3-18-688010-9
- Publisher
- VDI Verlag, Düsseldorf
- Series
- Informatik/ Kommunikation
- Volume
- 880
- Language
- German
- Pages
- 130
- Product type
- Book Titles
Table of contents
ChapterPages
- Titelei/Inhaltsverzeichnis No access Pages I - XIV
- Procedural Content Generation No access
- Super Mario Bros No access
- Minecraft No access
- Structure of the Thesis No access
- Generative Models No access
- Classic Methods No access
- PCG via Machine Learning Methods No access
- Related to this Thesis No access
- Additional No access
- Artificial Neural Networks No access
- Generative Adversarial Networks No access
- SinGAN No access
- Interfacing with Token-based Levels No access
- Markov Chains No access
- Wave Function Collapse No access
- Architecture No access
- Term Frequency - Inverse Document Frequency and Token Hierarchy No access
- Qualitative Samples No access
- Tile-Pattern-KL-Divergence No access
- Uniqueness and Levenshtein Distance No access
- Playability and Reachability No access
- Ablation Study No access
- Level Embeddings No access
- Additional Experiments No access
- Summary No access
- Architecture and 3D Convolutions No access
- Block2vec No access
- BERT Embeddings No access
- Qualitative Results No access
- Quantitative Results and Ablation No access
- Additional Experiments No access
- Summary No access
- TOAD-GAN No access
- Wor(l)d-GAN No access
- Future Work No access
- Bibliography No access Pages 111 - 130





