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Inventing Imaginary Worlds

From Childhood Play to Adult Creativity Across the Arts and Sciences
Authors:
Publisher:
 2014

Summary

How can parents, educators, business leaders and policy makers nurture creativity, prepare for inventiveness and stimulate innovation? One compelling answer, this book argues, lies in fostering the invention of imaginary worlds, a.k.a. worldplay. First emerging in middle childhood, this complex form of make-believe draws lifelong energy from the fruitful combustions of play, imagination and creativity.

Unfortunately, trends in modern life conspire to break down the synergies of creative play with imaginary worlds. Unstructured playtime in childhood has all but disappeared. Invent-it-yourself make-believe places have all but succumbed in adolescence to ready-made computer games. Adults are discouraged from playing as a waste of time with no relevance to the workplace. Narrow notions of creativity exile the fictive imagination to fantasy arts.

And yet, as Michele Root-Bernstein demonstrates by means of historical inquiry, quantitative study and contemporary interview, spontaneous worldplay in childhood develops creative potential, and strategic worldplay in adulthood inspires innovations in the sciences and social sciences as well as the arts and literature. Inventing imaginary worlds develops the skills society needs for inventing the future.

For more on Inventing Imaginary Worlds, check out: www.inventingimaginaryworlds.com



Bibliographic data

Copyright year
2014
ISBN-Print
978-1-4758-0979-4
ISBN-Online
978-1-4758-0980-0
Publisher
Rowman & Littlefield, Lanham
Language
English
Pages
268
Product type
Book Titles

Table of contents

ChapterPages
    1. Contents No access
    2. List of Figures No access
    3. Acknowledgments No access
    4. Introduction No access
    1. Ch01. Hidden Worlds of Play: A Journey Through the Land of Kar No access
    2. Ch02. Searching for Paracosms: How One Man Found the Imaginary Worlds of Childhood No access
    3. Ch03. Memory Counts: MacArthur Fellows and College Students Recall Childhood Play No access
    1. Ch04. Pretense and Place: The Poetics of Play in Middle Childhood No access
    2. Ch05. Imaginary Countries and Gifted Play: First Investigations of “Creative IQ” No access
    3. Ch06. A Learning Laboratory in Creative Practice: Plumbing the Plausible Imagination No access
    1. Ch07. The Maturation of Creative Imagination: Robert Louis Stevenson as Mentor No access
    2. Ch08. Worldplay at Work: MacArthur Fellows Straddle a Creative Divide No access
    3. Ch09. The Worldplay Avocation-Vocation: Case Studies in Creative Polymathy No access
    1. Ch10. Imaginary World Invention Goes to School: An Argument for Playful Learning No access
    2. Ch11. Worldplay the Computer Way: Children and Youth Reveal Their Lived Experience No access
    3. Ch12. The Creative Capital of Make-Believe: How to Support Children Playing at Their Best No access
  1. Conclusion No access Pages 205 - 211
  2. Appendix. A Childhood Worldplay ListAppendix No access Pages 212 - 216
  3. Endnotes No access Pages 217 - 236
  4. Works Cited No access Pages 237 - 254
  5. Index No access Pages 255 - 266
  6. About the Author No access Pages 267 - 268

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