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Digital Game Culture in Korea
The Social at Play- Authors:
- Publisher:
- 24.04.2023
Summary
Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addictive largely ignores the socially generative and, at times, pivotally important means of connection among games, players, and the communities they foster. Through focusing on Korea’s sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play. Scholars of game studies, communication, and technoculture will find this book of particular interest.
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Bibliographic data
- Publication year
- 2023
- Publication date
- 24.04.2023
- ISBN-Print
- 978-1-7936-0139-1
- ISBN-Online
- 978-1-7936-0140-7
- Publisher
- Lexington, Lanham
- Language
- English
- Pages
- 124
- Product type
- Book Titles
Table of contents
ChapterPages
- Contents No access
- Preface No access
- Acknowledgments No access
- Games as Communication No access Pages 1 - 24
- The Rise of Digital Game Culture in Korea No access Pages 25 - 52
- The Social Addict No access Pages 53 - 78
- Gender Pipelines and Pipe Dreams No access Pages 79 - 100
- Gaming the Future No access Pages 101 - 108
- Bibliography No access Pages 109 - 118
- Index No access Pages 119 - 122
- About the Author No access Pages 123 - 124





