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Edited Book Partial access
Frühe Neuzeit im Videospiel
Geschichtswissenschaftliche Perspektiven- Editors:
- |
- Series:
- Histoire, Volume 50
- Publisher:
- 2014
Summary
»History« has become an important source of material for video games, yet despite its importance for the popular presentation of historical content, it has met with limited success. Although many games, even bestsellers, deal with the early modern era, the historiographical perspective is missing, which is not the case for the Middle Ages or modern era. Why are early modern elements in video games taken up? What is this about? How are they processed? This volume fills in the gaps. The contributions are not meant to be an exhaustive treatment of the subject, but rather a guide to new questions and methods of analysis.
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Bibliographic data
- Edition
- 1/2014
- Copyright year
- 2014
- ISBN-Print
- 978-3-8376-2548-6
- ISBN-Online
- 978-3-8394-2548-0
- Publisher
- transcript, Bielefeld
- Series
- Histoire
- Volume
- 50
- Language
- German
- Pages
- 336
- Product type
- Edited Book
Table of contents
ChapterPages
- Postmoderne Visionen des Vor-Modernen No access Pages 11 - 24 Florian Kerschbaumer, Tobias Winnerling
- Narration und Narrativ No access Pages 27 - 52 Angela Schwarz
- Screening the game - screening the play No access Pages 55 - 70 Simon Maria Hassemer
- Zur Geschichte der Cutscenes No access Pages 71 - 86 Simon Huber
- The History beyond the Frame No access Pages 87 - 98 Adam Rowan Chapman
- Authentizität als Darstellung interaktiver Simulationsbilder populärer Videospiele mit historischem Setting No access Pages 99 - 116 Tim Raupach
- The Ahistorical in the Historical Video Game No access Pages 117 - 126 Martin Isaac Weis
- Konfliktsimulationen - Counterfactual History oder Infotainment? No access Pages 127 - 140 Malte Stamm
- Modding als Indikator für die kreative und kritische Auseinandersetzung von Fans mit Historienspielen No access Pages 141 - 158 Lutz Schröder
- Homo homini ludus? No access Pages 159 - 178 Sinem Derya Kiliç
- SID MEIER''S PIRATES! No access Pages 181 - 194 Gunnar Sandkühler
- »Dont eat me I''m a mighty pirate« No access Pages 195 - 210 Eugen Pfister
- Der Stadt ihre Spieler No access Pages 211 - 226 Gernot Hausar
- Spiel im Spiel No access Pages 227 - 238 Tim Raupach, Stefan Donecker, Marc Bonner, Lutz Schröder, Adam Rowan Chapman, Andreas Fischer, Simon Maria Hassemer, Gernot Hausar, Simon Huber, Sinem Derya Kiliç, Eugen Pfister, Gunnar Sandkühler, Malte Stamm, Martin Isaac Weis, Anton Zwischenberger, Josef Köstlbauer, Angela Schwarz
- Bauen als Bedingung zum Sieg No access Pages 239 - 256 Marc Bonner
- Epochengrenzen in Videospielen No access Pages 257 - 268 Anton Zwischenberger
- CIVILIZATION UND DER GEIST DES JAHRES 1991 No access Pages 269 - 288 Stefan Donecker
- SAMMELBIBLIOGRAPHIE No access Pages 289 - 330 Florian Kerschbaumer, Tobias Winnerling
- Autorinnen und Autoren No access Pages 331 - 333 Florian Kerschbaumer, Tobias Winnerling
- Danksagung No access Pages 334 - 334 Florian Kerschbaumer, Tobias Winnerling
- No access Pages 335 - 336 Florian Kerschbaumer, Tobias Winnerling





