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A Board Game Education

Authors:
Publisher:
 2009

Summary

A Board Game Education is an entertaining and valuable resource for parents, teachers, educators, and anyone who appreciates the fun and entertainment provided by classic, traditional board games. The book provides an informative analysis of how classic board games that everyone has played_and probably owns_are not only great family entertainment but also develop core educational skills that have been proven to lead to academic achievement. Through A Board Game Education readers learn a bit of the fascinating history trivia and little-known facts regarding the most loved board games of all time (i.e., how Monopoly was used by WWII POWs to escape). At the same time, Hinebaugh identifies the distinct educational skills developed by each of these games and explores in detail how the play of these games cultivates such skills. A Board Game Education also provides valuable suggestions about how to modify and vary these classic board games to specifically enhance additional core educational skills and concepts. Who would have thought that Candy Land could be modified into a strategy game and Chutes and Ladders could be used to teach algebraic equations and advanced math.



Bibliographic data

Copyright year
2009
ISBN-Print
978-1-60709-259-9
ISBN-Online
978-1-60709-261-2
Publisher
Rowman & Littlefield, Lanham
Language
English
Pages
224
Product type
Book Titles

Table of contents

ChapterPages
    1. Contents No access
    2. Preface No access
    3. Acknowledgments No access
  1. Chapter 01. Board Games as Educational Tools (No Kidding!) No access Pages 1 - 14
  2. Chapter 02. Learning to Lose: Board Games, Social Science, and Early Educational Skills No access Pages 15 - 42
  3. Chapter 03. Spell That Word! Board Games and Language Arts No access Pages 43 - 66
  4. Chapter 04. I Will Buy It! Board Games and Economics No access Pages 67 - 104
  5. Chapter 05. Who Done It? Where Is It? What Is It? Logic and Deductive Reasoning No access Pages 105 - 130
  6. Chapter 06. Capture and Conquer! Board Games and Strategy, Planning, and Negotiation No access Pages 131 - 174
  7. Chapter 07. Out of the Blue! Board Games and Creative Thinking, Communication, and Expression No access Pages 175 - 196
  8. Chapter 08. Einstein Played Board Games: Board Games and Advanced Game Theory and Mathematics No access Pages 197 - 210
  9. Chapter 09. We Have a Winner! Conclusions and Observations No access Pages 211 - 214
  10. References and Resources No access Pages 215 - 222
  11. About the Author No access Pages 223 - 224

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