
Edited Book Open Access Full access
Virtual Photography
Artificial Intelligence, In-game, and Extended Reality- Editors:
- |
- Series:
- Image, Volume 242
- Publisher:
- 2024
Keywords
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Bibliographic data
- Copyright year
- 2024
- ISBN-Print
- 978-3-8376-7203-9
- ISBN-Online
- 978-3-8394-7203-3
- Publisher
- transcript, Bielefeld
- Series
- Image
- Volume
- 242
- Language
- German
- Pages
- 242
- Product type
- Edited Book
Table of contents
ChapterPages
- 2. Photography as Speculative FictionPages 47 - 62 Amanda Wasielewski, Jens Schröter Download chapter (PDF)
- 4. From In-Game Photography to Playable ImagingPages 83 - 102 Amanda Wasielewski, Jens Schröter Download chapter (PDF)
- 5. Becoming Camera in Virtual PhotographyPages 103 - 118 Amanda Wasielewski, Jens Schröter Download chapter (PDF)
- 8. On the History and Aesthetics of Photorealistic Computer GraphicsPages 153 - 170 Jens Schröter Download chapter (PDF)
- 9. The Vision Machine and Computer SimulationPages 171 - 190 Amanda Wasielewski, Jens Schröter Download chapter (PDF)
- 11. Virtual Photography as a Visual Method of Communicating Scientific Hypotheses about ArchitecturePages 203 - 220 Amanda Wasielewski, Jens Schröter Download chapter (PDF)




