
Sammelband Open Access Vollzugriff
Virtual Photography
Artificial Intelligence, In-game, and Extended Reality- Herausgeber:innen:
- |
- Reihe:
- Image, Band 242
- Verlag:
- 2024
Zusammenfassung
While it has traditionally been seen as a means of documenting an external reality or expressing an internal feeling, photography is now capable of actualizing never-existed pasts and never-lived experiences. Thanks to the latest photographic technologies, we can now take photos in computer games, interpolate them in extended reality platforms, or synthesize them via artificial intelligence. To account for the most recent shifts in conceptualizations of photography, this book proposes the term virtual photography as a binding theoretical framework, defined as a photography that retains the efficiency and function of real photography (made with or without a camera) while manifesting these in an unfamiliar or noncustomary form.
Schlagworte
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Bibliographische Angaben
- Copyrightjahr
- 2024
- ISBN-Print
- 978-3-8376-7203-9
- ISBN-Online
- 978-3-8394-7203-3
- Verlag
- transcript, Bielefeld
- Reihe
- Image
- Band
- 242
- Sprache
- Deutsch
- Seiten
- 242
- Produkttyp
- Sammelband
Inhaltsverzeichnis
KapitelSeiten
- 2. Photography as Speculative FictionSeiten 47 - 62 Amanda Wasielewski, Jens Schröter Download Kapitel (PDF)
- 4. From In-Game Photography to Playable ImagingSeiten 83 - 102 Amanda Wasielewski, Jens Schröter Download Kapitel (PDF)
- 5. Becoming Camera in Virtual PhotographySeiten 103 - 118 Amanda Wasielewski, Jens Schröter Download Kapitel (PDF)
- 8. On the History and Aesthetics of Photorealistic Computer GraphicsSeiten 153 - 170 Jens Schröter Download Kapitel (PDF)
- 9. The Vision Machine and Computer SimulationSeiten 171 - 190 Amanda Wasielewski, Jens Schröter Download Kapitel (PDF)
- 11. Virtual Photography as a Visual Method of Communicating Scientific Hypotheses about ArchitectureSeiten 203 - 220 Amanda Wasielewski, Jens Schröter Download Kapitel (PDF)




