Cover of book: Live Performance and Video Games
Edited Book Open Access Full access

Live Performance and Video Games

Inspirations, Appropriations and Mutual Transfers
Editors:
Series:
Theater, Volume 165
Publisher:
 2024

Keywords



Bibliographic data

Edition
1/2024
Copyright year
2024
ISBN-Print
978-3-8376-7173-5
ISBN-Online
978-3-8394-7173-9
Publisher
transcript, Bielefeld
Series
Theater
Volume
165
Language
German
Pages
268
Product type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4
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  2. ContentsPages 5 - 8
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  3. subTextePages 9 - 10
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  4. AcknowledgementsPages 11 - 12
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  5. Live Performance and Video Games: Introduction to an Interdisciplinary Field of ResearchPages 15 - 36
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  6. ‘It’s (Not) Only a Game’… some Game-Changing Potentials of Game-Based TheatrePages 39 - 60
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  7. Video Games, Flow, and Immersive Theatre: Participatory Arts in the Ultraliberal EraPages 61 - 72
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  8. Ludic Neuro-Performances: An Approach Towards Playful ExperimentsPages 73 - 84
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  9. Directing Avatars in Live Performances – An Autonomy Simulacrum of Virtual ActorsPages 87 - 104
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  10. Unreal Engine in the Theater: New Challenges for the Lighting DesignerPages 105 - 116
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  11. Combining Layers of Reality. Video Game Elements in Live PerformancePages 117 - 128
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  12. Gaming in Performance. Between Research and ArtistryPages 131 - 146
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  13. Machina eX: Working Collectively at the Interface of Theatre and Video Games. In Conversation with Clara Ehrenwerth and Anton KrausePages 147 - 158
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  14. What Even Is Video Game Performance?Pages 159 - 168
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  15. Play, Performance, Agency: Prompt Injections and Playful Misuses of AIPages 171 - 182
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  16. Operations & Encounters: Playing Out PerformativityPages 183 - 194
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  17. From Home to Stage: How Speedrunners Negotiate Performance, Relation to the Audience, and Spectacle in Live-Streaming Speedrun MarathonsPages 195 - 216
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  18. The Dramaturgy of Videogames: A DialoguePages 219 - 236
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  19. On Time Compression and Déjà vu: Remastering, Remaking, Modding, and Performing Final FantasyPages 237 - 254
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  20. Video Games as Material PerformancesPages 255 - 268
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