Cover of book: Live Performance and Video Games
Edited Book Open Access Full access

Live Performance and Video Games

Inspirations, Appropriations and Mutual Transfers
Editors:
Series:
Theater, Volume 165
Publisher:
 2024

Keywords



Bibliographic data

Copyright year
2024
ISBN-Print
978-3-8376-7173-5
ISBN-Online
978-3-8394-7173-9
Publisher
transcript, Bielefeld
Series
Theater
Volume
165
Language
German
Pages
268
Product type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4 Simon Hagemann, Réjane Dreifuss, Izabella Pluta Download chapter (PDF)
  2. ContentsPages 5 - 8 Simon Hagemann, Réjane Dreifuss, Izabella Pluta Download chapter (PDF)
  3. subTextePages 9 - 10 Simon Hagemann, Réjane Dreifuss, Izabella Pluta Download chapter (PDF)
  4. AcknowledgementsPages 11 - 12 Simon Hagemann, Réjane Dreifuss, Izabella Pluta Download chapter (PDF)
  5. Live Performance and Video Games: Introduction to an Interdisciplinary Field of ResearchPages 15 - 36 Simon Hagemann, Réjane Dreifuss, Izabella Pluta Download chapter (PDF)
  6. ‘It’s (Not) Only a Game’… some Game-Changing Potentials of Game-Based TheatrePages 39 - 60 Munotida Chinyanga Download chapter (PDF)
  7. Video Games, Flow, and Immersive Theatre: Participatory Arts in the Ultraliberal EraPages 61 - 72 Olivia Levet Download chapter (PDF)
  8. Ludic Neuro-Performances: An Approach Towards Playful ExperimentsPages 73 - 84 Margarete Jahrmann Download chapter (PDF)
  9. Directing Avatars in Live Performances – An Autonomy Simulacrum of Virtual ActorsPages 87 - 104 Georges Gagneré Download chapter (PDF)
  10. Unreal Engine in the Theater: New Challenges for the Lighting DesignerPages 105 - 116 Victor Inisan Download chapter (PDF)
  11. Combining Layers of Reality. Video Game Elements in Live PerformancePages 117 - 128 Christophe Burgess Download chapter (PDF)
  12. Gaming in Performance. Between Research and ArtistryPages 131 - 146 Michael Nitsche, Margarete Jahrmann, Joséphine Machon, Munotida Chinyanga, Persi-Jadé Maravala, Olivia Levet, Georges Gagneré, Marleena Huuhka, Judit Vikman, Victor Inisan, Christophe Burgess, Helen Kennedy, Bernard Sacha, Fanny Barnabé, Mike Sell, Michael Chemers, Darshana Jayemanne, Clara Ehrenwerth, Miguel Sicart, Mary Flanagan Download chapter (PDF)
  13. Machina eX: Working Collectively at the Interface of Theatre and Video Games. In Conversation with Clara Ehrenwerth and Anton KrausePages 147 - 158 Simon Hagemann, Réjane Dreifuss Download chapter (PDF)
  14. What Even Is Video Game Performance?Pages 159 - 168 Marleena Huuhka Download chapter (PDF)
  15. Play, Performance, Agency: Prompt Injections and Playful Misuses of AIPages 171 - 182 Michael Nitsche, Margarete Jahrmann, Joséphine Machon, Munotida Chinyanga, Persi-Jadé Maravala, Olivia Levet, Georges Gagneré, Marleena Huuhka, Judit Vikman, Victor Inisan, Christophe Burgess, Helen Kennedy, Bernard Sacha, Fanny Barnabé, Mike Sell, Michael Chemers, Darshana Jayemanne, Clara Ehrenwerth, Miguel Sicart, Mary Flanagan Download chapter (PDF)
  16. Operations & Encounters: Playing Out PerformativityPages 183 - 194 Mary Flanagan Download chapter (PDF)
  17. From Home to Stage: How Speedrunners Negotiate Performance, Relation to the Audience, and Spectacle in Live-Streaming Speedrun MarathonsPages 195 - 216 Fanny Barnabé Download chapter (PDF)
  18. The Dramaturgy of Videogames: A DialoguePages 219 - 236 Mike Sell Download chapter (PDF)
  19. On Time Compression and Déjà vu: Remastering, Remaking, Modding, and Performing Final FantasyPages 237 - 254 Darshana Jayemanne Download chapter (PDF)
  20. Video Games as Material PerformancesPages 255 - 268 Michael Nitsche Download chapter (PDF)

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