
Edited Book Open Access Full access
Live Performance and Video Games
Inspirations, Appropriations and Mutual Transfers- Editors:
- | |
- Series:
- Theater, Volume 165
- Publisher:
- 2024
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Bibliographic data
- Edition
- 1/2024
- Copyright year
- 2024
- ISBN-Print
- 978-3-8376-7173-5
- ISBN-Online
- 978-3-8394-7173-9
- Publisher
- transcript, Bielefeld
- Series
- Theater
- Volume
- 165
- Language
- German
- Pages
- 268
- Product type
- Edited Book
Table of contents
ChapterPages
- Live Performance and Video Games: Introduction to an Interdisciplinary Field of ResearchPages 15 - 36Authors: | |Download chapter (PDF)
- ‘It’s (Not) Only a Game’… some Game-Changing Potentials of Game-Based TheatrePages 39 - 60Authors:Download chapter (PDF)
- Video Games, Flow, and Immersive Theatre: Participatory Arts in the Ultraliberal EraPages 61 - 72Authors:Download chapter (PDF)
- Ludic Neuro-Performances: An Approach Towards Playful ExperimentsPages 73 - 84Authors:Download chapter (PDF)
- Directing Avatars in Live Performances – An Autonomy Simulacrum of Virtual ActorsPages 87 - 104Authors:Download chapter (PDF)
- Unreal Engine in the Theater: New Challenges for the Lighting DesignerPages 105 - 116Authors:Download chapter (PDF)
- Combining Layers of Reality. Video Game Elements in Live PerformancePages 117 - 128Authors:Download chapter (PDF)
- Gaming in Performance. Between Research and ArtistryPages 131 - 146Authors: | | | | | | | | | | | | | | | | | | |Download chapter (PDF)
- Machina eX: Working Collectively at the Interface of Theatre and Video Games. In Conversation with Clara Ehrenwerth and Anton KrausePages 147 - 158Authors: |Download chapter (PDF)
- Play, Performance, Agency: Prompt Injections and Playful Misuses of AIPages 171 - 182Authors: | | | | | | | | | | | | | | | | | | |Download chapter (PDF)
- From Home to Stage: How Speedrunners Negotiate Performance, Relation to the Audience, and Spectacle in Live-Streaming Speedrun MarathonsPages 195 - 216Authors:Download chapter (PDF)
- On Time Compression and Déjà vu: Remastering, Remaking, Modding, and Performing Final FantasyPages 237 - 254Authors:Download chapter (PDF)




