
Sammelband Open Access Vollzugriff
Live Performance and Video Games
Inspirations, Appropriations and Mutual Transfers- Herausgeber:innen:
- | |
- Reihe:
- Theater, Band 165
- Verlag:
- 2024
Zusammenfassung
Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre.
Schlagworte
Publikation durchsuchen
Bibliographische Angaben
- Auflage
- 1/2024
- Copyrightjahr
- 2024
- ISBN-Print
- 978-3-8376-7173-5
- ISBN-Online
- 978-3-8394-7173-9
- Verlag
- transcript, Bielefeld
- Reihe
- Theater
- Band
- 165
- Sprache
- Deutsch
- Seiten
- 268
- Produkttyp
- Sammelband
Inhaltsverzeichnis
KapitelSeiten
- Live Performance and Video Games: Introduction to an Interdisciplinary Field of ResearchSeiten 15 - 36Autor:innen: | |Download Kapitel (PDF)
- ‘It’s (Not) Only a Game’… some Game-Changing Potentials of Game-Based TheatreSeiten 39 - 60Autor:innen:Download Kapitel (PDF)
- Video Games, Flow, and Immersive Theatre: Participatory Arts in the Ultraliberal EraSeiten 61 - 72Autor:innen:Download Kapitel (PDF)
- Ludic Neuro-Performances: An Approach Towards Playful ExperimentsSeiten 73 - 84Autor:innen:Download Kapitel (PDF)
- Directing Avatars in Live Performances – An Autonomy Simulacrum of Virtual ActorsSeiten 87 - 104Autor:innen:Download Kapitel (PDF)
- Unreal Engine in the Theater: New Challenges for the Lighting DesignerSeiten 105 - 116Autor:innen:Download Kapitel (PDF)
- Combining Layers of Reality. Video Game Elements in Live PerformanceSeiten 117 - 128Autor:innen:Download Kapitel (PDF)
- Gaming in Performance. Between Research and ArtistrySeiten 131 - 146Autor:innen: | | | | | | | | | | | | | | | | | | |Download Kapitel (PDF)
- Machina eX: Working Collectively at the Interface of Theatre and Video Games. In Conversation with Clara Ehrenwerth and Anton KrauseSeiten 147 - 158Autor:innen: |Download Kapitel (PDF)
- Play, Performance, Agency: Prompt Injections and Playful Misuses of AISeiten 171 - 182Autor:innen: | | | | | | | | | | | | | | | | | | |Download Kapitel (PDF)
- Operations & Encounters: Playing Out PerformativitySeiten 183 - 194Autor:innen:Download Kapitel (PDF)
- From Home to Stage: How Speedrunners Negotiate Performance, Relation to the Audience, and Spectacle in Live-Streaming Speedrun MarathonsSeiten 195 - 216Autor:innen:Download Kapitel (PDF)
- On Time Compression and Déjà vu: Remastering, Remaking, Modding, and Performing Final FantasySeiten 237 - 254Autor:innen:Download Kapitel (PDF)




