Cover des Buchs: Live Performance and Video Games
Sammelband Open Access Vollzugriff

Live Performance and Video Games

Inspirations, Appropriations and Mutual Transfers
Herausgeber:innen:
Reihe:
Theater, Band 165
Verlag:
 2024

Zusammenfassung

Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre.

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Bibliographische Angaben

Copyrightjahr
2024
ISBN-Print
978-3-8376-7173-5
ISBN-Online
978-3-8394-7173-9
Verlag
transcript, Bielefeld
Reihe
Theater
Band
165
Sprache
Deutsch
Seiten
268
Produkttyp
Sammelband

Inhaltsverzeichnis

KapitelSeiten
  1. FrontmatterSeiten 1 - 4 Simon Hagemann, Réjane Dreifuss, Izabella Pluta Download Kapitel (PDF)
  2. ContentsSeiten 5 - 8 Simon Hagemann, Réjane Dreifuss, Izabella Pluta Download Kapitel (PDF)
  3. subTexteSeiten 9 - 10 Simon Hagemann, Réjane Dreifuss, Izabella Pluta Download Kapitel (PDF)
  4. AcknowledgementsSeiten 11 - 12 Simon Hagemann, Réjane Dreifuss, Izabella Pluta Download Kapitel (PDF)
  5. Live Performance and Video Games: Introduction to an Interdisciplinary Field of ResearchSeiten 15 - 36 Simon Hagemann, Réjane Dreifuss, Izabella Pluta Download Kapitel (PDF)
  6. ‘It’s (Not) Only a Game’… some Game-Changing Potentials of Game-Based TheatreSeiten 39 - 60 Munotida Chinyanga Download Kapitel (PDF)
  7. Video Games, Flow, and Immersive Theatre: Participatory Arts in the Ultraliberal EraSeiten 61 - 72 Olivia Levet Download Kapitel (PDF)
  8. Ludic Neuro-Performances: An Approach Towards Playful ExperimentsSeiten 73 - 84 Margarete Jahrmann Download Kapitel (PDF)
  9. Directing Avatars in Live Performances – An Autonomy Simulacrum of Virtual ActorsSeiten 87 - 104 Georges Gagneré Download Kapitel (PDF)
  10. Unreal Engine in the Theater: New Challenges for the Lighting DesignerSeiten 105 - 116 Victor Inisan Download Kapitel (PDF)
  11. Combining Layers of Reality. Video Game Elements in Live PerformanceSeiten 117 - 128 Christophe Burgess Download Kapitel (PDF)
  12. Gaming in Performance. Between Research and ArtistrySeiten 131 - 146 Michael Nitsche, Margarete Jahrmann, Joséphine Machon, Munotida Chinyanga, Persi-Jadé Maravala, Olivia Levet, Georges Gagneré, Marleena Huuhka, Judit Vikman, Victor Inisan, Christophe Burgess, Helen Kennedy, Bernard Sacha, Fanny Barnabé, Mike Sell, Michael Chemers, Darshana Jayemanne, Clara Ehrenwerth, Miguel Sicart, Mary Flanagan Download Kapitel (PDF)
  13. Machina eX: Working Collectively at the Interface of Theatre and Video Games. In Conversation with Clara Ehrenwerth and Anton KrauseSeiten 147 - 158 Simon Hagemann, Réjane Dreifuss Download Kapitel (PDF)
  14. What Even Is Video Game Performance?Seiten 159 - 168 Marleena Huuhka Download Kapitel (PDF)
  15. Play, Performance, Agency: Prompt Injections and Playful Misuses of AISeiten 171 - 182 Michael Nitsche, Margarete Jahrmann, Joséphine Machon, Munotida Chinyanga, Persi-Jadé Maravala, Olivia Levet, Georges Gagneré, Marleena Huuhka, Judit Vikman, Victor Inisan, Christophe Burgess, Helen Kennedy, Bernard Sacha, Fanny Barnabé, Mike Sell, Michael Chemers, Darshana Jayemanne, Clara Ehrenwerth, Miguel Sicart, Mary Flanagan Download Kapitel (PDF)
  16. Operations & Encounters: Playing Out PerformativitySeiten 183 - 194 Mary Flanagan Download Kapitel (PDF)
  17. From Home to Stage: How Speedrunners Negotiate Performance, Relation to the Audience, and Spectacle in Live-Streaming Speedrun MarathonsSeiten 195 - 216 Fanny Barnabé Download Kapitel (PDF)
  18. The Dramaturgy of Videogames: A DialogueSeiten 219 - 236 Mike Sell Download Kapitel (PDF)
  19. On Time Compression and Déjà vu: Remastering, Remaking, Modding, and Performing Final FantasySeiten 237 - 254 Darshana Jayemanne Download Kapitel (PDF)
  20. Video Games as Material PerformancesSeiten 255 - 268 Michael Nitsche Download Kapitel (PDF)

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