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Understanding Esports
An Introduction to the Global Phenomenon- Editors:
- Publisher:
- 2019
Summary
Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.
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Bibliographic data
- Copyright year
- 2019
- ISBN-Print
- 978-1-4985-8980-2
- ISBN-Online
- 978-1-4985-8981-9
- Publisher
- Lexington, Lanham
- Language
- English
- Pages
- 240
- Product type
- Edited Book
Table of contents
ChapterPages
- Contents No access
- Preface No access
- Chapter OneWhat Is Esports? No access
- Chapter TwoCan Video Games Be a Sport? No access
- Chapter ThreeThe Origins of Esport No access
- Chapter FourCompetition Formats in Esports No access
- Chapter FiveNo Time for Lag No access
- Chapter SixEsport Spectator Motivation No access
- Chapter SevenThe Esports Consumer Experience No access
- Chapter EightThe Motivations of Esports Players No access
- Chapter NineFighting Games and Social Play No access
- Chapter TenSports Video Games (SVGs) in theEsports Landscape No access
- Chapter ElevenNot Your Average Sunday Driver No access
- Chapter TwelveCounter-Strike or Counterpublic? No access
- Chapter ThirteenThe Law of Esports No access
- Chapter FourteenLeveraging Esportsin Higher Education No access
- Index No access Pages 219 - 232
- About the Contributors No access Pages 233 - 238
- About the Editor No access Pages 239 - 240




