Cover des Buchs: Democratic Culture in the Metaverse
Sammelband Open Access Vollzugriff

Democratic Culture in the Metaverse

Interdisciplinary Perspectives on the Potentials and Perils
Herausgeber:innen:
Verlag:
 2025

Zusammenfassung

Das Metaverse: Chancen, Risiken und Regulierung einer digitalen ZukunftVirtuelle Welten verändern Gesellschaft, Politik und Wirtschaft grundlegend. Dieses Buch bietet eine interdisziplinäre Analyse zentraler Herausforderungen: Wie beeinflussen DAOs extremistische Bewegungen? Welche Rolle spielt immersive Technologie für politische Bildung? Wie kann Regulierung demokratische Werte sichern? Expert:innen aus Sozialwissenschaft, Rechtswissenschaft und Technologie untersuchen digitale Partizipation, Hate Speech und Governance im Metaverse. Ein essenzielles Werk für Forschende, politische Entscheidungsträger:innen und Akteur:innen der digitalen Transformation.Mit Beiträgen vonCaroline Böck | Lenn Blaschke | Julia Ebner | Jonas Fegert | Eva Groß | Matthias C. Kettemann | Sandra Kero | Jean-François Lucas | Martin Müller | Mick Prinz | Georg Plattner | Deborah Schnabel | Josephine Schmitt | Anabel Taefi | Esen K. Tütüncü | Arne Vogelgesang | Sara Vogl | Ulrike Zähringer

Schlagworte


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Bibliographische Angaben

Auflage
1/2025
Copyrightjahr
2025
ISBN-Print
978-3-7560-1919-9
ISBN-Online
978-3-7489-4811-7
Verlag
Nomos, Baden-Baden
Sprache
Englisch
Seiten
242
Produkttyp
Sammelband

Inhaltsverzeichnis

KapitelSeiten
  1. PrefaceSeiten 1 - 6 Download Kapitel (PDF)
  2. Autor:innen:
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    1. Digital Public Spheres, Platform Structures, and the Concentration of Informational Power
    2. Democratic Risks of Monopolistic Platform Economies
    3. AI as a Challenge for the Political Public Sphere, Pluralism, and Participation
    4. Democratic Scope for Shaping Digital Spaces: Governance, Regulation, Innovation
    5. About this book
  3. Autor:innen:
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    1. Introduction
    2. Immersive Experiences
    3. State of Research
    4. Journey Through the Metaverse
    5. Dimensions of Democratic Culture in the Metaverse
    6. Discussion
    7. References
  4. Autor:innen:
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      1. A Theory of Immersive Democracy
      2. 1 The Foundation: Immersion and Democracy as Lived Reality
        1. Politics as a Space of Appearance for New Beginnings
        1. Affects as Political Forces: Expanding the Rational Citizen Concept
        2. Affect Theory: Affects as Pre-Reflective Forces in Politics
        1. From Physical to Digital Democracy: A Shift in Spaces of Experience
        2. Digital Technologies as Mechanisms for Shaping Political Experience
        3. Immersive Democracy as an Alternative: Designing Digital Spaces Democratically
        1. The Political Subject Between Autonomy and Embeddedness
        2. Immersive Democracy as the Design of Resonance Spaces
        3. Politics as Embodied Experience
        4. From Subject to Community – Immersive Democracy as Collective Practice
      3. 6 An Example of Immersive Democracy: Radikale Töchter and Action Art
      4. 7 Concluding Reflections and Discussion of Limitations
      5. References
  5. Autor:innen:
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    1. Malevolent Actors in the Metaverse
    2. The Metaverse as a Democratic Space
    3. Encouraging Participation and Democratic Involvement
    4. Discussion
    5. References
  6. Autor:innen:
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    1. 1 The "Metaverse" as a Concept, Metaverses as Embodiments
    2. 2 The Platforms Legacy
      1. Towards More Harmonised Criminal Law Frameworks
        1. Multi-Stakeholder Processes
        2. Involving Users in Content Moderation
      2. An Agile Approach
      3. A Holistic Approach
    3. 3 Conclusion
    4. References
  7. Autor:innen:
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    1. Biases in Virtual Worlds
    2. Sexist and Racist Ideas Have Real World Consequences
    3. Hate Speech on Social VR
    4. Mitigating Hate Speech on Social VR
    5. Discussion
    6. References
  8. Autor:innen:
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    1. Research Aim and Methods
    2. DAOs and the Metaverse
    3. Current Use of DAOs
    4. Extremist Incentives to Exploit DAOs
      1. 1 Influence Campaigns
      2. 2 Radicalisation of Sympathisers
      3. 3 Attacking Political Opponents
    5. Conclusions, Future Research and Challenges on the Horizon
    6. References
  9. Autor:innen:
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    1. Introduction
    2. What Do we Understand by Immersion?
      1. Presenting the Persona and the Story
      2. Mechanisms of Narrative Persuasion Are Used for Specific Purposes
      3. Emotionalisation of Content
      1. Algorithms Determine Relevance and Importance
      2. Dark Patterns as Mechanisms to Enhance Immersion
    3. What Is an Effective Preventive Response?
    4. Summary and Outlook
    5. References
  10. Autor:innen:
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    1. Introduction
    2. Social VR
      1. History and Availability
      2. Economy and Adoption
      3. Aesthetic Concept
      1. History and Availability
      2. Economy and Adoption
      3. Aesthetic Concept
    3. Virtual Communities
    4. Governance
    5. References
  11. Autor:innen:
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    1. Introduction
    2. What do we Mean by Immersive Realities in Video Games?
    3. Gaming and the Changing Relationship with Virtual Reality
    4. Dark Participation, Toxicity and Gaming
    5. Immersive Realities and the Far Right
    6. Democracy in VR and Immersive Realities?
    7. Conclusion and Appeal for an Democratic Civil Society
    8. References
  12. Autor:innen:
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      1. Reference to the Metaverse
    1. Research Design and Data Collection Methods
      1. Social VR Usage
      2. Gender-Identity and Embodiment of Diverse Genders
      3. Experienced Harassment or Hate Speech
      4. Blocking as a Personal and Structural Security Strategy
      5. Potential Legal Consequences of Actions in Social VR
      6. What Should Policy Makers, Regulators or Designers Know about VR Experiences Like VRChat?
    2. Discussion
    3. References
  13. Autor:innen:
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    1. How Realistic Can Remembering Be?
    2. Metaverse and Beyond
    3. Political Education in the Metaverse
    4. Excursus: AI, Discrimination and Justice
    5. A Counter-Model: IE as Lived Utopia
    6. References
  14. Autor:innen:
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    1. 1 Bias Crime and How the Police Handle them in Germany
    2. 2 Research Objective and Methods of the Pilot Project: Sensitize Police Officers to the Experiences of Victims of Bias Crime
    3. 3 Results
    4. 4 Summary and Outlook
    5. References
  15. Autor:innen:
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    1. The Evolution of the Metaverse: Opportunities Beyond the Hype?
      1. (Digital) Participation
      2. Digital Participation with Immersive Systems
    2. Conclusion: Opportunities and Challenges of Public Participation in the Metaverse
    3. References
  16. Autor:innen:
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    1. 1 Introduction
      1. 2.1 Regulating the Social Power of Platforms: Digital Services Act (DSA)
      2. 2.2 Regulating the Economic Power of Platforms: Digital Markets Act (DMA)
        1. a) Application of the DSA
        2. b) Application of the DMA
        3. c) Applicability of the Other Provisions of Platform Regulation
      1. 3.2 Platform Regulation and "Private Orders" of the Metaverse
    2. 4 Conclusion
    3. References
  17. Autor:innen:
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    1. I. Definition in the Legal Sense
    2. II. Regulation of the Metaverse
      1. a) Regulatory Approaches
      2. b) Rule-Making by Digital Companies
      3. 2. Preliminary Conclusion
    3. III. Regulation in the Metaverse
    4. IV. Need for Regulation
    5. V. Summary and a Look into the Future
    6. References
  18. List of AuthorsSeiten 239 - 242 Download Kapitel (PDF)

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