
Democratic Culture in the Metaverse
Interdisciplinary Perspectives on the Potentials and Perils- Herausgeber:innen:
- Verlag:
- 2025
Zusammenfassung
Das Metaverse: Chancen, Risiken und Regulierung einer digitalen ZukunftVirtuelle Welten verändern Gesellschaft, Politik und Wirtschaft grundlegend. Dieses Buch bietet eine interdisziplinäre Analyse zentraler Herausforderungen: Wie beeinflussen DAOs extremistische Bewegungen? Welche Rolle spielt immersive Technologie für politische Bildung? Wie kann Regulierung demokratische Werte sichern? Expert:innen aus Sozialwissenschaft, Rechtswissenschaft und Technologie untersuchen digitale Partizipation, Hate Speech und Governance im Metaverse. Ein essenzielles Werk für Forschende, politische Entscheidungsträger:innen und Akteur:innen der digitalen Transformation.Mit Beiträgen vonCaroline Böck | Lenn Blaschke | Julia Ebner | Jonas Fegert | Eva Groß | Matthias C. Kettemann | Sandra Kero | Jean-François Lucas | Martin Müller | Mick Prinz | Georg Plattner | Deborah Schnabel | Josephine Schmitt | Anabel Taefi | Esen K. Tütüncü | Arne Vogelgesang | Sara Vogl | Ulrike Zähringer
Schlagworte
Publikation durchsuchen
Bibliographische Angaben
- Copyrightjahr
- 2025
- ISBN-Print
- 978-3-7560-1919-9
- ISBN-Online
- 978-3-7489-4811-7
- Verlag
- Nomos, Baden-Baden
- Sprache
- Englisch
- Seiten
- 242
- Produkttyp
- Sammelband
Inhaltsverzeichnis
- PrefaceSeiten 1 - 6 Download Kapitel (PDF)
- Matthias Quent Download Kapitel (PDF)
- Digital Public Spheres, Platform Structures, and the Concentration of Informational Power
- Democratic Risks of Monopolistic Platform Economies
- AI as a Challenge for the Political Public Sphere, Pluralism, and Participation
- Democratic Scope for Shaping Digital Spaces: Governance, Regulation, Innovation
- About this book
- Matthias Quent Download Kapitel (PDF)
- Introduction
- Immersive Experiences
- State of Research
- Journey Through the Metaverse
- Dimensions of Democratic Culture in the Metaverse
- Discussion
- References
- Lenn Blaschke Download Kapitel (PDF)
- A Theory of Immersive Democracy
- 1 The Foundation: Immersion and Democracy as Lived Reality
- Politics as a Space of Appearance for New Beginnings
- Affects as Political Forces: Expanding the Rational Citizen Concept
- Affect Theory: Affects as Pre-Reflective Forces in Politics
- From Physical to Digital Democracy: A Shift in Spaces of Experience
- Digital Technologies as Mechanisms for Shaping Political Experience
- Immersive Democracy as an Alternative: Designing Digital Spaces Democratically
- The Political Subject Between Autonomy and Embeddedness
- Immersive Democracy as the Design of Resonance Spaces
- Politics as Embodied Experience
- From Subject to Community – Immersive Democracy as Collective Practice
- 6 An Example of Immersive Democracy: Radikale Töchter and Action Art
- 7 Concluding Reflections and Discussion of Limitations
- References
- Octavia Madeira, Georg Plattner Download Kapitel (PDF)
- Malevolent Actors in the Metaverse
- The Metaverse as a Democratic Space
- Encouraging Participation and Democratic Involvement
- Discussion
- References
- Jean-François Lucas, Jessica Galissaire, Henri Isaac Download Kapitel (PDF)
- 1 The "Metaverse" as a Concept, Metaverses as Embodiments
- 2 The Platforms Legacy
- Towards More Harmonised Criminal Law Frameworks
- Multi-Stakeholder Processes
- Involving Users in Content Moderation
- An Agile Approach
- A Holistic Approach
- 3 Conclusion
- References
- Esen K. Tütüncü, Danielle Shanley Download Kapitel (PDF)
- Biases in Virtual Worlds
- Sexist and Racist Ideas Have Real World Consequences
- Hate Speech on Social VR
- Mitigating Hate Speech on Social VR
- Discussion
- References
- Julia Ebner Download Kapitel (PDF)
- Research Aim and Methods
- DAOs and the Metaverse
- Current Use of DAOs
- Extremist Incentives to Exploit DAOs
- 1 Influence Campaigns
- 2 Radicalisation of Sympathisers
- 3 Attacking Political Opponents
- Conclusions, Future Research and Challenges on the Horizon
- References
- Sandra Kero, Josephine B. Schmitt Download Kapitel (PDF)
- Introduction
- What Do we Understand by Immersion?
- Presenting the Persona and the Story
- Mechanisms of Narrative Persuasion Are Used for Specific Purposes
- Emotionalisation of Content
- Algorithms Determine Relevance and Importance
- Dark Patterns as Mechanisms to Enhance Immersion
- What Is an Effective Preventive Response?
- Summary and Outlook
- References
- Arne Vogelgesang Download Kapitel (PDF)
- Introduction
- Social VR
- History and Availability
- Economy and Adoption
- Aesthetic Concept
- History and Availability
- Economy and Adoption
- Aesthetic Concept
- Virtual Communities
- Governance
- References
- Mick Prinz Download Kapitel (PDF)
- Introduction
- What do we Mean by Immersive Realities in Video Games?
- Gaming and the Changing Relationship with Virtual Reality
- Dark Participation, Toxicity and Gaming
- Immersive Realities and the Far Right
- Democracy in VR and Immersive Realities?
- Conclusion and Appeal for an Democratic Civil Society
- References
- Matthias Quent, Sara Lisa Vogl Download Kapitel (PDF)
- Reference to the Metaverse
- Research Design and Data Collection Methods
- Social VR Usage
- Gender-Identity and Embodiment of Diverse Genders
- Experienced Harassment or Hate Speech
- Blocking as a Personal and Structural Security Strategy
- Potential Legal Consequences of Actions in Social VR
- What Should Policy Makers, Regulators or Designers Know about VR Experiences Like VRChat?
- Discussion
- References
- Deborah Schnabel Download Kapitel (PDF)
- How Realistic Can Remembering Be?
- Metaverse and Beyond
- Political Education in the Metaverse
- Excursus: AI, Discrimination and Justice
- A Counter-Model: IE as Lived Utopia
- References
- Eva Groß, Ulrike Zähringer, Anabel Taefi Download Kapitel (PDF)
- 1 Bias Crime and How the Police Handle them in Germany
- 2 Research Objective and Methods of the Pilot Project: Sensitize Police Officers to the Experiences of Victims of Bias Crime
- 3 Results
- 4 Summary and Outlook
- References
- Jonas Fegert Download Kapitel (PDF)
- The Evolution of the Metaverse: Opportunities Beyond the Hype?
- (Digital) Participation
- Digital Participation with Immersive Systems
- Conclusion: Opportunities and Challenges of Public Participation in the Metaverse
- References
- Martin Müller, Matthias C. Kettemann Download Kapitel (PDF)
- 1 Introduction
- 2.1 Regulating the Social Power of Platforms: Digital Services Act (DSA)
- 2.2 Regulating the Economic Power of Platforms: Digital Markets Act (DMA)
- a) Application of the DSA
- b) Application of the DMA
- c) Applicability of the Other Provisions of Platform Regulation
- 3.2 Platform Regulation and "Private Orders" of the Metaverse
- 4 Conclusion
- References
- Caroline Böck, Matthias C. Kettemann Download Kapitel (PDF)
- I. Definition in the Legal Sense
- II. Regulation of the Metaverse
- a) Regulatory Approaches
- b) Rule-Making by Digital Companies
- 2. Preliminary Conclusion
- III. Regulation in the Metaverse
- IV. Need for Regulation
- V. Summary and a Look into the Future
- References
- List of AuthorsSeiten 239 - 242 Download Kapitel (PDF)



