Article No access Acknowledgements Volume 11 (2025), Issue 1 transcript, Bielefeld 2025 DOI: 10.14361/dcs-2025-0114
Article No access Biographical Notes Volume 11 (2025), Issue 1 transcript, Bielefeld 2025 DOI: 10.14361/dcs-2025-0113
Article No access Calculated Actions How Game Code Makes Arguments About the Past transcript, Bielefeld 2025 Authors: James Baillie DOI: 10.14361/dcs-2025-0111
Article Full access Content Volume 11 (2025), Issue 1 transcript, Bielefeld 2025 Read Article Download Article (PDF) DOI: 10.14361/dcs-2025-toc1101
Article No access Cultural Combinatorics and Conjured Spectres The Representation of Culture and Cultural Hybridity through the Game Mechanics of Crusader Kings III transcript, Bielefeld 2025 Authors: Michael Conrad DOI: 10.14361/dcs-2025-0106
Article No access Digital Games through Muddled Pasts and Modded History Introduction transcript, Bielefeld 2025 Authors: Eduardo Luersen | James Wilson DOI: 10.14361/dcs-2025-0102
Article No access Enchanted Imaginings Involving Museum Visitors in Heritage Adventures transcript, Bielefeld 2025 Authors: Eva Kingsepp | Linda Ryan Bengtsson DOI: 10.14361/dcs-2025-0105
Article No access Historians Making Games Unveiling a History Game Design Ethos transcript, Bielefeld 2025 Authors: Magnus Henrik Sandberg | Eirik Brazier | Ragnhild Hutchison DOI: 10.14361/dcs-2025-0104
Article No access Historical Empathy and Player Agency in Computer Roleplaying Games Kingdom Come: Deliverance and Pentiment transcript, Bielefeld 2025 Authors: Robert Houghton DOI: 10.14361/dcs-2025-0108
Article No access Playing Adewale The Politics of History in Assassin’s Creeds Freedom Cry transcript, Bielefeld 2025 Authors: Osvaldo Cleger DOI: 10.14361/dcs-2025-0107
Article No access Queering Hong Kong Modded History in A Summer’s End: Hong Kong 1986 transcript, Bielefeld 2025 DOI: 10.14361/dcs-2025-0110
Article No access Re-Enacting 9th Century Baghdad Interview on the Narrative and Worldbuilding Aspects of the Past, as Rendered in Assassin’s Creed Mirage transcript, Bielefeld 2025 Authors: James Wilson | Eduardo Luersen | Raphaël Weyland | Sarah Beaulieu DOI: 10.14361/dcs-2025-0112
Article No access Source Material and the Problem of Authenticity in Historical Game Development Volume 11 (2025), Issue 1 transcript, Bielefeld 2025 Authors: William Hepburn | Jackson Armstrong DOI: 10.14361/dcs-2025-0103
Article No access The Truth(iness) is a Lie Historical Re-visions of the Cold War through Call of Duty Paratexts transcript, Bielefeld 2025 Authors: Victoria Braegger | Samantha Blackmon DOI: 10.14361/dcs-2025-0109
Article No access Title Volume 11 (2025), Issue 1 transcript, Bielefeld 2025 DOI: 10.14361/dcs-2025-frontmatter1101
Article No access “A Beachfront Property in Gaza is Not a Dream”. Utopia, the Digital, and the Image of the Ruin in Palestine Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 Authors: Daniel Vella DOI: 10.14361/dcs-2024-0210
Article No access A Performance of Decay. Amitesh Grover’s Site-Specific Theatre, The Money Opera Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 Authors: Rahul Bishnoi DOI: 10.14361/dcs-2024-0211
Article No access Allegorical Ruins and the Possibilities of Human Futures. A Case Study of the Game Lifeless Planet Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 Authors: Caio Tulio Olimpio Pereira da Costa | Ana Laura Torquato DOI: 10.14361/dcs-2024-0208
Article No access Biographical Notes Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 DOI: 10.14361/dcs-2024-0214
Article Full access Content Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 Read Article Download Article (PDF) DOI: 10.14361/dcs-2024-toc1002
Article No access Editorial Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 DOI: 10.14361/dcs-2024-0215
Article No access Gaming in Ruins. Alienation and Hope in NieR: Automata Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 Authors: Timothy Welsh DOI: 10.14361/dcs-2024-0204
Article No access Moving Image. Changing Landscape Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 Authors: Trevor Borg DOI: 10.14361/dcs-2024-0207
Article No access Paratextual Anarchaeology. Revisiting WildStar Through its Residual Traces Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 Authors: James Manning | Lawrence May DOI: 10.14361/dcs-2024-0212
Article No access Post-Apocalyptic Ruins in Digital Games as Indexical Storytelling Devices Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 Authors: Sofia Abatangelo DOI: 10.14361/dcs-2024-0213
Article No access Ruin. A Call to Becoming-at-Home Again Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 Authors: Daniele Monaco DOI: 10.14361/dcs-2024-0206
Article No access Ruins and the Contemporary. Introduction Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 Authors: Mathias Fuchs | Daniel Vella DOI: 10.14361/dcs-2024-0202
Article No access The Ruins Of Home, Hearth, Kingdom, and Man in Breaking Bad. Ruins, Ruination and Ruin Porn in ‘The ABQ’ Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 Authors: Michael Stock DOI: 10.14361/dcs-2024-0209
Article No access “This Whole Place is Built from Ghosts“. Playfully Imagining Community and Hope in the Ruins of Capitalism in Citizen Sleeper Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 Authors: Ian Sturrock DOI: 10.14361/dcs-2024-0205
Article No access Title Volume 10 (2025), Issue 2 transcript, Bielefeld 2025 DOI: 10.14361/dcs-2024-frontmatter1002