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Book Titles No access
Games Girls Play
Contexts of Girls and Video Games- Authors:
- Publisher:
- 2020
Summary
Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
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Bibliographic data
- Copyright year
- 2020
- ISBN-Print
- 978-1-4985-5456-5
- ISBN-Online
- 978-1-4985-5457-2
- Publisher
- Lexington, Lanham
- Language
- English
- Pages
- 181
- Product type
- Book Titles
Table of contents
ChapterPages
- Table of Contents No access
- Acknowledgments No access
- 1 Introduction No access Pages 1 - 14
- 2 Games for Girls No access Pages 15 - 40
- 3 Killing Time No access Pages 41 - 68
- 4 Video Games at Home No access Pages 69 - 84
- 5 Girls Change the Game No access Pages 85 - 108
- 6 Teaching Girls Video Game Design No access Pages 109 - 142
- 7 The Future of Girls and Video Games No access Pages 143 - 154
- Appendix 1 No access Pages 155 - 156
- Appendix 2 No access Pages 157 - 158
- References No access Pages 159 - 172
- Index No access Pages 173 - 180
- About the Author No access Pages 181 - 181





