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Book Titles Partial access
Games | Game Design | Game Studies
An Introduction- Authors:
- | |
- Series:
- Edition Medienwissenschaft, Volume 20
- Publisher:
- 2015
Keywords
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Bibliographic data
- Copyright year
- 2015
- ISBN-Print
- 978-3-8376-2983-5
- ISBN-Online
- 978-3-8394-2983-9
- Publisher
- transcript, Bielefeld
- Series
- Edition Medienwissenschaft
- Volume
- 20
- Language
- English
- Pages
- 290
- Product type
- Book Titles
Table of contents
ChapterPages
- Playing, Making, Thinking Games No access Pages 11 - 30 Gundolf S. Freyermuth
- Introduction No access Pages 33 - 34 Gundolf S. Freyermuth
- 1. What is a Game? Systematic and Historical Approaches No access Pages 35 - 42 Gundolf S. Freyermuth
- 2. Games in the Modern Era. A Short Media History No access Pages 43 - 58 Gundolf S. Freyermuth
- 3. Procedural Turn (since the 1950s) No access Pages 59 - 68 Gundolf S. Freyermuth
- 4. Hyperepic Turn (since the 1970s) No access Pages 69 - 80 Gundolf S. Freyermuth
- 5. Hyperrealistic Turn (since the 1990s) At No access Pages 81 - 90 Gundolf S. Freyermuth
- 6. The Double Alterity of Digital Games No access Pages 91 - 96 Gundolf S. Freyermuth
- 7. A Look Ahead: Hyperimmersive Turn? No access Pages 97 - 108 Gundolf S. Freyermuth
- Introduction No access Pages 111 - 114 Gundolf S. Freyermuth
- 1. Game and Film No access Pages 115 - 124 Gundolf S. Freyermuth
- 2. Audiovisual Rivalries No access Pages 125 - 130 Gundolf S. Freyermuth
- 3. Modes of Audiovisual Storytelling No access Pages 131 - 140 Gundolf S. Freyermuth
- Introduction No access Pages 143 - 146 Gundolf S. Freyermuth
- 1. Analog Design No access Pages 147 - 152 Gundolf S. Freyermuth
- 2. Digital Design No access Pages 153 - 160 Gundolf S. Freyermuth
- 3. A Short History of Game Design No access Pages 161 - 164 Gundolf S. Freyermuth
- 4. Areas of Games Design No access Pages 165 - 170 Gundolf S. Freyermuth
- 5. Practices of Game Design No access Pages 171 - 184 Gundolf S. Freyermuth
- Introduction No access Pages 187 - 190 Gundolf S. Freyermuth
- 1. Theories of Analog Games vs. Theories of Digital Games No access Pages 191 - 200 Gundolf S. Freyermuth
- 2. The Schisms of Game Studies No access Pages 201 - 208 Gundolf S. Freyermuth
- 3. Desideratum: Overcoming the Schisms No access Pages 209 - 216 Gundolf S. Freyermuth
- 4. Perspectives of Research 1: Digital Games No access Pages 217 - 224 Gundolf S. Freyermuth
- 5. Perspectives of Research 2: Serious Games No access Pages 225 - 232 Gundolf S. Freyermuth
- Academization and Aesthetic Production No access Pages 235 - 262 Gundolf S. Freyermuth
- Sources No access Pages 263 - 290 Gundolf S. Freyermuth





