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Games | Game Design | Game Studies

An Introduction
Authors:
Series:
Edition Medienwissenschaft, Volume 20
Publisher:
 2015

Keywords



Bibliographic data

Copyright year
2015
ISBN-Print
978-3-8376-2983-5
ISBN-Online
978-3-8394-2983-9
Publisher
transcript, Bielefeld
Series
Edition Medienwissenschaft
Volume
20
Language
English
Pages
290
Product type
Book Titles

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4 Gundolf S. Freyermuth Download chapter (PDF)
  2. ContentsPages 5 - 8 Gundolf S. Freyermuth Download chapter (PDF)
  3. Playing, Making, Thinking Games No access Pages 11 - 30 Gundolf S. Freyermuth
  4. Introduction No access Pages 33 - 34 Gundolf S. Freyermuth
  5. 1. What is a Game? Systematic and Historical Approaches No access Pages 35 - 42 Gundolf S. Freyermuth
  6. 2. Games in the Modern Era. A Short Media History No access Pages 43 - 58 Gundolf S. Freyermuth
  7. 3. Procedural Turn (since the 1950s) No access Pages 59 - 68 Gundolf S. Freyermuth
  8. 4. Hyperepic Turn (since the 1970s) No access Pages 69 - 80 Gundolf S. Freyermuth
  9. 5. Hyperrealistic Turn (since the 1990s) At No access Pages 81 - 90 Gundolf S. Freyermuth
  10. 6. The Double Alterity of Digital Games No access Pages 91 - 96 Gundolf S. Freyermuth
  11. 7. A Look Ahead: Hyperimmersive Turn? No access Pages 97 - 108 Gundolf S. Freyermuth
  12. Introduction No access Pages 111 - 114 Gundolf S. Freyermuth
  13. 1. Game and Film No access Pages 115 - 124 Gundolf S. Freyermuth
  14. 2. Audiovisual Rivalries No access Pages 125 - 130 Gundolf S. Freyermuth
  15. 3. Modes of Audiovisual Storytelling No access Pages 131 - 140 Gundolf S. Freyermuth
  16. Introduction No access Pages 143 - 146 Gundolf S. Freyermuth
  17. 1. Analog Design No access Pages 147 - 152 Gundolf S. Freyermuth
  18. 2. Digital Design No access Pages 153 - 160 Gundolf S. Freyermuth
  19. 3. A Short History of Game Design No access Pages 161 - 164 Gundolf S. Freyermuth
  20. 4. Areas of Games Design No access Pages 165 - 170 Gundolf S. Freyermuth
  21. 5. Practices of Game Design No access Pages 171 - 184 Gundolf S. Freyermuth
  22. Introduction No access Pages 187 - 190 Gundolf S. Freyermuth
  23. 1. Theories of Analog Games vs. Theories of Digital Games No access Pages 191 - 200 Gundolf S. Freyermuth
  24. 2. The Schisms of Game Studies No access Pages 201 - 208 Gundolf S. Freyermuth
  25. 3. Desideratum: Overcoming the Schisms No access Pages 209 - 216 Gundolf S. Freyermuth
  26. 4. Perspectives of Research 1: Digital Games No access Pages 217 - 224 Gundolf S. Freyermuth
  27. 5. Perspectives of Research 2: Serious Games No access Pages 225 - 232 Gundolf S. Freyermuth
  28. Academization and Aesthetic Production No access Pages 235 - 262 Gundolf S. Freyermuth
  29. Sources No access Pages 263 - 290 Gundolf S. Freyermuth

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