Virtual Ascendance
Video Games and the Remaking of Reality- Authors:
- Publisher:
- 2013
Summary
From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence.
Virtual Ascendance tells the story of a formerly fringe enterprise that, when few were paying attention, exploded into a multi-billion dollar industry affecting the very way we live. Griffiths paints a thorough and vivid picture of the video game industry, illuminating the various, and often bizarre, ways it’s changing how we work, play and live. He brings readers along on his own journey of discovery, from the back room of a small Irish pub where members of the second-largest industry enclave meet each month, to a university clinic where the Wii is being used to treat Parkinson’s sufferers — and everywhere in between.
Virtual Ascendance is more than just a story about video games, though. It’s the story of an awakening, of a realization that a childhood pastime has exploded into a thriving enterprise — one rooted in entertainment but whose tendrils reach into virtually all aspects of life and society.
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Bibliographic data
- Copyright year
- 2013
- ISBN-Print
- 978-1-4422-1694-5
- ISBN-Online
- 978-1-4422-1696-9
- Publisher
- Rowman & Littlefield, Lanham
- Language
- English
- Pages
- 217
- Product type
- Book Titles
Table of contents
- Contents No access
- Acknowledgments No access
- Introduction No access
- 1 Down the Rabbit Hole No access Pages 1 - 10
- 2 From the Coin-op to the Console No access Pages 11 - 22
- 3 Let the Games Begin No access Pages 23 - 38
- 4 Alphabet Soup No access Pages 39 - 54
- 5 No Console Required No access Pages 55 - 66
- 6 Dressed for the Symphony No access Pages 67 - 78
- 7 From the Flat Screen to the Big Screen No access Pages 79 - 96
- 8 Virtual Life No access Pages 97 - 108
- 9 . . . And We Are Merely Players No access Pages 109 - 134
- 10 Games for Health No access Pages 135 - 150
- 11 War Games No access Pages 151 - 164
- 12 It’s William Gibson’s World, We’re Just Living in It No access Pages 165 - 172
- Notes No access Pages 173 - 200
- Bibliography No access Pages 201 - 208
- Index No access Pages 209 - 216
- About the Author No access Pages 217 - 217





