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Virtual Ascendance

Video Games and the Remaking of Reality
Authors:
Publisher:
 2013

Summary

From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence.

Virtual Ascendance tells the story of a formerly fringe enterprise that, when few were paying attention, exploded into a multi-billion dollar industry affecting the very way we live. Griffiths paints a thorough and vivid picture of the video game industry, illuminating the various, and often bizarre, ways it’s changing how we work, play and live. He brings readers along on his own journey of discovery, from the back room of a small Irish pub where members of the second-largest industry enclave meet each month, to a university clinic where the Wii is being used to treat Parkinson’s sufferers — and everywhere in between.

Virtual Ascendance is more than just a story about video games, though. It’s the story of an awakening, of a realization that a childhood pastime has exploded into a thriving enterprise — one rooted in entertainment but whose tendrils reach into virtually all aspects of life and society.



Bibliographic data

Copyright year
2013
ISBN-Print
978-1-4422-1694-5
ISBN-Online
978-1-4422-1696-9
Publisher
Rowman & Littlefield, Lanham
Language
English
Pages
217
Product type
Book Titles

Table of contents

ChapterPages
    1. Contents No access
    2. Acknowledgments No access
    3. Introduction No access
  1. 1 Down the Rabbit Hole No access Pages 1 - 10
  2. 2 From the Coin-op to the Console No access Pages 11 - 22
  3. 3 Let the Games Begin No access Pages 23 - 38
  4. 4 Alphabet Soup No access Pages 39 - 54
  5. 5 No Console Required No access Pages 55 - 66
  6. 6 Dressed for the Symphony No access Pages 67 - 78
  7. 7 From the Flat Screen to the Big Screen No access Pages 79 - 96
  8. 8 Virtual Life No access Pages 97 - 108
  9. 9 . . . And We Are Merely Players No access Pages 109 - 134
  10. 10 Games for Health No access Pages 135 - 150
  11. 11 War Games No access Pages 151 - 164
  12. 12 It’s William Gibson’s World, We’re Just Living in It No access Pages 165 - 172
  13. Notes No access Pages 173 - 200
  14. Bibliography No access Pages 201 - 208
  15. Index No access Pages 209 - 216
  16. About the Author No access Pages 217 - 217

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