, to see if you have full access to this publication.
Book Titles Partial access
Computerspiel und Lebenswelt
Kulturanthropologische Perspektiven- Authors:
- Series:
- Edition Kulturwissenschaft, Volume 53
- Publisher:
- 2014
Summary
Real world or game? Thomas Lackner analyzes computer games' modes of operation and the blurred boundaries between virtual worlds and the everyday reality of gamers.
Keywords
Search publication
Bibliographic data
- Edition
- 1/2014
- Copyright year
- 2014
- ISBN-Print
- 978-3-8376-2881-4
- ISBN-Online
- 978-3-8394-2881-8
- Publisher
- transcript, Bielefeld
- Series
- Edition Kulturwissenschaft
- Volume
- 53
- Language
- German
- Pages
- 316
- Product type
- Book Titles
Table of contents
ChapterPages
- Full access Pages 1 - 4 Download chapter (PDF)
- Inhalt Full access Pages 5 - 6 Download chapter (PDF)
- Vorwort No access Pages 7 - 8
- Einleitung No access Pages 9 - 18
- Forschungsdesign No access Pages 19 - 36
- Computer und Computerspiele in der Gesellschaft No access Pages 37 - 92
- Computer und Computerspiele als kultureller Ausdruck No access Pages 93 - 156
- Empirische Befunde und Diskurse No access Pages 157 - 288
- Schlussbemerkungen No access Pages 289 - 298
- Literaturnachweis No access Pages 299 - 313
- No access Pages 314 - 316





