Cover of book: Cultures of Computer Game Concerns
Edited Book Open Access Full access

Cultures of Computer Game Concerns

The Child Across Families, Law, Science and Industry
Editors:
Publisher:
 2018

Keywords



Bibliographic data

Edition
1/2018
Copyright year
2018
ISBN-Print
978-3-8376-3934-6
ISBN-Online
978-3-8394-3934-0
Publisher
transcript, Bielefeld
Series
VerKörperungen/MatteRealities – Perspektiven empirischer Wissenschaftsforschung
Volume
23
Language
English
Pages
358
Product type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4 Estrid Sörensen Download chapter (PDF)
  2. InhaltPages 5 - 8 Estrid Sörensen Download chapter (PDF)
  3. Introduction: Computer Games and Children – Concerns, Infrastructures and CulturesPages 9 - 36 Jan Schank, Pål Aarsand, Jan Pfetsch, Tobias Rothmund, Vernon Jones, Anders Emil Wulff Kristiansen, Emil Lundedal Hammar, Felix Raczkowski, Frank Schneider, Rune Kristian Lundedal Nielsen, Joel Feliu, Malte Elson, Mads Lund Andersen, Niklas Alexander Chimirri, Anne Mette Thorhauge, Dorte Marie Söndergaard, Adriana Gil-Juárez, Tine Jensen, Julia Kneer, Stephan Dreyer, Claus Hjorth, Liam Berriman, Carmen Zahn, Sandra Aßmann, Sandra Plontke, Markus Appel, Alexander Martin, Espen Aarseth Download chapter (PDF)
  4. If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game DevelopmentPages 39 - 66 Sandra Plontke Download chapter (PDF)
  5. Safeguarding Children on the Online Gaming Platform MovieStarPlanetPages 67 - 76 Vernon Jones Download chapter (PDF)
  6. Children''s Participation in the Development of Online GamesPages 77 - 92 Liam Berriman Download chapter (PDF)
  7. The Legal Framework for Computer Games and Child Protection in GermanyPages 95 - 112 Stephan Dreyer Download chapter (PDF)
  8. The Political and Legal Basis for Labelling of Computer Games in DenmarkPages 113 - 118 Claus Hjorth Download chapter (PDF)
  9. Textual Co-Construction of Game and Player in German Rating DecisionsPages 119 - 136 Jan Schank Download chapter (PDF)
  10. The Privatization of Age ClassificationPages 137 - 148 Anne Mette Thorhauge Download chapter (PDF)
  11. Prizes, Endorsements and Recommendations: Positive Regulation of Computer GamesPages 149 - 162 Felix Raczkowski Download chapter (PDF)
  12. The Multiple, Volatile and Ambiguous Effects of Children''s and Young People''s Digital PlayPages 165 - 184 Dorte Marie Söndergaard Download chapter (PDF)
  13. The Micro-Politics of Time in Young People''s Talk About GamingPages 185 - 204 Pål Aarsand Download chapter (PDF)
  14. Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-ProtectionismPages 205 - 230 Niklas Alexander Chimirri Download chapter (PDF)
  15. Between Fears and Needs for Information: German Parents'' Computer Game ConcernsPages 231 - 246 Sandra Aßmann, Alexander Martin Download chapter (PDF)
  16. And Yet Children Play: Echoing Voices of Computer Game Concerns in BarcelonaPages 247 - 264 Joel Feliu, Adriana Gil-Juárez Download chapter (PDF)
  17. Does Exposure to Violence in Entertainment Media Make People Aggressive?Pages 267 - 282 Jan Pfetsch, Tobias Rothmund, Frank Schneider, Malte Elson, Julia Kneer, Carmen Zahn, Markus Appel Download chapter (PDF)
  18. Psychology''s Multiple Concerns About Research on the Effects of Media ViolencePages 283 - 294 Tobias Rothmund, Malte Elson Download chapter (PDF)
  19. From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1Pages 295 - 310 Rune Kristian Lundedal Nielsen Download chapter (PDF)
  20. No Worries? Game Research in Denmark 1984-2014Pages 311 - 326 Emil Lundedal Hammar, Espen Aarseth Download chapter (PDF)
  21. Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in DenmarkPages 327 - 348 Anders Emil Wulff Kristiansen, Mads Lund Andersen, Niklas Alexander Chimirri, Dorte Marie Söndergaard, Tine Jensen Download chapter (PDF)
  22. About the AuthorsPages 349 - 358 Estrid Sörensen Download chapter (PDF)

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