Cover of book: Cultures of Computer Game Concerns
Edited Book Open Access Full access

Cultures of Computer Game Concerns

The Child Across Families, Law, Science and Industry
Editors:
Publisher:
 2018

Keywords



Bibliographic data

Edition
1/2018
Copyright Year
2018
ISBN-Print
978-3-8376-3934-6
ISBN-Online
978-3-8394-3934-0
Publisher
transcript, Bielefeld
Series
VerKörperungen/MatteRealities – Perspektiven empirischer Wissenschaftsforschung
Volume
23
Language
English
Pages
358
Product Type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4
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  2. InhaltPages 5 - 8
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  3. Introduction: Computer Games and Children – Concerns, Infrastructures and CulturesPages 9 - 36
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  4. If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game DevelopmentPages 39 - 66
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  5. Safeguarding Children on the Online Gaming Platform MovieStarPlanetPages 67 - 76
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  6. Children''s Participation in the Development of Online GamesPages 77 - 92
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  7. The Legal Framework for Computer Games and Child Protection in GermanyPages 95 - 112
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  8. The Political and Legal Basis for Labelling of Computer Games in DenmarkPages 113 - 118
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  9. Textual Co-Construction of Game and Player in German Rating DecisionsPages 119 - 136
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  10. The Privatization of Age ClassificationPages 137 - 148
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  11. Prizes, Endorsements and Recommendations: Positive Regulation of Computer GamesPages 149 - 162
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  12. The Multiple, Volatile and Ambiguous Effects of Children''s and Young People''s Digital PlayPages 165 - 184
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  13. The Micro-Politics of Time in Young People''s Talk About GamingPages 185 - 204
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  14. Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-ProtectionismPages 205 - 230
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  15. Between Fears and Needs for Information: German Parents'' Computer Game ConcernsPages 231 - 246
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  16. And Yet Children Play: Echoing Voices of Computer Game Concerns in BarcelonaPages 247 - 264
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  17. Does Exposure to Violence in Entertainment Media Make People Aggressive?Pages 267 - 282
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  18. Psychology''s Multiple Concerns About Research on the Effects of Media ViolencePages 283 - 294
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  19. From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1Pages 295 - 310
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  20. No Worries? Game Research in Denmark 1984-2014Pages 311 - 326
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  21. Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in DenmarkPages 327 - 348
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  22. About the AuthorsPages 349 - 358
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