Cover des Buchs: Cultures of Computer Game Concerns
Sammelband Open Access Vollzugriff

Cultures of Computer Game Concerns

The Child Across Families, Law, Science and Industry
Herausgeber:innen:
Verlag:
 2018

Zusammenfassung

The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.

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Bibliographische Angaben

Auflage
1/2018
Copyrightjahr
2018
ISBN-Print
978-3-8376-3934-6
ISBN-Online
978-3-8394-3934-0
Verlag
transcript, Bielefeld
Reihe
VerKörperungen/MatteRealities – Perspektiven empirischer Wissenschaftsforschung
Band
23
Sprache
Englisch
Seiten
358
Produkttyp
Sammelband

Inhaltsverzeichnis

KapitelSeiten
  1. FrontmatterSeiten 1 - 4 Estrid Sörensen Download Kapitel (PDF)
  2. InhaltSeiten 5 - 8 Estrid Sörensen Download Kapitel (PDF)
  3. Introduction: Computer Games and Children – Concerns, Infrastructures and CulturesSeiten 9 - 36 Jan Schank, Pål Aarsand, Jan Pfetsch, Tobias Rothmund, Vernon Jones, Anders Emil Wulff Kristiansen, Emil Lundedal Hammar, Felix Raczkowski, Frank Schneider, Rune Kristian Lundedal Nielsen, Joel Feliu, Malte Elson, Mads Lund Andersen, Niklas Alexander Chimirri, Anne Mette Thorhauge, Dorte Marie Söndergaard, Adriana Gil-Juárez, Tine Jensen, Julia Kneer, Stephan Dreyer, Claus Hjorth, Liam Berriman, Carmen Zahn, Sandra Aßmann, Sandra Plontke, Markus Appel, Alexander Martin, Espen Aarseth Download Kapitel (PDF)
  4. If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game DevelopmentSeiten 39 - 66 Sandra Plontke Download Kapitel (PDF)
  5. Safeguarding Children on the Online Gaming Platform MovieStarPlanetSeiten 67 - 76 Vernon Jones Download Kapitel (PDF)
  6. Children''s Participation in the Development of Online GamesSeiten 77 - 92 Liam Berriman Download Kapitel (PDF)
  7. The Legal Framework for Computer Games and Child Protection in GermanySeiten 95 - 112 Stephan Dreyer Download Kapitel (PDF)
  8. The Political and Legal Basis for Labelling of Computer Games in DenmarkSeiten 113 - 118 Claus Hjorth Download Kapitel (PDF)
  9. Textual Co-Construction of Game and Player in German Rating DecisionsSeiten 119 - 136 Jan Schank Download Kapitel (PDF)
  10. The Privatization of Age ClassificationSeiten 137 - 148 Anne Mette Thorhauge Download Kapitel (PDF)
  11. Prizes, Endorsements and Recommendations: Positive Regulation of Computer GamesSeiten 149 - 162 Felix Raczkowski Download Kapitel (PDF)
  12. The Multiple, Volatile and Ambiguous Effects of Children''s and Young People''s Digital PlaySeiten 165 - 184 Dorte Marie Söndergaard Download Kapitel (PDF)
  13. The Micro-Politics of Time in Young People''s Talk About GamingSeiten 185 - 204 Pål Aarsand Download Kapitel (PDF)
  14. Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-ProtectionismSeiten 205 - 230 Niklas Alexander Chimirri Download Kapitel (PDF)
  15. Between Fears and Needs for Information: German Parents'' Computer Game ConcernsSeiten 231 - 246 Sandra Aßmann, Alexander Martin Download Kapitel (PDF)
  16. And Yet Children Play: Echoing Voices of Computer Game Concerns in BarcelonaSeiten 247 - 264 Joel Feliu, Adriana Gil-Juárez Download Kapitel (PDF)
  17. Does Exposure to Violence in Entertainment Media Make People Aggressive?Seiten 267 - 282 Jan Pfetsch, Tobias Rothmund, Frank Schneider, Malte Elson, Julia Kneer, Carmen Zahn, Markus Appel Download Kapitel (PDF)
  18. Psychology''s Multiple Concerns About Research on the Effects of Media ViolenceSeiten 283 - 294 Tobias Rothmund, Malte Elson Download Kapitel (PDF)
  19. From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1Seiten 295 - 310 Rune Kristian Lundedal Nielsen Download Kapitel (PDF)
  20. No Worries? Game Research in Denmark 1984-2014Seiten 311 - 326 Emil Lundedal Hammar, Espen Aarseth Download Kapitel (PDF)
  21. Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in DenmarkSeiten 327 - 348 Anders Emil Wulff Kristiansen, Mads Lund Andersen, Niklas Alexander Chimirri, Dorte Marie Söndergaard, Tine Jensen Download Kapitel (PDF)
  22. About the AuthorsSeiten 349 - 358 Estrid Sörensen Download Kapitel (PDF)

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