
Sammelband Open Access Vollzugriff
Cultures of Computer Game Concerns
The Child Across Families, Law, Science and Industry- Herausgeber:innen:
- Verlag:
- 2018
Zusammenfassung
The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
Schlagworte
Publikation durchsuchen
Bibliographische Angaben
- Auflage
- 1/2018
- Copyrightjahr
- 2018
- ISBN-Print
- 978-3-8376-3934-6
- ISBN-Online
- 978-3-8394-3934-0
- Verlag
- transcript, Bielefeld
- Reihe
- VerKörperungen/MatteRealities – Perspektiven empirischer Wissenschaftsforschung
- Band
- 23
- Sprache
- Englisch
- Seiten
- 358
- Produkttyp
- Sammelband
Inhaltsverzeichnis
KapitelSeiten
- Introduction: Computer Games and Children – Concerns, Infrastructures and CulturesSeiten 9 - 36Autor:innen: | | | | | | | | | | | | | | | | | | | | | | | | | | |Download Kapitel (PDF)
- If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game DevelopmentSeiten 39 - 66Autor:innen:Download Kapitel (PDF)
- Safeguarding Children on the Online Gaming Platform MovieStarPlanetSeiten 67 - 76Autor:innen:Download Kapitel (PDF)
- Children''s Participation in the Development of Online GamesSeiten 77 - 92Autor:innen:Download Kapitel (PDF)
- The Legal Framework for Computer Games and Child Protection in GermanySeiten 95 - 112Autor:innen:Download Kapitel (PDF)
- The Political and Legal Basis for Labelling of Computer Games in DenmarkSeiten 113 - 118Autor:innen:Download Kapitel (PDF)
- Textual Co-Construction of Game and Player in German Rating DecisionsSeiten 119 - 136Autor:innen:Download Kapitel (PDF)
- Prizes, Endorsements and Recommendations: Positive Regulation of Computer GamesSeiten 149 - 162Autor:innen:Download Kapitel (PDF)
- The Multiple, Volatile and Ambiguous Effects of Children''s and Young People''s Digital PlaySeiten 165 - 184Autor:innen:Download Kapitel (PDF)
- The Micro-Politics of Time in Young People''s Talk About GamingSeiten 185 - 204Autor:innen:Download Kapitel (PDF)
- Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-ProtectionismSeiten 205 - 230Autor:innen:Download Kapitel (PDF)
- Between Fears and Needs for Information: German Parents'' Computer Game ConcernsSeiten 231 - 246Autor:innen: |Download Kapitel (PDF)
- And Yet Children Play: Echoing Voices of Computer Game Concerns in BarcelonaSeiten 247 - 264Autor:innen: |Download Kapitel (PDF)
- Does Exposure to Violence in Entertainment Media Make People Aggressive?Seiten 267 - 282Autor:innen: | | | | | |Download Kapitel (PDF)
- Psychology''s Multiple Concerns About Research on the Effects of Media ViolenceSeiten 283 - 294Autor:innen: |Download Kapitel (PDF)
- From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1Seiten 295 - 310Autor:innen:Download Kapitel (PDF)
- No Worries? Game Research in Denmark 1984-2014Seiten 311 - 326Autor:innen: |Download Kapitel (PDF)
- Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in DenmarkSeiten 327 - 348Autor:innen: | | | |Download Kapitel (PDF)




