Cover of book: Architectonics of Game Spaces
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Architectonics of Game Spaces

The Spatial Logic of the Virtual and Its Meaning for the Real
Editors:
Series:
Architekturen, Volume 50
Publisher:
 2020

Keywords



Bibliographic data

Edition
1/2020
Copyright Year
2020
ISBN-Print
978-3-8376-4802-7
ISBN-Online
978-3-8394-4802-1
Publisher
transcript, Bielefeld
Series
Architekturen
Volume
50
Language
English
Pages
346
Product Type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4
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  2. ContentsPages 5 - 8
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  3. IntroductionPages 9 - 26
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  4. Taking Risks!Pages 27 - 46
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  5. Invisible (Game) CitiesPages 47 - 58
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  6. In-World RealismPages 59 - 70
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  7. Video/GamePages 71 - 84
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  8. Games as Provinces of MeaningPages 85 - 94
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  9. Free your Imagination!Pages 95 - 110
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  10. A Fascination for Empty RoomsPages 111 - 118
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  11. Towards an Architecture of DesirePages 119 - 134
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  12. The Architectonics of Game SpacesPages 135 - 152
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  13. Virtual World WearinessPages 153 - 166
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  14. The Lived Space of Computer GamesPages 167 - 182
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  15. The Architectural ContinuumPages 183 - 200
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  16. From Asteroids to ArchitectoidsPages 201 - 214
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  17. Piercing all Layers of the AnthropospherePages 215 - 232
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  18. Creating Fascinating SpacesPages 233 - 248
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  19. Augmented Play, Art, and SpacePages 249 - 264
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  20. Play the CityPages 265 - 276
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  21. Democracy, Video Games, and Urban DesignPages 277 - 292
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  22. Video Game UrbanismPages 293 - 312
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  23. Bibliography/LudographyPages 313 - 330
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  24. Image CopyrightsPages 331 - 334
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  25. AuthorsPages 335 - 346
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