Cover of book: Architectonics of Game Spaces
Edited Book Open Access Full access

Architectonics of Game Spaces

The Spatial Logic of the Virtual and Its Meaning for the Real
Editors:
Series:
Architekturen, Volume 50
Publisher:
 2020

Keywords



Bibliographic data

Copyright year
2020
ISBN-Print
978-3-8376-4802-7
ISBN-Online
978-3-8394-4802-1
Publisher
transcript, Bielefeld
Series
Architekturen
Volume
50
Language
English
Pages
346
Product type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4 Andri Gerber, Ulrich Götz Download chapter (PDF)
  2. ContentsPages 5 - 8 Andri Gerber, Ulrich Götz Download chapter (PDF)
  3. IntroductionPages 9 - 26 Andri Gerber, Ulrich Götz Download chapter (PDF)
  4. Taking Risks!Pages 27 - 46 Werner Oechslin Download chapter (PDF)
  5. Invisible (Game) CitiesPages 47 - 58 Paolo Pedercini Download chapter (PDF)
  6. In-World RealismPages 59 - 70 Konstantinos Dimopoulos Download chapter (PDF)
  7. Video/GamePages 71 - 84 Johannes Binotto Download chapter (PDF)
  8. Games as Provinces of MeaningPages 85 - 94 Silke Steets Download chapter (PDF)
  9. Free your Imagination!Pages 95 - 110 Philipp Schaerer Download chapter (PDF)
  10. A Fascination for Empty RoomsPages 111 - 118 Francine Rotzetter Download chapter (PDF)
  11. Towards an Architecture of DesirePages 119 - 134 François Charbonnet, Patrick Heiz Download chapter (PDF)
  12. The Architectonics of Game SpacesPages 135 - 152 Andri Gerber Download chapter (PDF)
  13. Virtual World WearinessPages 153 - 166 Stefano Gualeni Download chapter (PDF)
  14. The Lived Space of Computer GamesPages 167 - 182 Stephan Günzel Download chapter (PDF)
  15. The Architectural ContinuumPages 183 - 200 Werner Oechslin, Paolo Pedercini, Marc Bonner, Margarete Jahrmann, James Delaney, Luke Caspar Pearson, Sinem Cukurlu, Ekim Tan, Silke Steets, Konstantinos Dimopoulos, Philipp Schaerer, François Charbonnet, Stefano Gualeni, Patrick Heiz, Francine Rotzetter, Johannes Binotto, Stephan Günzel Download chapter (PDF)
  16. From Asteroids to ArchitectoidsPages 201 - 214 Ulrich Götz Download chapter (PDF)
  17. Piercing all Layers of the AnthropospherePages 215 - 232 Marc Bonner Download chapter (PDF)
  18. Creating Fascinating SpacesPages 233 - 248 Sinem Cukurlu Download chapter (PDF)
  19. Augmented Play, Art, and SpacePages 249 - 264 Margarete Jahrmann Download chapter (PDF)
  20. Play the CityPages 265 - 276 Ekim Tan Download chapter (PDF)
  21. Democracy, Video Games, and Urban DesignPages 277 - 292 James Delaney Download chapter (PDF)
  22. Video Game UrbanismPages 293 - 312 Luke Caspar Pearson Download chapter (PDF)
  23. Bibliography/LudographyPages 313 - 330 Andri Gerber, Ulrich Götz Download chapter (PDF)
  24. Image CopyrightsPages 331 - 334 Andri Gerber, Ulrich Götz Download chapter (PDF)
  25. AuthorsPages 335 - 346 Andri Gerber, Ulrich Götz Download chapter (PDF)

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