
Sammelband Open Access Vollzugriff
Architectonics of Game Spaces
The Spatial Logic of the Virtual and Its Meaning for the Real- Herausgeber:innen:
- |
- Reihe:
- Architekturen, Band 50
- Verlag:
- 2020
Zusammenfassung
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
Schlagworte
Publikation durchsuchen
Bibliographische Angaben
- Copyrightjahr
- 2020
- ISBN-Print
- 978-3-8376-4802-7
- ISBN-Online
- 978-3-8394-4802-1
- Verlag
- transcript, Bielefeld
- Reihe
- Architekturen
- Band
- 50
- Sprache
- Englisch
- Seiten
- 346
- Produkttyp
- Sammelband
Inhaltsverzeichnis
KapitelSeiten
- Towards an Architecture of DesireSeiten 119 - 134 François Charbonnet, Patrick Heiz Download Kapitel (PDF)
- The Architectural ContinuumSeiten 183 - 200 Werner Oechslin, Paolo Pedercini, Marc Bonner, Margarete Jahrmann, James Delaney, Luke Caspar Pearson, Sinem Cukurlu, Ekim Tan, Silke Steets, Konstantinos Dimopoulos, Philipp Schaerer, François Charbonnet, Stefano Gualeni, Patrick Heiz, Francine Rotzetter, Johannes Binotto, Stephan Günzel Download Kapitel (PDF)




