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Book Titles No access
Cross Reality (XR) in Deutschland
Struktur, Potenziale und Bedarfe der deutschen Virtual Reality-, Augmented Reality- und Mixed Reality-Branche- Authors:
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- Publisher:
- 2021
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Bibliographic data
- Copyright year
- 2021
- ISBN-Print
- 978-3-8487-8135-5
- ISBN-Online
- 978-3-7489-2551-4
- Publisher
- Nomos, Baden-Baden
- Language
- German
- Pages
- 146
- Product type
- Book Titles
Table of contents
ChapterPages
- Titelei/Inhaltsverzeichnis No access Pages 1 - 16
- 1.1. XR – eine grundlegende Technologie, deren Zeit gekommen ist (?!) No access
- 1.2. Aufbau des Buches No access
- 1.3. Danksagung No access
- 2.1. Was ist eigentlich XR? No access
- 2.2. Wie lässt sich XR technisch beschreiben und abgrenzen? No access
- 2.3.1. Gliederung anhand der Wertschöpfungskette No access
- 2.3.2. Gliederung nach Märkten No access
- 2.4. Methodik der Erhebungen No access
- 3.1. Der Markt für Augmented, Virtual und Mixed Reality in Deutschland No access
- 3.2.1. Struktur der Branche No access
- 3.2.2. Aktivitäten der XR-Unternehmen No access
- 3.2.3. Kunden und Erlöse der XR-Unternehmen No access
- 4.1.1. Agglomerationsfaktoren für IT-Firmen No access
- 4.1.2. Agglomerationsfaktoren für Medien- und Kreativ-Cluster No access
- 4.1.3. Operationalisierung der Standortfaktoren No access
- 4.2. Bedeutung des Unternehmensstandorts und einzelner Standortfaktoren in der XR-Branche No access
- 4.3. Zufriedenheit der Akteure mit ihrem Standort No access
- 4.4. Geografischer Fokus der Wertschöpfungsaktivitäten der XR-Unternehmen No access
- 4.5. Die Rolle von Netzwerkfaktoren für die XR-Branche No access
- ARTE – arte App No access
- Brose Fahrzeugteile GmbH & Co.KG, Coburg – Fernwartung No access
- CURRENTA – VR-Pumpenstand No access
- DuMont – AR-Unternehmensbild No access
- Ford – VR-Prototyping No access
- Fresenius Medical Care – VR-Training No access
- HELLA – AR-„Mixed-Mock-Up“ No access
- Mitteldeutsche Zeitung – AR-Zeitung No access
- RTL – Ninja Warrior-App No access
- WDR – Dom 360° No access
- XTRONIC – AR-Konfigurator No access
- 5.2. Vorgehen in der Analyse der XR-Fälle in Unternehmen No access
- Faktoren der strategischen Integration No access
- Faktoren der organisationalen Integration No access
- Faktoren der technologischen und ressourcenbezogenen Integration No access
- Zusammenfassung: Wichtige XR-Adoptionsfaktoren No access
- Reinhard Kunz
- 6.1. Verbreitung von VR und AR im deutschen Consumer-XR-Markt No access Reinhard Kunz
- Reinhard Kunz
- 6.2.1. Stand der Forschung: Einflussfaktoren auf die Nutzung von VR No access Reinhard Kunz
- 6.2.2. Empirische Ergebnisse: Intensität und Formen der VR-Nutzung No access Reinhard Kunz
- 7.1.1. Methodik des Geschäftsklimaindex No access
- 7.1.2. Geschäftsklima der deutschen XR-Branche No access
- 7.1.3. Auswirkungen der Corona-Krise auf die XR-Branche No access
- 7.2.1. Vertriebliche Herausforderungen für XR-Unternehmen No access
- 7.2.2. Personalbedarf der XR-Unternehmen nach Aufgabenfeldern No access
- 7.2.3. Rechtliche Herausforderungen in der XR-Branche No access
- 8. Fazit und Ausblick No access Pages 133 - 138
- Referenzen No access Pages 139 - 146
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