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Mixed Reality and Games

Theoretical and Practical Approaches in Game Studies and Education
Editors:
Series:
Edition Medienwissenschaft, Volume 80
Publisher:
 2020

Keywords



Bibliographic data

Edition
1/2020
Copyright year
2020
ISBN-Print
978-3-8376-5329-8
ISBN-Online
978-3-8394-5329-2
Publisher
transcript, Bielefeld
Series
Edition Medienwissenschaft
Volume
80
Language
English
Pages
296
Product type
Edited Book

Table of contents

ChapterPages
  1. Frontmatter Full access Pages 1 - 4
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  2. Contents Full access Pages 5 - 8
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  3. Federal Ministry of Labour, Family and Youth No access Pages 11 - 12
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  4. University of Klagenfurt No access Pages 13 - 16
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  5. KPH Vienna/Krems No access Pages 17 - 18
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  6. Introduction to Mixed Reality and Games No access Pages 21 - 28
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  7. An Introduction to Design & Aesthetics No access Pages 31 - 32
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  8. Warning: Not Suitable for Robots No access Pages 33 - 48
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  9. Game Engineering for Hybrid Board Games No access Pages 49 - 60
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  10. Creating Digital Gamebooks with Twine No access Pages 61 - 78
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  11. Strategy Games as Neoliberal Historiography No access Pages 79 - 88
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  12. The Flaneur in a Masticator No access Pages 89 - 100
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  13. Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition No access Pages 101 - 110
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  14. Is This the Real Life? Is This just Fantasy? No access Pages 111 - 120
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  15. An Introduction to Society & Culture No access Pages 123 - 124
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  16. Players Unite Legally No access Pages 125 - 132
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  17. "As You Command" No access Pages 133 - 144
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  18. Gender Portrayals in Videogames No access Pages 145 - 160
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  19. Periphery: The Departure from Avatar-Sexual Characters in BioWare''s Dragon Age: Inquisition No access Pages 161 - 172
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  20. When the Future Becomes the Present No access Pages 173 - 186
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  21. The Case of Pokémon GO or How an AR-Game Influences Our Lives No access Pages 187 - 202
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  22. An Introduction to Theory No access Pages 205 - 208
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  23. Save Gamer No access Pages 209 - 236
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  24. Gotta Go Fast No access Pages 237 - 250
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  25. Mixed Reality Is Already There! No access Pages 251 - 258
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  26. Settlement of Digital Land No access Pages 259 - 266
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  27. Archaeology and Videogames No access Pages 267 - 280
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  28. An Introduction to Gambling in the Context of Game Studies No access Pages 281 - 296
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