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Mixed Reality and Games

Theoretical and Practical Approaches in Game Studies and Education
Editors:
Series:
Edition Medienwissenschaft, Volume 80
Publisher:
 2020

Keywords



Bibliographic data

Copyright year
2020
ISBN-Print
978-3-8376-5329-8
ISBN-Online
978-3-8394-5329-2
Publisher
transcript, Bielefeld
Series
Edition Medienwissenschaft
Volume
80
Language
English
Pages
296
Product type
Edited Book

Table of contents

ChapterPages
  1. FrontmatterPages 1 - 4 Gerhard Pölsterl, Daniela Bruns, Emir Bektic, Sonja Gabriel, Felix Schniz Download chapter (PDF)
  2. ContentsPages 5 - 8 Gerhard Pölsterl, Daniela Bruns, Emir Bektic, Sonja Gabriel, Felix Schniz Download chapter (PDF)
  3. Federal Ministry of Labour, Family and Youth No access Pages 11 - 12 Gerhard Pölsterl, Daniela Bruns, Emir Bektic, Sonja Gabriel, Felix Schniz
  4. University of Klagenfurt No access Pages 13 - 16 Gerhard Pölsterl, Daniela Bruns, Emir Bektic, Sonja Gabriel, Felix Schniz
  5. KPH Vienna/Krems No access Pages 17 - 18 Gerhard Pölsterl, Daniela Bruns, Emir Bektic, Sonja Gabriel, Felix Schniz
  6. Introduction to Mixed Reality and Games No access Pages 21 - 28 Gerhard Pölsterl, Daniela Bruns, Emir Bektic, Sonja Gabriel, Felix Schniz
  7. An Introduction to Design & Aesthetics No access Pages 31 - 32 Felix Schniz
  8. Warning: Not Suitable for Robots No access Pages 33 - 48 Alexia Bhéreur-Lagounaris
  9. Game Engineering for Hybrid Board Games No access Pages 49 - 60 Wilfried Elmenreich
  10. Creating Digital Gamebooks with Twine No access Pages 61 - 78 Gernot Hausar, René Reinhold Schallegger, Max F. Schmidt, Alexia Bhéreur-Lagounaris, Katharina Bisset, Wilfried Elmenreich, Pascal Wagner, Michaela Kempter, Stefan Ancuta, David Praschak, Rudolf Thomas Inderst, Armin Lippitz, John N. A. Brown, Christina Obmann, Alexander Pfeiffer, Georg Sedlecky, Dejan Lukovic, Frank Fetzer
  11. Strategy Games as Neoliberal Historiography No access Pages 79 - 88 Max F. Schmidt, Stefan Ancuta, David Praschak
  12. The Flaneur in a Masticator No access Pages 89 - 100 Felix Schniz
  13. Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition No access Pages 101 - 110 Pascal Wagner, Rudolf Thomas Inderst
  14. Is This the Real Life? Is This just Fantasy? No access Pages 111 - 120 Michaela Kempter
  15. An Introduction to Society & Culture No access Pages 123 - 124 Gerhard Pölsterl, Emir Bektic
  16. Players Unite Legally No access Pages 125 - 132 Katharina Bisset
  17. "As You Command" No access Pages 133 - 144 René Reinhold Schallegger
  18. Gender Portrayals in Videogames No access Pages 145 - 160 Christina Obmann
  19. Periphery: The Departure from Avatar-Sexual Characters in BioWare''s Dragon Age: Inquisition No access Pages 161 - 172 Armin Lippitz
  20. When the Future Becomes the Present No access Pages 173 - 186 Daniela Bruns
  21. The Case of Pokémon GO or How an AR-Game Influences Our Lives No access Pages 187 - 202 Sonja Gabriel
  22. An Introduction to Theory No access Pages 205 - 208 Daniela Bruns, Sonja Gabriel
  23. Save Gamer No access Pages 209 - 236 John N. A. Brown
  24. Gotta Go Fast No access Pages 237 - 250 Dejan Lukovic
  25. Mixed Reality Is Already There! No access Pages 251 - 258 Frank Fetzer
  26. Settlement of Digital Land No access Pages 259 - 266 Gernot Hausar
  27. Archaeology and Videogames No access Pages 267 - 280 Gernot Hausar, René Reinhold Schallegger, Max F. Schmidt, Alexia Bhéreur-Lagounaris, Katharina Bisset, Wilfried Elmenreich, Pascal Wagner, Michaela Kempter, Stefan Ancuta, David Praschak, Rudolf Thomas Inderst, Armin Lippitz, John N. A. Brown, Christina Obmann, Alexander Pfeiffer, Georg Sedlecky, Dejan Lukovic, Frank Fetzer
  28. An Introduction to Gambling in the Context of Game Studies No access Pages 281 - 296 Alexander Pfeiffer, Georg Sedlecky

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