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Social Exclusion, Power, and Video Game Play

New Research in Digital Media and Technology
Authors:
, ,
Publisher:
 01.03.2012

Summary

While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural and political environment that raises the question of the significance of work, play, power and inequalities in the modern world. Many studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers or even social media; how social exclusion (e.g., race, class, gender, etc.) in the virtual environments are reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope to draw attention to the need for more studies that are both sociological and critical.

Keywords



Bibliographic data

Publication year
2012
Publication date
01.03.2012
ISBN-Print
978-0-7391-3860-1
ISBN-Online
978-0-7391-3862-5
Publisher
Lexington, Lanham
Language
English
Pages
262
Product type
Edited Book

Table of contents

ChapterPages
    1. Contents No access
    2. Acknowledgments No access
    3. Introduction No access
    1. 1 Marking the Territory No access
    2. 2 Discursive Engagements in World of Warcraft No access
    3. 3 The Intermediate Ego No access
    4. 4 Producing Place and Play in Virtual Game Spaces No access
    1. 5 Racism in Video Gaming No access
    2. 6 Worlds of Whiteness No access
    3. 7 Gendered Pleasures No access
    4. 8 Sincere Fictions of Whiteness in Virtual Worlds No access
    5. 9 The Goddess Paradox No access
    1. 10 World of Warcraft and “the World of Science” No access
    2. 11 Cosmo-Play No access
    3. 12 Beyond the Virtual Realm No access
  1. Conclusion No access Pages 247 - 254
  2. Index No access Pages 255 - 262

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