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Book Titles Partial access
Dogtown und X-Games – die wirkliche Geschichte des Skateboardfahrens
Körper, Räume und Zeichen einer Bewegungspraktik zwischen Pop- und Sportkultur- Authors:
- Series:
- Kulturen der Gesellschaft, Volume 42
- Publisher:
- 2020
Summary
What is skateboarding - and how many are there? How a toy mutated into a subculture totem and what happened afterwards: The whole story since 1960.
Keywords
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Bibliographic data
- Copyright year
- 2020
- ISBN-Print
- 978-3-8376-5096-9
- ISBN-Online
- 978-3-8394-5096-3
- Publisher
- transcript, Bielefeld
- Series
- Kulturen der Gesellschaft
- Volume
- 42
- Language
- German
- Pages
- 348
- Product type
- Book Titles
Table of contents
ChapterPages
- FrontmatterPages 1 - 4 Download chapter (PDF)
- InhaltPages 5 - 6 Download chapter (PDF)
- Dank No access Pages 7 - 8
- Vorbemerkung No access Pages 9 - 10
- 1. Übers Skateboardfahren schreiben No access Pages 11 - 52
- 2. Körper No access Pages 53 - 134
- 3. Räume No access Pages 135 - 204
- 4. Zeichen No access Pages 205 - 298
- 5. Wirkliche Geschichte des Skateboarding No access Pages 299 - 326
- 6. Literatur und Quellen No access Pages 327 - 348





