, to see if you have full access to this publication.
Monograph Partial access

Gender und Gaming

Frauen im Fokus der Games-Industrie
Authors:
Series:
Edition Medienwissenschaft, Volume 43
Publisher:
 2017

Summary

Fifty percent of the Germans play computer games. Half of all players are female – a survey of women in the game culture.

Keywords



Bibliographic data

Edition
1/2017
Copyright Year
2017
ISBN-Print
978-3-8376-3920-9
ISBN-Online
978-3-8394-3920-3
Publisher
transcript, Bielefeld
Series
Edition Medienwissenschaft
Volume
43
Language
German
Pages
226
Product Type
Monograph

Table of contents

ChapterPages
  1. Frontmatter Full access Pages 1 - 4 Download chapter (PDF)
  2. Inhalt Full access Pages 5 - 6 Download chapter (PDF)
  3. Vorwort No access Pages 7 - 8
  4. Einleitung No access Pages 9 - 18
  5. Frauen und digitale Spiele - der Forschungsgegenstand No access Pages 19 - 68
  6. Frauen und digitale Spiele - der Forschungsstand No access Pages 69 - 126
  7. Frauen und digitale Spiele - die Expertenperspektive No access Pages 127 - 194
  8. Diskussion und Ausblick No access Pages 195 - 210
  9. Anhang No access Pages 211 - 226

Similar publications

from the series "Edition Medienwissenschaft"
Cover of book: Vermittlung – Materialität – Milieu
Edited Book Full access
Mirko Beckers, Lorenzo Gineprini, Jens Kraushaar, Ulrike Wirth
Vermittlung – Materialität – Milieu
Cover of book: Voice and Publics in West African Radio
Monograph Full access
Tilo Grätz
Voice and Publics in West African Radio
Cover of book: Biohacking und kybernetische Biopolitik
Monograph Full access
Laura Hille
Biohacking und kybernetische Biopolitik
Cover of book: Hologramm und Mimesis
Monograph Full access
Franziska Winter
Hologramm und Mimesis
Cover of book: Interactive Documentary and Non-Fiction Media
Edited Book Full access
Tobias Conradi, Florian Krautkrämer, Vanessa Zallot
Interactive Documentary and Non-Fiction Media