Ludic Pedagogy
A Seriously Fun Way to Teach and Learn- Authors:
- |
- Publisher:
- 2023
Summary
Ludic Pedagogy: A Seriously Fun Way to Teach and Learn outlines why and how having fun and positive experiences in college and university classes (and not just at social events or parties) leads to increased student success in face-to-face, hybrid, hyflex, or online environments. It provides readers with the Ludic Pedagogy model, together with how instructors can employ the elements of the model – play, playfulness, and positivity – in the courses that they teach.
This book is grounded in empirical research so that readers can appreciate why each element of the Ludic Pedagogy model contributes to increased learning and student wellbeing. It also offers examples, practical advice, and guidance on how faculty can employ activities and attitudes so that students have more memorable, meaningful, and valuable educational experiences in college/university. In order to win over the elbow-patched-blazer-wearing professoriate, we specifically address why the ludic mindset, and having fun, is compatible with “serious” academic work.
Keywords
Search publication
Bibliographic data
- Copyright year
- 2023
- ISBN-Print
- 978-1-4758-7165-4
- ISBN-Online
- 978-1-4758-7167-8
- Publisher
- Rowman & Littlefield, Lanham
- Language
- English
- Pages
- 134
- Product type
- Book Titles
Table of contents
- Contents No access
- Foreword No access
- The Model: Fun, Play, Playfulness, and Positivity No access
- What Ludic Pedagogy Isn’t No access
- An Invitation No access
- What Is Fun? No access
- Ludic Context and Ludic Content No access
- Fun and Cognitive Load No access
- If You Can’t Make It Fun, Don’t Make It Not Fun No access
- Fun Doesn’t Mean Easy No access
- Conclusion No access
- What Is Play? No access
- Recognizing Play No access
- Play Is More than Gamification No access
- Play and Ludic Pedagogy No access
- Using Play in the Classroom No access
- Challenges with Play in the Classroom No access
- Conclusion No access
- What Is Playfulness? No access
- Conceptualizing Playfulness No access
- Benefits of Playfulness No access
- Humor No access
- Creativity No access
- Curiosity No access
- Conclusion No access
- Positivity as Affect No access
- Approaching or Avoiding Learning No access
- Learning and Grades No access
- Emotional Overload! No access
- The Positivity of Negative Affect No access
- Source of Positivity No access
- Assessment No access
- Modeling No access
- Encouraging Positive Self-Talk No access
- Peer-to-Peer Positivity No access
- Designing Courses to Encourage Positivity No access
- Bribe Students to Elicit Positive Affect No access
- Conclusion No access
- Fun, Leisure, and Learning No access
- What’s the Status of Student Mental Health? No access
- Play and Neuroplasticity No access
- Moving Play and Neuroplasticity No access
- Caveats No access
- Positive Pedagogy No access
- Fun as Scholarly Stress Management No access
- Looking toward Wellness No access
- But None of This Will Work for My Courses! No access
- Back to the Big Picture No access
- Conclusion No access Pages 101 - 104
- Suggested Readings and Other Cool Stuff No access
- Online Resources for Making and Customizing Games No access
- Icebreakers for Face-to-Face and Online Environments No access
- Quips and Canned Jokes No access
- Introduction No access
- Chapter 1 No access
- Chapter 2 No access
- Chapter 3 No access
- Chapter 4 No access
- Chapter 5 No access
- Chapter 6 No access
- Conclusion No access
- References No access Pages 115 - 128
- Index No access Pages 129 - 132
- Author Bios No access Pages 133 - 134





