Cover des Buchs: Paradoxes of Interactivity
Sammelband Open Access Vollzugriff

Paradoxes of Interactivity

Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations
Herausgeber:innen:
Verlag:
 2015

Zusammenfassung

Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process.Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound.

Schlagworte


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Bibliographische Angaben

Auflage
1/2015
Copyrightjahr
2015
ISBN-Print
978-3-89942-842-1
ISBN-Online
978-3-8394-0842-1
Verlag
transcript, Bielefeld
Reihe
Kultur- und Medientheorie
Band
0
Sprache
Englisch
Seiten
344
Produkttyp
Sammelband

Inhaltsverzeichnis

KapitelSeiten
  1. FrontmatterSeiten 1 - 5 Anthony Moore, Uwe Seifert, Jin Hyun Kim Download Kapitel (PDF)
  2. ContentsSeiten 6 - 7 Anthony Moore, Uwe Seifert, Jin Hyun Kim Download Kapitel (PDF)
  3. The Co-Evolution of Humans and Machines: A Paradox of InteractivitySeiten 8 - 23 Anthony Moore, Uwe Seifert, Jin Hyun Kim Download Kapitel (PDF)
  4. Does the Body Disappear? A Comment on Computer Generated SpacesSeiten 26 - 43 Sybille Krämer Download Kapitel (PDF)
  5. Transparency and Opacity: Interface Technology of Mediation in New Media ArtSeiten 44 - 61 Ludwig Jäger, Jin Hyun Kim Download Kapitel (PDF)
  6. Where the Action is: Distributed Agency between Humans, Machines, and ProgramsSeiten 62 - 91 Werner Rammert Download Kapitel (PDF)
  7. Surface, Interface, Subface: Three Cases of Interaction and One ConceptSeiten 92 - 109 Frieder Nake Download Kapitel (PDF)
  8. Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and DiamondsSeiten 110 - 139 Rudolf Kaehr Download Kapitel (PDF)
  9. Where Art and Science Meet (or Where They Work at Cross-PurposesSeiten 142 - 159 Hans H. Diebner Download Kapitel (PDF)
  10. Time, Magma, Continuity: Some Remarks on In-Formation and the Fabrication of "Poiesis"Seiten 160 - 173 Christoph Lischka Download Kapitel (PDF)
  11. Implications of UnfoldingSeiten 174 - 191 Julian Rohrhuber Download Kapitel (PDF)
  12. UNORTKATASTER: An Urban Experiment Towards Participatory Media DevelopmentSeiten 192 - 217 Stefan Göllner, Lasse Scherffig, Georg Trogemann Download Kapitel (PDF)
  13. Modelling and Analysing Expressive Gesture in Multimodal SystemsSeiten 218 - 247 Antonio Camurri, Barbara Mazzarino, Gualtiero Volpe Download Kapitel (PDF)
  14. Interaction Computer Dance: The Resonance Paradigm 1900/2000Seiten 250 - 265 Martina Leeker Download Kapitel (PDF)
  15. Staging of the Thinking Space: From Immersion to Performative PresenceSeiten 266 - 281 Monika Fleischmann, Wolfgang Strauss Download Kapitel (PDF)
  16. From Interactive Live Electronic Music to New Media ArtSeiten 282 - 297 Jin Hyun Kim Download Kapitel (PDF)
  17. Extending the Musical Experience: From the Physical to the Digital and BackSeiten 298 - 325 Gil Weinberg Download Kapitel (PDF)
  18. Virtual Musical Instruments and Robot Music PerformancesSeiten 326 - 335 Suguru Goto Download Kapitel (PDF)
  19. Authors'' BiographiesSeiten 336 - 344 Anthony Moore, Uwe Seifert, Jin Hyun Kim Download Kapitel (PDF)

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