
Fictional Practices of Spirituality I
Interactive Media- Herausgeber:innen:
- |
- Reihe:
- Edition Kulturwissenschaft, Band 262
- Verlag:
- 2023
Zusammenfassung
»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds – may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.
Schlagworte
Publikation durchsuchen
Bibliographische Angaben
- Copyrightjahr
- 2023
- ISBN-Print
- 978-3-8376-6192-7
- ISBN-Online
- 978-3-8394-6192-1
- Verlag
- transcript, Bielefeld
- Reihe
- Edition Kulturwissenschaft
- Band
- 262
- Sprache
- Englisch
- Seiten
- 476
- Produkttyp
- Sammelband
Inhaltsverzeichnis
- Exploring Applications of Videogame Magic through Tumblr''s Pop Culture WitchcraftSeiten 161 - 186 A. Rose Johnson Download Kapitel (PDF)
- Sacred Places and Spatial Design in Fantasy- themed Isometric cRPGsSeiten 287 - 300 Mateusz Felczak Download Kapitel (PDF)
- "At the Same Time ... Both Truth and Fiction"Seiten 347 - 372 David Stevenson Download Kapitel (PDF)
- Religion and Spirituality in NieR: AutomataSeiten 373 - 394 Francesco Toniolo, Marco Seregni Download Kapitel (PDF)
- Negotiating Spiritual Uncertainty through the Lens of VideogamesSeiten 397 - 410 Sarah Faber Download Kapitel (PDF)




