Avatarhood and Selfhood

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Bibliographic information


Cover of book: Actor & Avatar
Open Access Full access

Actor & Avatar

A Scientific and Artistic Catalog


Authors:
Publisher
transcript, Bielefeld
Copyright Year
2023
ISBN-Print
978-3-8376-6761-5
ISBN-Online
978-3-8394-6761-9

Chapter information


Open Access Full access

Avatarhood and Selfhood


Authors:
ISBN-Print
978-3-8376-6761-5
ISBN-Online
978-3-8394-6761-9


Preview:

In this philosophical essay, Rune Klevjer sketches out the main principles of avatar-mediated selfhood in video games and other digital environments. The idea that avatars mediate for the user and player a sense of a re-embodied self is common in the literature, whether understood as virtual body, as digital persona, or as game piece. Drawing on Gallagher and Zahavi's notions of experiential selfhood and world-embeddedness, Klevjer suggests that being an avatar in this way is not merely a matter of extended agency or self-presentation, but that it is essentially about re-embedded subjectivity and selfhood. In avatarhood, alien environments become our environment, our habitat.

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