Avatarhood and Selfhood
Table of contents
Bibliographic information

Actor & Avatar
A Scientific and Artistic Catalog
- Authors:
- | | | | |
- Publisher
- transcript, Bielefeld
- Copyright Year
- 2023
- ISBN-Print
- 978-3-8376-6761-5
- ISBN-Online
- 978-3-8394-6761-9
Chapter information
Avatarhood and Selfhood
- Authors:
- ISBN-Print
- 978-3-8376-6761-5
- ISBN-Online
- 978-3-8394-6761-9
- Preview:
In this philosophical essay, Rune Klevjer sketches out the main principles of avatar-mediated selfhood in video games and other digital environments. The idea that avatars mediate for the user and player a sense of a re-embodied self is common in the literature, whether understood as virtual body, as digital persona, or as game piece. Drawing on Gallagher and Zahavi's notions of experiential selfhood and world-embeddedness, Klevjer suggests that being an avatar in this way is not merely a matter of extended agency or self-presentation, but that it is essentially about re-embedded subjectivity and selfhood. In avatarhood, alien environments become our environment, our habitat.
