@incollection{2023:klevjer:avatarhood, title = {Avatarhood and Selfhood}, year = {2023}, note = {In this philosophical essay, Rune Klevjer sketches out the main principles of avatar-mediated selfhood in video games and other digital environments. The idea that avatars mediate for the user and player a sense of a re-embodied self is common in the literature, whether understood as virtual body, as digital persona, or as game piece. Drawing on Gallagher and Zahavi's notions of experiential selfhood and world-embeddedness, Klevjer suggests that being an avatar in this way is not merely a matter of extended agency or self-presentation, but that it is essentially about re-embedded subjectivity and selfhood. In avatarhood, alien environments become our environment, our habitat.}, booktitle = {Actor & Avatar}, pages = {38--44}, edition = {1}, author = {Klevjer, Rune}, publisher = {transcript}, address = {Bielefeld}, series = {}, volume = {} }